Mabuhay Posted June 30, 2013 Posted June 30, 2013 *A warper to a certain map that requires a certain item. *After consuming item, player can use the warper but for 1hr only. *After an hour, he can enter again only after a day. *basically, one hour per day. *This is an account based timer not per character More specific explanation: sample: required item is 607 NPC will require the player to be max-ed level 99 with 1pc of 607 as requirement. If confirmed, NPC will consume 1pc of 607 then player can now use the warper freely for 1hr. Also, while player is in the map, player has only 1 hr to stay. After an hour, he will be warped out from the map. After his time expires, there will be one day delay before he can enter again. After a day, NPC will again require the item and so on. Please help thanks :3 Quote
Capuche Posted July 4, 2013 Posted July 4, 2013 prontera,150,150,5 script special warper 456,{ function t; .@item_required = 607; .@timer_allow = 3600; // allow to warp 1h .@level_required = 99; .@special_map$ = "geffen"; if ( #allow_use_warper && #allow_use_warper > gettimetick(2) ) { mes "you can use the warp for "+ t( #allow_use_warper - gettimetick(2) ); next; } else { if ( #allow_use_warper && #allow_use_warper < gettimetick(2) ) { #allow_use_warper = 0; setd ".allow_"+ getcharid(3), 0; } if ( BaseLevel < .@level_required ) { mes "you must be level "+ .@level_required +" to go further."; close; } else if ( countitem( .@item_required ) < 0 ) { mes "you need a "+ getitemname( .@item_required ); close; } else if ( #delay_special_warp > gettimetick(2) ) { mes "I'm sorry you can't use this warper. you must wait "+ t( #delay_special_warp - gettimetick(2) ); close; } } select( "use warper" ); warp .@special_map$,0,0; // your warp map if ( !#allow_use_warper ) { #allow_use_warper = gettimetick(2) + .@timer_allow; #delay_special_warp = gettimetick(2) + 86400 * 7; // 1 week of delay } if ( !getd( ".allow_"+ getcharid(3) ) ) { setd ".allow_"+ getcharid(3), 1; attachnpctimer; initnpctimer; } end; OnTimer300000: // check timer every 5mins OnTimer600000: OnTimer900000: OnTimer1200000: OnTimer1500000: OnTimer1800000: OnTimer2100000: OnTimer2400000: OnTimer2700000: OnTimer3000000: OnTimer3300000: OnTimer3600000: if ( strcharinfo(3) == .@special_map$ && #allow_use_warper && #allow_use_warper < gettimetick(2) ) { stopnpctimer; warp "prontera",0,0; message strcharinfo(0), "end of time"; setd ".allow_"+ getcharid(3), 0; } else if ( strcharinfo(3) != .@special_map$ ) stopnpctimer; end; function t { function s; set .@left, getarg(0); if ( .@left <= 0 ) return getarg(0); set .@day, .@left / 86400; set .@hour, .@left % 86400 / 3600; set .@min, .@left % 3600 / 60; set .@sec, .@left % 60; return ( ( .@day ? .@day +" day"+ s( .@day ) : "" ) + ( .@hour ? .@hour +" hour"+ s( .@hour ) : "" ) + ( .@min ? .@min +" min"+ s( .@min ) : "" ) + ( .@sec ? .@sec +" sec"+ s( .@sec,1 ) : "" ) ); function s { return ( ( getarg(0) > 1 ? "s" : "" ) + ( getarg(1,0) ? "" : " " ) ); } } } Try this one 1 Quote
Mabuhay Posted July 4, 2013 Author Posted July 4, 2013 prontera,150,150,5 script special warper 456,{ function t; .@item_required = 607; .@timer_allow = 3600; // allow to warp 1h .@level_required = 99; .@special_map$ = "geffen"; if ( #allow_use_warper && #allow_use_warper > gettimetick(2) ) { mes "you can use the warp for "+ t( #allow_use_warper - gettimetick(2) ); next; } else { if ( #allow_use_warper && #allow_use_warper < gettimetick(2) ) { #allow_use_warper = 0; setd ".allow_"+ getcharid(3), 0; } if ( BaseLevel < .@level_required ) { mes "you must be level "+ .@level_required +" to go further."; close; } else if ( countitem( .@item_required ) < 0 ) { mes "you need a "+ getitemname( .@item_required ); close; } else if ( #delay_special_warp > gettimetick(2) ) { mes "I'm sorry you can't use this warper. you must wait "+ t( #delay_special_warp - gettimetick(2) ); close; } } select( "use warper" ); warp .@special_map$,0,0; // your warp map if ( !#allow_use_warper ) { #allow_use_warper = gettimetick(2) + .@timer_allow; #delay_special_warp = gettimetick(2) + 86400 * 7; // 1 week of delay } if ( !getd( ".allow_"+ getcharid(3) ) ) { setd ".allow_"+ getcharid(3), 1; attachnpctimer; initnpctimer; } end; OnTimer300000: // check timer every 5mins OnTimer600000: OnTimer900000: OnTimer1200000: OnTimer1500000: OnTimer1800000: OnTimer2100000: OnTimer2400000: OnTimer2700000: OnTimer3000000: OnTimer3300000: OnTimer3600000: if ( strcharinfo(3) == .@special_map$ && #allow_use_warper && #allow_use_warper < gettimetick(2) ) { stopnpctimer; warp "prontera",0,0; message strcharinfo(0), "end of time"; setd ".allow_"+ getcharid(3), 0; } else if ( strcharinfo(3) != .@special_map$ ) stopnpctimer; end; function t { function s; set .@left, getarg(0); if ( .@left <= 0 ) return getarg(0); set .@day, .@left / 86400; set .@hour, .@left % 86400 / 3600; set .@min, .@left % 3600 / 60; set .@sec, .@left % 60; return ( ( .@day ? .@day +" day"+ s( .@day ) : "" ) + ( .@hour ? .@hour +" hour"+ s( .@hour ) : "" ) + ( .@min ? .@min +" min"+ s( .@min ) : "" ) + ( .@sec ? .@sec +" sec"+ s( .@sec,1 ) : "" ) ); function s { return ( ( getarg(0) > 1 ? "s" : "" ) + ( getarg(1,0) ? "" : " " ) ); } } } Try this one Thanks Capuche! I'll try this one later once i get home :3 Quote
Question
Mabuhay
*A warper to a certain map that requires a certain item.
*After consuming item, player can use the warper but for 1hr only.
*After an hour, he can enter again only after a day.
*basically, one hour per day.
*This is an account based timer not per character
More specific explanation:
sample: required item is 607
NPC will require the player to be max-ed level 99 with 1pc of 607 as requirement.
If confirmed, NPC will consume 1pc of 607 then player can now use the warper freely for 1hr.
Also, while player is in the map, player has only 1 hr to stay. After an hour, he will be warped out from the map.
After his time expires, there will be one day delay before he can enter again.
After a day, NPC will again require the item and so on.
Please help thanks :3
2 answers to this question
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