I am running a 255/120 high rate server with the effect of Assassin cross card giving chance to buff Enchant Deadly Poison on self.
I am fine with EDP affecting the damage of asura strike. What i want to do is nerf the bonus damage of EDP ONLY TO ASURA STRIKE but will not affect the bonus damage of edp to others skills and attacks. i was thinking of something like this in battle.c
Original code
case MO_EXTREMITYFIST:
skillratio += 100*(7 + sstatus->sp/10);
skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection
break;
The sort of code im thinking of (not that good at src but i think i can understand very little and an idea of it)
case MO_EXTREMITYFIST:
skillratio += 100*(7 + sstatus->sp/10);
// here's the part im thinking of.
if (SC_EDP) skillratio += 200%; ( im using lvl 3 edp for my sinxc which i think is 300% so i want asura strike to only get 200%.
skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection
break;
i know that's not a code that will work but its just an idea of that im trying to say.
Question
Zeiyan
Please read carefully its kind of complicated
I am running a 255/120 high rate server with the effect of Assassin cross card giving chance to buff Enchant Deadly Poison on self.
I am fine with EDP affecting the damage of asura strike. What i want to do is nerf the bonus damage of EDP ONLY TO ASURA STRIKE but will not affect the bonus damage of edp to others skills and attacks. i was thinking of something like this in battle.c
Original code
The sort of code im thinking of (not that good at src but i think i can understand very little and an idea of it)
i know that's not a code that will work
but its just an idea of that im trying to say.
bump Edited by ZeiyanRO
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