JassMax Posted June 26, 2013 Group: Members Topic Count: 65 Topics Per Day: 0.01 Content Count: 235 Reputation: 0 Joined: 05/03/13 Last Seen: December 18, 2018 Share Posted June 26, 2013 Is it possible to add password in Quest Shop npc? when anybody clicks on npc it should ask password b4 enter in npc shop. Item must not show until enter correct password! Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 26, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted June 26, 2013 Add the code below "OnMenu:", ex.: OnMenu: message strcharinfo(0),"Please enter the password."; input .@password$; if (.@password$ != "your_password") { mes "[Quest Shop]"; mes "Password invalid."; close; } ... 1 Quote Link to comment Share on other sites More sharing options...
Promise Posted June 26, 2013 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 386 Reputation: 38 Joined: 04/28/13 Last Seen: March 22, 2024 Share Posted June 26, 2013 Please post your script to send you one with password, or just follow Euphy tutorial. Quote Link to comment Share on other sites More sharing options...
JassMax Posted June 27, 2013 Group: Members Topic Count: 65 Topics Per Day: 0.01 Content Count: 235 Reputation: 0 Joined: 05/03/13 Last Seen: December 18, 2018 Author Share Posted June 27, 2013 (edited) Add the code below "OnMenu:", ex.: OnMenu: message strcharinfo(0),"Please enter the password."; input .@password$; if (.@password$ != "your_password") { mes "[Quest Shop]"; mes "Password invalid."; close; } ... Thanks ♥ Please post your script to send you one with password, or just follow Euphy tutorial. Here it is my script - shop 1_81_48_244 -1,501:50 Prontera,100,100,6, script Quest_Shop 112,{ set @i,0; mes "[Shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "1_81_48_244",1; npcshopattach "1_81_48_244"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "1_81_48_244",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "1_81_48_244",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,1,"SZeny",7875,30000; } } One more question is it possible to add this password on simple shop? example like this prontera,100,100,6, shop shop 112,607:1, i want to make simple shop with this password system... Edited June 27, 2013 by JassMax Quote Link to comment Share on other sites More sharing options...
Euphy Posted June 27, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted June 27, 2013 Make the shop invisible (no coordinates), then call it with a script. Read: Callshop 1 Quote Link to comment Share on other sites More sharing options...
JassMax Posted June 27, 2013 Group: Members Topic Count: 65 Topics Per Day: 0.01 Content Count: 235 Reputation: 0 Joined: 05/03/13 Last Seen: December 18, 2018 Author Share Posted June 27, 2013 (edited) Make the shop invisible (no coordinates), then call it with a script. Read: Callshop Thanks i think this will help me https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/sample/npc_dynamic_shop.txt @Euphy Do u have any idea why i geting this after buy item from shop i really don't want to see this msg on my server cmd (idk what dose it call which looks like cmd) its quest shop which i posted in this topic... whenever i buy any single item..this shows in cmd BTW your Password System works awesome.. i really like it.. well done Edited June 27, 2013 by JassMax Quote Link to comment Share on other sites More sharing options...
Capuche Posted June 27, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted June 27, 2013 compare's command can only compare the difference into 2 strings. This warning tells you that one of the string is an integer variable in argument. Add a +"" with the integer argument to stop this warning. Quote Link to comment Share on other sites More sharing options...
JassMax Posted June 28, 2013 Group: Members Topic Count: 65 Topics Per Day: 0.01 Content Count: 235 Reputation: 0 Joined: 05/03/13 Last Seen: December 18, 2018 Author Share Posted June 28, 2013 compare's command can only compare the difference into 2 strings. This warning tells you that one of the string is an integer variable in argument. Add a +"" with the integer argument to stop this warning. Hiii im sorry for late replying can you tell me where to edit..im confused!! here is my script - shop 1_81_48_244 -1,501:50 Prontera,100,100,6, script Quest_Shop 112,{ set @i,0; mes "[Shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "1_81_48_244",1; npcshopattach "1_81_48_244"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {} npcshopadditem "1_81_48_244",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "1_81_48_244",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,1,"SZeny",7875,30000; } } Quote Link to comment Share on other sites More sharing options...
Capuche Posted June 28, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted June 28, 2013 Add ""+ in all compare function compare( ""+ getarg Quote Link to comment Share on other sites More sharing options...
JassMax Posted June 29, 2013 Group: Members Topic Count: 65 Topics Per Day: 0.01 Content Count: 235 Reputation: 0 Joined: 05/03/13 Last Seen: December 18, 2018 Author Share Posted June 29, 2013 (edited) Add ""+ in all compare function compare( ""+ getarg Thanks working but only half problem solved now i only getting this..see image below i was getting an error when i use this compare( ""+ getarg but when i change that in to this compare(""+ getarg it works.. Bump~ Edited June 29, 2013 by JassMax Quote Link to comment Share on other sites More sharing options...
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JassMax
Is it possible to add password in Quest Shop npc?
when anybody clicks on npc it should ask password b4 enter in npc shop.
Item must not show until enter correct password!
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