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Endless Tower Monster Drops


Rock And Paper

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Can i Request a custom drop via script that all monsters except MVP on endless tower ONLY drops a certain item like gold or potion.

It wont drop jellopy or other items, only the specific item stated on the script.

 

Sample on floor 1-25 : all monsters except MVP only drops Red potion.

on Floor 26-50 : all monsters except MVP only drops yellow potion

51-75 : White

76-100 : Ygg

 

thanks.

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You'd have to disable all of their regular drops which I don't think is possible by a script command.

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You'd have to disable all of their regular drops which I don't think is possible by a script command.

 

thanks, if monster drops will be remained and only add a chance to gain 50% potion on ET. Would that be possible?

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It's actually pretty easy to do with my new version of the Endless Tower script (v2.2).

  • Add the 'nomobloot' mapflag to all x@tower maps, which will disable drops from all monsters except MVPs.
  • In the "OnMyMobDead" labels, create your desired drops with either 'makeitem' or simply 'getitem' (using any conditions you need).
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It's actually pretty easy to do with my new version of the Endless Tower script (v2.2).

  • Add the 'nomobloot' mapflag to all x@tower maps, which will disable drops from all monsters except MVPs.
  • In the "OnMyMobDead" labels, create your desired drops with either 'makeitem' or simply 'getitem' (using any conditions you need).

 

Can you please guide me how to add a nomobloot mapflag on @tower 1-2 sample lines will do. thanks

Edited by Rock And Paper
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It's actually pretty easy to do with my new version of the Endless Tower script (v2.2).

  • Add the 'nomobloot' mapflag to all x@tower maps, which will disable drops from all monsters except MVPs.
  • In the "OnMyMobDead" labels, create your desired drops with either 'makeitem' or simply 'getitem' (using any conditions you need).

 

Can you please guide me how to add a nomobloot mapflag on @tower 1-2 sample lines will do. thanks

 

 

in \rAthena\npc\mapflag

 

there is a text file noloot.txt just add the mapflags for 1@tower till 6@tower for nomobloot

 

here's the description of it

 

*noloot

*nomobloot

*nomvploot

Disables normal monsters and MVPs from dropping items on a map. Looted items will always drop.

'noloot' is the same as 'nomobloot' and 'nomvploot' combined.

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thank you kamikaze666, i used nomobloot but it also removed the drops from the MVP

 

also thanks euphy finally got the code for it.

 

But how do i emulate the drops of MVP? Misc drop is 100%, equips are on 50% and card is on 1%.

Edited by Rock And Paper
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i have added this on ET script.

OnMyMobDead:

if(killedrid == 1086) // GTB
		{
			getitem 616,1; //OCA
			getitem 714,1;

			if (rand(100) < 51) // 50% chance of activating.
			{
				getitem 2246,1;
			}
			
			if (rand(100) < 21) // 20% chance of activating.
				getitem 4128,1; //card
		}
		else
		getitem 969,1;

	set .@mob_dead_num,mobcount("1@tower",instance_npcname("4FGate102tower", instance_id())+"::OnMyMobDead");
	if (.@mob_dead_num < 1) {
		initnpctimer;
		//SetItemPartyInMap in_102floor 5
	}
	else
		instance_announce 0, "Remaining Monsters on the 5th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
	end;

OnTimer5000:
	instance_announce 0, "All Monsters on the 5th Level have been defeated.",bc_map,"0xffff00";
	donpcevent instance_npcname("5FGate102tower", instance_id())+"::OnEnable";
	stopnpctimer;
	end;
}

Im getting Gold on normal mob but on GTB it doesnt drop anything.

Edited by Rock And Paper
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i have added this on ET script.

OnMyMobDead:

if(killedrid == 1086) // GTB
		{
			getitem 616,1; //OCA
			getitem 714,1;

			if (rand(100) < 51) // 50% chance of activating.
			{
				getitem 2246,1;
			}
			
			if (rand(100) < 21) // 20% chance of activating.
				getitem 4128,1; //card
		}
		else
		getitem 969,1;

	set .@mob_dead_num,mobcount("1@tower",instance_npcname("4FGate102tower", instance_id())+"::OnMyMobDead");
	if (.@mob_dead_num < 1) {
		initnpctimer;
		//SetItemPartyInMap in_102floor 5
	}
	else
		instance_announce 0, "Remaining Monsters on the 5th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
	end;

OnTimer5000:
	instance_announce 0, "All Monsters on the 5th Level have been defeated.",bc_map,"0xffff00";
	donpcevent instance_npcname("5FGate102tower", instance_id())+"::OnEnable";
	stopnpctimer;
	end;
}

Im getting Gold on normal mob but on GTB it doesnt drop anything.

 

That's because Killedrid isn't set on custom mob event labels... I submited this as a bug but it guess it was overlooked check your other post for a solution.

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i have added this on ET script.

OnMyMobDead:

if(killedrid == 1086) // GTB
		{
			getitem 616,1; //OCA
			getitem 714,1;

			if (rand(100) < 51) // 50% chance of activating.
			{
				getitem 2246,1;
			}
			
			if (rand(100) < 21) // 20% chance of activating.
				getitem 4128,1; //card
		}
		else
		getitem 969,1;

	set .@mob_dead_num,mobcount("1@tower",instance_npcname("4FGate102tower", instance_id())+"::OnMyMobDead");
	if (.@mob_dead_num < 1) {
		initnpctimer;
		//SetItemPartyInMap in_102floor 5
	}
	else
		instance_announce 0, "Remaining Monsters on the 5th Level - " + .@mob_dead_num,bc_map,"0x00ff99";
	end;

OnTimer5000:
	instance_announce 0, "All Monsters on the 5th Level have been defeated.",bc_map,"0xffff00";
	donpcevent instance_npcname("5FGate102tower", instance_id())+"::OnEnable";
	stopnpctimer;
	end;
}

Im getting Gold on normal mob but on GTB it doesnt drop anything.

 

That's because Killedrid isn't set on custom mob event labels... I submited this as a bug but it guess it was overlooked check your other post for a solution.

 

Thank You.

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