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Posted (edited)

File Name: Refiner Package

File Submitter: Peopleperson49

File Submitted: 13 Jul 2013

File Category: Utilities

Content Author: Peopleperson49

The refiner package is the ultimate in refiner scripting!

  • Refine any non-broken, identified, unequipped, refinable, and non-rental item in their INVENTORY up to +20.
  • Allows a player to purchase refining insurance which replaces the item with a new one if it is broken.
  • The item selection menu tells what the current refine rate and number of slots an item has.
  • Showing the percent chance for a successful upgrade at each refine level.
  • Allows you to select between refine_db.txt or custom refine tables in the document.
  • And there are still more features...

Click here to download this file

Edited by Peopleperson49
Posted

Note that this script will not detect equipped items or support multiple refines (both of which I'd suggest adding!).

I also recommend (again) standardizing your formatting; it's really hard to read some parts of this...

  • 3 weeks later...
Posted

I designed it to specifically not detect equipped items. The idea is to all any class to refine any type of weapon! Since it doesn't need to be equipped there is no restrictions. I could add multiple refine, but I didn't really care for the feature. I may add it in the future as a possible option. The reading isn't a problem when a player uses the script, it just my scripting style that I like keep everything lined up together which makes you have to scroll right to read it all. As always thanks for the review.

 

Peopleperson49

  • 1 month later...
  • 1 month later...

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