Skorm Posted July 14, 2013 Posted July 14, 2013 What I would like is for every single type of command that creates amonster/player/npc/pet/merc anything to return a GID... I would alsolike an attachgid and a checkgid.... those are most important to me currently. 2
Skorm Posted August 3, 2013 Author Posted August 3, 2013 (edited) I'd also like to add getmobgid and getchargid. It probably would've been best to use gid for everything instead of rid. For those who don't know I'm not talking about Guild ID. What I'm talking about is Game ID... This is a unique ID given to every entity in your server. I feel it is extremely useful. We could use one command to return information from any interactive object instead of separate commands. Example: getstrgidinfo(<gid>,<type>{,<object>}). Edited August 3, 2013 by Skorm 2
Aleos Posted September 11, 2013 Posted September 11, 2013 This is very useful. The commands that create monsters should have returned their GID to begin with. We are seeing the need to implement mob control again for minigames such as the Wave Mode dungeon.
Venture Posted March 20, 2014 Posted March 20, 2014 This is very useful. The commands that create monsters should have returned their GID to begin with. We are seeing the need to implement mob control again for minigames such as the Wave Mode dungeon. Yes please do.
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