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Posted

What I would like is for every single type of command that creates a
monster/player/npc/pet/merc anything to return a GID... I would also
like an attachgid and a checkgid.... :( those are most important to me currently.

  • Upvote 2
  • 3 weeks later...
Posted (edited)

I'd also like to add getmobgid and getchargid. It probably would've been best to use gid for everything instead of rid.

 

For those who don't know I'm not talking about Guild ID. What I'm talking about is Game ID... This is a unique ID given to every entity in your server. I feel it is extremely useful. We could use one command to return information from any interactive object instead of separate commands. Example: getstrgidinfo(<gid>,<type>{,<object>}).

Edited by Skorm
  • Upvote 2
  • 1 month later...
Posted

This is very useful. The commands that create monsters should have returned their GID to begin with. We are seeing the need to implement mob control again for minigames such as the Wave Mode dungeon.

  • 6 months later...
Posted

This is very useful. The commands that create monsters should have returned their GID to begin with. We are seeing the need to implement mob control again for minigames such as the Wave Mode dungeon.

Yes please do.

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