So, I have these two items. Supposedly, i wanted the item "25134" to be unlimited but make it non-stackable effect of NearAtkDef.
However, it's stacking.
How to make bonus bEarAtkDef,10; not stack? Does it have to be a script which it "sc_end" when the player use the item again or?
I have an idea, the player will only be able to use "25134" every 3 minutes they use it. Also, when 3 minutes is done, the NearAtkDef bonus will be gone. And the cycle continues.. (I'm referring to "Red Raffle Sap". Everytime I use it, it says cool down 1 second until using it again). Though I won't be sure how to nullify or do "sc_end" to cancel the current bonus
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So, I have these two items. Supposedly, i wanted the item "25134" to be unlimited but make it non-stackable effect of NearAtkDef.
However, it's stacking.
I have an idea, the player will only be able to use "25134" every 3 minutes they use it. Also, when 3 minutes is done, the NearAtkDef bonus will be gone. And the cycle continues.. (I'm referring to "Red Raffle Sap". Everytime I use it, it says cool down 1 second until using it again). Though I won't be sure how to nullify or do "sc_end" to cancel the current bonus
But if there's another way, please help me..
Thank you!
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Another Question:
Is it possible to sc_end a specific SC_ITEMSCRIPT?
I thought of sc_end SC_ALL, but it will end other buffs and whatnot..
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