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Can i Request Gold Room w/ Timer


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Can i Request Gold Room w/ Timer 

 

For Example ..gold room will open in every 15 mins ... 

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For Example ..gold room will open in every 15 mins ...

It opens only once... it never closes?

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gonryun,164,139,4 script Treasurer 804,{

function RandomizeItem;

while( 1 ){

mes "[ Treasurer ]";

mes "Would you like to go to the Treasurer Room?";

switch( select( "What is Treasurer Room?:Get in and farm stuff" )){

Case 1:

next;

mes "You can call it, Farm Zone.";

mes "Inside, you'll find a lot of mobs";

mes "And they'll give you rewards.";

mes "when you are able to kill them.";

next;

mes "But there are some Condition:";

mes "You can only get inside the Room once every ^FF0000 "+.RoomCleanMin+" minutes.^000000";

mes "And only a maximum of ^FF0000"+.MaxPlayers+" Players.^000000";

mes "are allowed per ^FF0000"+.RoomCleanMin+" Minutes.^000000";

next;

mes "There will be a ^FF0000Room Cleaning^000000 too";

mes "All players will be kicked out, it is your bad luck if you meet this.";

mes "When you die, or get warped out for whatever reason it may be, ^FF000015 minutes^000000 of re-entry delay will be applied. You can't re-enter.";

next;

break;

Case 2:

if( #HuntRoomDelay > gettimetick(2) ){

set .last,#HuntRoomDelay - gettimetick(2);

set .@min, .last % ( 24 * 3600 ) % 3600 / (60);

next;

mes "Wait for ^FF0000"+.@min+" more minutes^000000.";

close;

}else if( getarraysize( .Hunter ) >= .MaxPlayers ){

mes "Currently the Room is Full. Please try again later.";

close;

}else{

warp .Map$,0,0;

set .Hunter[getarraysize( .Hunter )],strcharinfo(0);

set #HuntRoomDelay,gettimetick(2) + ( .DelayMin * 60 );

set #FarmHunt,0;

end;

}

}

}

OnInit:

// Maximum Player can join per X Minutes.

set .MaxPlayers,10;

// Adding X Minutes of Delay before can go in again.

set .DelayMin,15;

// Maximum Hunt Limit per round inside the Zone.

set .MaxItemLimit,1000000000;

// Map that will be used in thos Zone.

set .Map$,"guild_vs5";

// Clear Map Every X Minutes.

set .RoomCleanMin,10;

// Mapflag Initialization

setmapflag .Map$,mf_nogo;

setmapflag .Map$,mf_nomobloot;

setmapflag .Map$,mf_nomvploot;

setmapflag .Map$,mf_nowarpto;

setmapflag .Map$,mf_nochat;

setmapflag .Map$,mf_novending;

setmapflag .Map$,mf_nocommand,60;

setmapflag .Map$,mf_nogo;

setmapflag .Map$,mf_nojobexp;

setmapflag .Map$,mf_nobaseexp;

while( 1 ){

killmonster .Map$,"All";

mapwarp .Map$,"gonryun",160,110;

monster .Map$,0,0,"--ja--",-1,80,strnpcinfo(0)+"::OnNormalKill";

monster .Map$,0,0,"--ja--",-3,5,strnpcinfo(0)+"::OnBossKill";

deletearray .Hunter,getarraysize( .Hunter );

announce "Treasurer: Treasurer has been Cleaned up, another 10 Players may go in now.",bc_blue;

sleep ( .RoomCleanMin * 60000 );

mapannounce .Map$,"Treasurer: Room Clean Up now...All Users will be warped Out.",0;

killmonster .Map$,"All";

sleep 3000;

}

end;

OnNormalKill:

RandomizeItem( 0,rand(1,5) );

monster .Map$,0,0,"--ja--",-1,1,strnpcinfo(0)+"::OnNormalKill";

end;

OnBossKill:

RandomizeItem( 1,rand(1,3) );

monster .Map$,0,0,"--ja--",-3,1,strnpcinfo(0)+"::OnBossKill";

end;

// Function that used to Generate Random Items

function RandomizeItem {

set #FarmHunt,#FarmHunt + getarg(1);

// Normal Monster in Zone Drops Lists

if( getarg(0) == 0 ) setarray .ItemList[0],969;

// Normal Boss in Zone Drops Lists

if( getarg(0) == 1 ) setarray .ItemList[0],7227,671;

for( set .@i,1; .@i <= getarg(1); set .@i,.@i + 1 ){

getitem .ItemList[ rand( getarraysize( .ItemList ) ) ],1;

}

deletearray .ItemList,getarraysize( .ItemList );

//dispbottom "Treasurer: Farmed "+#FarmHunt+" / "+.MaxItemLimit+" Items";

if( #FarmHunt >= .MaxItemLimit ){

message strcharinfo(0),"Limit Reach , you may join again later.";

sleep2 2000;

warp "gonryun",160,110;

}

return;

}

}

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For Example ..gold room will open in every 15 mins ...

It opens only once... it never closes?

and once you enter the gold room ..you will automatically kick at room when you consume the 10 mins duration of your farming

 

           and it will open again in every 1 hour?       ..is that possible?

Edited by fismaker
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