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NoviceVSZombie modification


Brynner

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how can i make this novice vs zombie event will not start if the participant is 1.

 

//This event is constructed on a basis on RFYL by aN00B1s
//ZvN mod by Sanasol
//[English] by cutelilkittie and Soryia

-	script	announce_nvz	-1,{

// Event Start Time

OnClock0100:
OnClock0300:
OnClock0500:
OnClock0700:
OnClock0900:
OnClock1100:
OnClock1300:
OnClock1500:
OnClock1700:
OnClock1900:
OnClock2100:

announce "The Novice Vs. Zombie Event will begin in 3 minutes.",0;
killmonsterall "quiz_01";
sleep 5000;
announce "The NPC 'Novice vs. Zombie' has appeared in Prontera!",0;
enablenpc "Novice vs. Zombie";
sleep 55000;
announce "Event: Novice Vs. Zombie will begin in 2 minutes. You better get ready!",0;
sleep 60000;
announce "Event: Novice Vs. Zombie will begin in 1 minute!",0;
sleep 30000;
mapannounce "quiz_01","In 30 seconds the monster will appear!",0;
sleep 25000;
announce "Event: Novice Vs. Zombie will begin in ~5~",0;
sleep 1000;
announce "~4~",0;
sleep 1000;
announce "~3~",0;
sleep 1000;
announce "~2~",0;
sleep 1000;
announce "~1~",0;
sleep 1000;
announce "Event: 'Novice Vs. Zombie' has begun!!",0,0x00FF00;
monster "quiz_01",42,369,"Zombie",1015,1;
disablenpc "Novice vs. Zombie";
sleep 10000;
monster "quiz_01",42,369,"Zombie-2",1015,2;
sleep 10000;
monster "quiz_01",42,369,"Zombie-3",1015,3;
sleep 10000;
monster "quiz_01",42,369,"Zombie-4",1015,4;
sleep 10000;
monster "quiz_01",42,369,"Zombie-5",1015,5;
sleep 10000;
monster "quiz_01",42,369,"Zombie-6",1015,6;
sleep 10000;
monster "quiz_01",42,369,"Zombie-7",1015,7;
sleep 10000;
monster "quiz_01",42,369,"Zombie-8",1015,8;
sleep 10000;
monster "quiz_01",42,369,"Zombie-9",1015,9;
sleep 10000;
monster "quiz_01",42,369,"Zombie-10",1015,10;
sleep 10000;
monster "quiz_01",42,369,"Zombie-11",1015,11;
sleep 10000;
monster "quiz_01",42,369,"Zombie-12",1015,12;
sleep 10000;
monster "quiz_01",42,369,"Zombie-13",1015,13;
sleep 10000;
monster "quiz_01",42,369,"Zombie-14",1015,14;
sleep 10000;
monster "quiz_01",42,369,"Zombie-15",1015,15;
initnpctimer;
end;

OnTimer5000:
if ( getmapusers("quiz_01") == 0 )
{
killmonsterall "quiz_01";
announce "'Novice Vs. Zombie' has ended. All of the Zombies are gone.",0;
disablenpc "Prize";
stopnpctimer;
end;
}
else if ( getmapusers("quiz_01") > 1 )
{
if ($@NvZCounter >= 5){
    switch(rand(0,2)){
        case 0: mapannounce "quiz_01",getmapusers("quiz_01") +" players are still alive.",0,0x00FF00; break;
        case 1: mapannounce "quiz_01",getmapusers("quiz_01") +" players are STILL alive? Are you sure you're not cheating?",0,0x00FF00; break;
        case 2: mapannounce "quiz_01",getmapusers("quiz_01") +" players are STILL ALIVE? Seriously, I'm gonna have to report you.",0,0x00FF00; break;
        }
} else {
    mapannounce "quiz_01",getmapusers("quiz_01") +" players are still alive.",0,0x00FF00;
}
sleep 10000;
set $@NvZCounter,$@NvZCounter+1;
initnpctimer;
end;
}
initnpctimer;
end;

OnPCDieEvent:
getmapxy .@mapnvz$,.@xnvz,.@ynvz,0;
if ( .@mapnvz$ == "quiz_01") {
sleep2 1;
warp "prontera",156,223;
atcommand "@alive "+ strcharinfo(0);
dispbottom "You have lost...";
}
sleep2 1000;
if ( getmapusers("quiz_01") == 1 ) {
killmonsterall "quiz_01";
mapannounce "quiz_01","You have won, please approach to Prize NPC.",0;
enablenpc "Prize";
set $@NvZCounter,0;
stopnpctimer;
end;
}
end;
}

quiz_01,42,369,3	script	Prize	72,{
if (sex == 1) {
announce "In 'Novice Vs. Zombie', " + strcharinfo (0) + " has won! Let's congratulate him!",0;
}
else {
announce "In 'Novice Vs. Zombie'" + strcharinfo (0) + " has won! Let's congratulate her!",0;
};
getitem 7960,5;
warp "prontera",156,223;
sleep2 250;
disablenpc "Prize";
end;
}

prontera,160,180,3	script	Novice vs. Zombie	1015,{
if (BaseLevel > 1) goto L_No;
if (class == 0) goto L_event;
if (class > 0) goto L_No;
L_event:
mes "[^0000FFNovice Vs. Zombie^000000]";
mes "Brains brain brain brain brainybrain brain brain brain Zahhh Brain?";
mes "^696969Do you wish to participate in the Novice Vs. Zombie Event?^000000";
next;
switch(select("Yes","No")) {
case 1:
sc_end SC_ALL;
percentheal 100,100;
warp "quiz_01",42,369;
end;
break;
case 2:
mes "[^0000FFNovice Vs. Zombie^000000]";
mes "Brains brainnnss.. brains? Mind.";
mes "^696969It's really fun! Come join us when you change your mind.^000000";
close;
break;
L_No:
mes "[^0000FFNovice Vs. Zombie^000000]";
mes "Brains!!!!!!! D=<";
mes "^696969You are not a level 1 novice! Cheater!^000000";
close;
}
OnInit:
disablenpc "Novice vs. Zombie";
disablenpc "Prize";
end;
}

 

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Replace

sleep 1000;
announce "Event: 'Novice Vs. Zombie' has begun!!",0,0x00FF00;
monster "quiz_01",42,369,"Zombie",1015,1;
disablenpc "Novice vs. Zombie";
sleep 10000;

by

sleep 1000;
disablenpc "Novice vs. Zombie";
if ( getmapusers( "quiz_01" ) < 2 ) {// stop the script and warp player if less than 2 players on quiz map
	announce "Event: 'Novice Vs. Zombie' has end!!",0,0x00FF00;
	mapwarp "quiz_01","prontera",0,0;
	end;
}
announce "Event: 'Novice Vs. Zombie' has begun!!",0,0x00FF00;
monster "quiz_01",42,369,"Zombie",1015,1;
sleep 10000;
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  • Group:  Members
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there is a problem on this. the event will not start.but on the next event. when you entered. the reward npc is already there. you can get the reward even the event not started yet.

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