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Is it possible to add password in Quest Shop npc?


JassMax

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Is it possible to add password in Quest Shop npc?  /ok 

when anybody clicks on npc it should ask password b4 enter in npc shop.

 

Item must not show until enter correct password!

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Add the code below "OnMenu:", ex.:

OnMenu:

message strcharinfo(0),"Please enter the password.";

input .@password$;

if (.@password$ != "your_password") {

mes "[Quest Shop]";

mes "Password invalid.";

close;

}

...

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Please post your script to send you one with password, or just follow Euphy tutorial.

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Add the code below "OnMenu:", ex.:

OnMenu:
    message strcharinfo(0),"Please enter the password.";
    input .@password$;
    if (.@password$ != "your_password") {
        mes "[Quest Shop]";
        mes "Password invalid.";
        close;
    }
...

 

Thanks ♥

 

Please post your script to send you one with password, or just follow Euphy tutorial.

Here it is my script

-	shop	1_81_48_244	-1,501:50
Prontera,100,100,6,	script	Quest_Shop	112,{
	set @i,0;
	mes "[Shop Quest NPC]";
	mes "Which item do you wish to obtain?";
	mes "Select only one.";
	callshop "1_81_48_244",1;
	npcshopattach "1_81_48_244";
	end;

OnBuyItem:
	if(.BuildQuest) {
		for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
		npcshopadditem "1_81_48_244",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");
		setarray .Shop[.i],getarg(.e+2);
		set .i,.i+1;
		goto Quest_Setup;
	}
	if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
	for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
	mes "[Shop Quest NPC]";
	mes "I require the following:";
	for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
	if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
	mes "^000000In exchange, I will give you:^0000FF";
	for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
	switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
		case 1:
			for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
				next;
				mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
				mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
				close;
			}
			if(Zeny < getarg(@i)) {
				next;
				mes "You do not have enough Zeny.";
				mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
				close;
			}
			for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
			set Zeny,Zeny-getarg(@i);
			for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
			if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all;
			close;
		case 2:
			set @bottomview, getlook(3);
			set @topview, getlook(4);
			set @midview, getlook(5);
			addtimer 1000, strnpcinfo(3)+"::On_Leave";
			set @equip,getiteminfo(@bought_nameid, 5);
			set @view, getiteminfo(@bought_nameid, 11);
			if(@equip != -1 && @view > 0) {
				if(@equip & 1) atcommand "@changelook 3 " + @view;
				if(@equip & 256) atcommand "@changelook 1 " + @view;
				if(@equip & 512) atcommand "@changelook 2 " + @view;
			}
			next;
			goto OnBuyItem;
		case 3:
			close;
	}
On_Leave:
	atcommand "@changelook 1 " + @topview;
	atcommand "@changelook 2 " + @midview;
	atcommand "@changelook 3 " + @bottomview;
	set @equip,0;
	set @view,0;
	set @topview,0;
	set @midview,0;
	set @bottomview,0;
	end;
OnInit:
	npcshopitem "1_81_48_244",0,0;
	set .BuildQuest,1;
	set .i,1;
Quest_Setup:
	switch(.i) {
		default: set .BuildQuest,0; set .e,0; set .i,0; end;
		case 1: callsub OnBuyItem,1,"SZeny",7875,30000;

		
	}
}

One more question is it possible to add this password on simple shop?

example like this

prontera,100,100,6,	shop	shop	112,607:1,

 

i want to make simple shop with this password system...

Edited by JassMax
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Make the shop invisible (no coordinates), then call it with a script. Read: Callshop

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Make the shop invisible (no coordinates), then call it with a script. Read: Callshop

Thanks 

i think this will help me

https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/sample/npc_dynamic_shop.txt

@Euphy

Do u have any idea why i geting this after buy item from shop

i really don't want to see this msg on my server cmd (idk what dose it call which looks like cmd)

its quest shop which i posted in this topic...

whenever i buy any single item..this shows in cmd

BTW your Password System works awesome.. /no1 

i really like it.. well done

 

post-17166-0-78633400-1372330038_thumb.png

Edited by JassMax
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compare's command can only compare the difference into 2 strings. This warning tells you that one of the string is an integer variable in argument. Add a +"" with the integer argument to stop this warning.

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compare's command can only compare the difference into 2 strings. This warning tells you that one of the string is an integer variable in argument. Add a +"" with the integer argument to stop this warning.

Hiii

im sorry for late replying 

can you tell me where to edit..im confused!!

here is my script

 

-	shop	1_81_48_244	-1,501:50
Prontera,100,100,6,	script	Quest_Shop	112,{
	set @i,0;
	mes "[Shop Quest NPC]";
	mes "Which item do you wish to obtain?";
	mes "Select only one.";
	callshop "1_81_48_244",1;
	npcshopattach "1_81_48_244";
	end;

OnBuyItem:
	if(.BuildQuest) {
		for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
		npcshopadditem "1_81_48_244",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny");
		setarray .Shop[.i],getarg(.e+2);
		set .i,.i+1;
		goto Quest_Setup;
	}
	if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
	for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
	mes "[Shop Quest NPC]";
	mes "I require the following:";
	for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
	if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
	mes "^000000In exchange, I will give you:^0000FF";
	for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
	switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
		case 1:
			for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
				next;
				mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
				mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
				close;
			}
			if(Zeny < getarg(@i)) {
				next;
				mes "You do not have enough Zeny.";
				mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
				close;
			}
			for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
			set Zeny,Zeny-getarg(@i);
			for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
			if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all;
			close;
		case 2:
			set @bottomview, getlook(3);
			set @topview, getlook(4);
			set @midview, getlook(5);
			addtimer 1000, strnpcinfo(3)+"::On_Leave";
			set @equip,getiteminfo(@bought_nameid, 5);
			set @view, getiteminfo(@bought_nameid, 11);
			if(@equip != -1 && @view > 0) {
				if(@equip & 1) atcommand "@changelook 3 " + @view;
				if(@equip & 256) atcommand "@changelook 1 " + @view;
				if(@equip & 512) atcommand "@changelook 2 " + @view;
			}
			next;
			goto OnBuyItem;
		case 3:
			close;
	}
On_Leave:
	atcommand "@changelook 1 " + @topview;
	atcommand "@changelook 2 " + @midview;
	atcommand "@changelook 3 " + @bottomview;
	set @equip,0;
	set @view,0;
	set @topview,0;
	set @midview,0;
	set @bottomview,0;
	end;
OnInit:
	npcshopitem "1_81_48_244",0,0;
	set .BuildQuest,1;
	set .i,1;
Quest_Setup:
	switch(.i) {
		default: set .BuildQuest,0; set .e,0; set .i,0; end;
		case 1: callsub OnBuyItem,1,"SZeny",7875,30000;

		
	}
}
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Add ""+ in all compare function

compare( ""+ getarg
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Add ""+ in all compare function

compare( ""+ getarg

Thanks working but only half problem solved now  i only getting this..see image below 

 

i was getting an error when i use this 

compare( ""+ getarg

 

but when i change that in to this 

compare(""+ getarg

 

it works..

Bump~

 

post-17166-0-20533700-1372476580_thumb.png

Edited by JassMax
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