Jump to content
  • 0

Request


deso

Question


  • Group:  Members
  • Topic Count:  36
  • Topics Per Day:  0.01
  • Content Count:  80
  • Reputation:   0
  • Joined:  04/22/12
  • Last Seen:  

Request a npc if you talk to it will give you the requirements for the item and if he/she finish the quest it will be announce. thx

Link to comment
Share on other sites

3 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  48
  • Topics Per Day:  0.01
  • Content Count:  1125
  • Reputation:   236
  • Joined:  07/30/12
  • Last Seen:  

prontera,150,150,0	script	Test	123,{

mes "Do you want to make Baseball Cap?";
menu "Sure!",-;
next;
mes "You have to bring me these ingredients!";
menu "Okay",-;
next;
mes "50 Moth Wings";
mes "35 Sharp Leaf";
mes "50 Snail Shells";
mes "10 Gold";
menu "I have them",-;
if(countitem(1058) < 50 || countitem(7100) < 35 || countitem(946) < 50 || countitem(969) < 10) goto Lne;
next;
mes "Okay, here you go!";
delitem 1058,50;
delitem 7100,35;
delitem 946,50;
delitem 969,10;
getitem 5199,1;
announce "Wow! "+strcharinfo(0)+" has just created Baseball Cap!",bc_all,0x00FF4C;
close;

Lne:
mes "Are you trying to fool me!?";
close;

}

Just change the item requirements, reward and the announce.

  • Upvote 1
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  104
  • Topics Per Day:  0.02
  • Content Count:  429
  • Reputation:   60
  • Joined:  08/19/12
  • Last Seen:  

-    shop    quest_shop2    -1,909:-1
Map,X,Y,P    script    Custom Quest v2    809,{
set @i,0;
mes "[Shop Quest NPC]";
mes "Which item do you wish to obtain?";
mes "Select only one.";
callshop "quest_shop2",1;
npcshopattach "quest_shop2";
end;

OnBuyItem:
  if(.BuildQuest) {
    for(set .e,0; !compare(getarg(.e+1) + "","Zeny"); set .e,.e+2) {}
    npcshopadditem "quest_shop2",getarg(.e+2),getarg(.e)*compare(getarg(.e+1) + "","SZeny");
    setarray .Shop[.i],getarg(.e+2);
    set .i,.i+1;
    goto Quest_Setup;
  }
  if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; }
  for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; }
  mes "[Shop Quest NPC]";
  mes "I require the following:";
  for(set @i,0; !compare(getarg(@i+1) + "","Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]";
  if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny";
  mes "^000000In exchange, I will give you:^0000FF";
  for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i));
  switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) {
    case 1:
      for(set @i,0; !compare(getarg(@i+1) + "","Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) {
        next;
        mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + ".";
        mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000.";
        close;
      }
      if(Zeny < getarg(@i)) {
        next;
        mes "You do not have enough Zeny.";
        mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000.";
        close;
      }
      for(set @i,0; !compare(getarg(@i+1) + "","Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1);
      set Zeny,Zeny-getarg(@i);
      for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1);
      if (compare(getarg(@i,0) + "","announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + " from the QUEST npc!",bc_all;
      close;
    case 2:
      set @bottomview, getlook(3);
      set @topview, getlook(4);
      set @midview, getlook(5);
      addtimer 1000, strnpcinfo(3)+"::On_Leave";
      set @equip,getiteminfo(@bought_nameid, 5);
      set @view, getiteminfo(@bought_nameid, 11);
      if(@equip != -1 && @view > 0) {
        if(@equip & 1) atcommand "@changelook 3 " + @view;
        if(@equip & 256) atcommand "@changelook 1 " + @view;
        if(@equip & 512) atcommand "@changelook 2 " + @view;
      }
      next;
      goto OnBuyItem;
      case 3:
      close;
  }
On_Leave:
  atcommand "@changelook 1 " + @topview;
  atcommand "@changelook 2 " + @midview;
  atcommand "@changelook 3 " + @bottomview;
  set @equip,0;
  set @view,0;
  set @topview,0;
  set @midview,0;
  set @bottomview,0;
  end;
OnInit:
    npcshopitem "quest_shop2",0,0;
    npcshopdelitem "quest_shop2",0,0;
    set .BuildQuest,1;
    set .i,1;;
  Quest_Setup:
  switch(.i) {
        default: set .BuildQuest,0; set .e,0; set .i,0; end;
        case 1: callsub OnBuyItem,"Item ID","Amount",0,"SZeny","Item Reward","Ammount","announce";
                 
    }
}

 



Something like that??
Edited by Emistry
added [code]
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  36
  • Topics Per Day:  0.01
  • Content Count:  80
  • Reputation:   0
  • Joined:  04/22/12
  • Last Seen:  

Thanks for the help i'll try it

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...