Skorm Posted July 14, 2013 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: April 11 Share Posted July 14, 2013 What I would like is for every single type of command that creates amonster/player/npc/pet/merc anything to return a GID... I would alsolike an attachgid and a checkgid.... those are most important to me currently. 2 Link to comment Share on other sites More sharing options...
Skorm Posted August 3, 2013 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: April 11 Author Share Posted August 3, 2013 (edited) I'd also like to add getmobgid and getchargid. It probably would've been best to use gid for everything instead of rid. For those who don't know I'm not talking about Guild ID. What I'm talking about is Game ID... This is a unique ID given to every entity in your server. I feel it is extremely useful. We could use one command to return information from any interactive object instead of separate commands. Example: getstrgidinfo(<gid>,<type>{,<object>}). Edited August 3, 2013 by Skorm 2 Link to comment Share on other sites More sharing options...
Jasc Posted August 7, 2013 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 270 Reputation: 20 Joined: 12/10/11 Last Seen: June 28, 2022 Share Posted August 7, 2013 +1 to this idea Link to comment Share on other sites More sharing options...
Aleos Posted September 11, 2013 Group: Development Manager Topic Count: 56 Topics Per Day: 0.01 Content Count: 732 Reputation: 525 Joined: 12/13/11 Last Seen: June 13, 2024 Share Posted September 11, 2013 This is very useful. The commands that create monsters should have returned their GID to begin with. We are seeing the need to implement mob control again for minigames such as the Wave Mode dungeon. Link to comment Share on other sites More sharing options...
Zasura Posted March 18, 2014 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 48 Reputation: 4 Joined: 11/27/11 Last Seen: October 22, 2020 Share Posted March 18, 2014 +1 Link to comment Share on other sites More sharing options...
Venture Posted March 20, 2014 Group: Members Topic Count: 52 Topics Per Day: 0.01 Content Count: 179 Reputation: 2 Joined: 08/30/13 Last Seen: November 7, 2024 Share Posted March 20, 2014 This is very useful. The commands that create monsters should have returned their GID to begin with. We are seeing the need to implement mob control again for minigames such as the Wave Mode dungeon. Yes please do. Link to comment Share on other sites More sharing options...
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