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Please help me ! JobMaster Script Error !


JoshXp

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hello Guys.

Today i'm find Script Job Master with 3rd support !!
but when I tried it even in case of error.
Please help to be correct and the script can be used for in-game

This is the script .

 

//===== rAthena Script =======================================
//= Job Master
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= rAthena SVN r16114+
//===== Description: =========================================
//= A fully functional job changer.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Fixed reset on Baby job change.
//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support.
//= 1.3 Kagerou/Oboro added.
//============================================================

prontera,153,193,6    script    Job Master    123,{
function Job_Menu; function A_An;

    mes "[Job Master]";
    if (Class > 4049) {
        mes "No more jobs are available.";
        close;
    }
    if    (checkfalcon() || checkcart() || checkriding() || ismounting()) {
  
     mes "Please remove your
"+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+"
before proceeding.";
        close;
    }
    if (.SkillPointCheck && SkillPoint) {
        mes "Please use all your skill points before proceeding.";
        close;
    }

    set .@eac, eaclass();
    set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
    if (.@i > 6 && .@i < 22) {
        if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
            set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
  
         mes "You need "+((.@blvl>0)?.@blvl+" more base levels
"+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels
":"")+"to continue.";
            close;
        }
        if (Class > 21) {
            mes "Switch to third class?";
            next;
            Job_Menu(roclass(.@eac|EAJL_THIRD));
            close;
        }
        while(1) {
            mes "Select an option.";
            next;
  
         set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~
^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
            if (.@i==3) close;
            mes "[Job Master]";
            mes "Are you sure?";
            next;
            Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
            mes "[Job Master]";
        }
    }
    set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
    if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
    if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
    if (.@exp[0] && .ThirdClass) {
        if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
            set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
  
         mes "You need "+((.@blvl>0)?.@blvl+" more base levels
"+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels
":"")+"to continue.";
            close;
        }
        mes "Switch to "+jobname(.@exp[0])+"?";
        next;
        Job_Menu(.@exp[0]);
        close;
    }
    if (.@eac&EAJL_2)
        if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
            mes "No more jobs are available.";
            close;
        }
    if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
        if (JobLevel < .JobReq[0])
            mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
        else if (Class == 4001 && .LastJob && lastJob) {
            mes "Switch classes now?";
            next;
            Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
        } else switch(Class) {
            case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
            case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
            case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
            default: mes "An error has occurred."; break;
        }
        close;
    }
    if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
        mes "No more jobs are available.";
    else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
        mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
    else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
        mes "Switch classes now?";
        next;
        Job_Menu(lastJob+4001);
    } else
        Job_Menu(.@j1,.@j2);
    close;

function Job_Menu {
    while(1) {
        if (getargcount() > 1) {
            mes "Select a job.";
            set .@menu$,"";
            for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
                set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
            set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
            next;
            set .@i, getarg(select(.@menu$)-1,0);
            if (!.@i) close;
            if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
                mes "[Job Master]";
                mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
                close;
            }
            mes "[Job Master]";
            mes "Are you sure?";
            next;
        } else
            set .@i, getarg(0);
  
     if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~
^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {
            mes "[Job Master]";
            mes "You are now "+A_An(jobname(.@i))+"!";
            if (.@i==4001 && .LastJob) set lastJob, Class;
            jobchange .@i;
            if (.@i==4001 || .@i==4023) resetlvl(1);
            specialeffect2 338; specialeffect2 432;
            if (.Platinum) callsub Get_Platinum;
            close;
        }
        if (getargcount() == 1) return;
        mes "[Job Master]";
    }
    end;
}

function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0);
}

Get_Platinum:
    skill 142,1,0;
    switch(BaseClass) {
        case 0: if (Class !=23) skill 143,1,0; break;
        case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
        case 2: skill 157,1,0; break;
        case 3: skill 147,1,0; skill 148,1,0; break;
        case 4: skill 156,1,0; break;
        case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
        case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
        default: break;
    }
    switch(BaseJob) {
        case 7: skill 1001,1,0; break;
        case 8: skill 1014,1,0; break;
        case 9: skill 1006,1,0; break;
        case 10: skill 1012,1,0; skill 1013,1,0; break;
        case 11: skill 1009,1,0; break;
        case 12: skill 1003,1,0; skill 1004,1,0; break;
        case 14: skill 1002,1,0; break;
        case 15: skill 1015,1,0; skill 1016,1,0; break;
        case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
        case 17: skill 1005,1,0; break;
        case 18: skill 238,1,0; break;
        case 19: skill 1010,1,0; break;
        case 20: skill 1011,1,0; break;
        default: break;
    }
    return;

OnInit:
    setarray .Rebirth[0],99,50;    // Minimum base level, job level to rebirth OR change to third class
    setarray .JobReq[0],10,40;    // Minimum job level to turn into 1st class, 2nd class
    set .ThirdClass,1;        // Enable third classes? (1: yes / 0: no)
    set .SNovice,45;        // Minimum base level to turn into Super Novice
    set .LastJob,1;            // Enforce linear class changes? (1: yes / 0: no)
    set .SkillPointCheck,1;        // Force player to use up all skill points? (1: yes / 0: no)
    set .Platinum,1;        // Get platinum skills automatically? (1: yes / 0: no)
    end;
}
Edited by Capuche
Script Into Code
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It would be good if you could upload error message

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You most likely aren't updated.

//===== Compatible With: =====================================

//= rAthena SVN r16114+

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What version of emulator do you use?

Seems like your rA "don't know" ismounting() command

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i'm using a " Putty " Because i rent a VPS.

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Upping /oops  /oops  /oops  /oops  /oops  /oops 

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Go ingame, type "@version", check if it is greater than "r16114".

If no, update your server with "svn up" (via putty) and restart.

Edited by DeadlySilence
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i'm using eAthena Server Version r732m. :D

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Pleaseee help meee. /sob /sob /sob

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You already have the answer. The script is only compatible with rAthena, and you're not using rAthena. Either delete the commands you don't have (read: Basic_Scripting), find a new script, or switch emulators.

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yeah, i understand this.

but i'm using your script in my ragnarok.

but just Jobmaster only not work ?? /e4

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if(checkfalcon() || checkcart() || checkriding() || ismounting()) {

 

change to

if( checkfalcon() || checkcart() || checkriding() ) {

 

 

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if(checkfalcon() || checkcart() || checkriding() || ismounting()) {

 

change to

if( checkfalcon() || checkcart() || checkriding() ) {

 

 

 and now i found this error ::

1_zps62a0ec99.png

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Replace line 10 with this:

 

mes "Please remove your"+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":""))+"before proceeding.";
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still have the same error. :s

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Could you show the updated script here, please?

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This is my update Script :

prontera,153,193,6    script    Job Master    123,{
function Job_Menu; function A_An;

    mes "[Job Master]";
    if (Class > 4049) {
        mes "No more jobs are available.";
        close;
    }
    if( checkfalcon() || checkcart() || checkriding() ) {
    mes "Please remove your"+( (checkfalcon())?"falcon":"")+( (checkcart())?"cart":"")+( (checkriding())?"Peco":""))+"before proceeding.";        
    close;
    }
    if (.SkillPointCheck && SkillPoint) {
        mes "Please use all your skill points before proceeding.";
        close;
    }

    set .@eac, eaclass();
    set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
    if (.@i > 6 && .@i < 22) {
        if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
            set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
            mes "You need "+((.@blvl>0)?.@blvl+" more base levels"+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels":"")+"to continue.";
            close;
        }
        if (Class > 21) {
            mes "Switch to third class?";
            next;
            Job_Menu(roclass(.@eac|EAJL_THIRD));
            close;
        }
        while(1) {
            mes "Select an option.";
            next;
            set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
            if (.@i==3) close;
            mes "[Job Master]";
            mes "Are you sure?";
            next;
            Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
            mes "[Job Master]";
        }
    }
    set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
    if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
    if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
    if (.@exp[0] && .ThirdClass) {
        if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
            set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
            mes "You need "+((.@blvl>0)?.@blvl+" more base levels"+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels":"")+"to continue.";
            close;
        }
        mes "Switch to "+jobname(.@exp[0])+"?";
        next;
        Job_Menu(.@exp[0]);
        close;
    }
    if (.@eac&EAJL_2)
        if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
            mes "No more jobs are available.";
            close;
        }
    if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
        if (JobLevel < .JobReq[0])
            mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
        else if (Class == 4001 && .LastJob && lastJob) {
            mes "Switch classes now?";
            next;
            Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
        } else switch(Class) {
            case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
            case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
            case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
            default: mes "An error has occurred."; break;
        }
        close;
    }
    if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
        mes "No more jobs are available.";
    else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
        mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
    else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
        mes "Switch classes now?";
        next;
        Job_Menu(lastJob+4001);
    } else
        Job_Menu(.@j1,.@j2);
    close;

function    Job_Menu {
    while(1) {
        if (getargcount() > 1) {
            mes "Select a job.";
            set .@menu$,"";
            for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
                set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
            set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
            next;
            set .@i, getarg(select(.@menu$)-1,0);
            if (!.@i) close;
            if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
                mes "[Job Master]";
                mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
                close;
            }
            mes "[Job Master]";
            mes "Are you sure?";
            next;
        } else
            set .@i, getarg(0);
        if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {
            mes "[Job Master]";
            mes "You are now "+A_An(jobname(.@i))+"!";
            if (.@i==4001 && .LastJob) set lastJob, Class;
            jobchange .@i;
            if (.@i==4001 || .@i==4023) resetlvl(1);
            specialeffect2 338; specialeffect2 432;
            if (.Platinum) callsub Get_Platinum;
            close;
        }
        if (getargcount() == 1) return;
        mes "[Job Master]";
    }
    end;
}

function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0);
}

Get_Platinum:
    skill 142,1,0;
    switch(BaseClass) {
        case 0: if (Class !=23) skill 143,1,0; break;
        case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
        case 2: skill 157,1,0; break;
        case 3: skill 147,1,0; skill 148,1,0; break;
        case 4: skill 156,1,0; break;
        case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
        case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
        default: break;
    }
    switch(BaseJob) {
        case 7: skill 1001,1,0; break;
        case 8: skill 1014,1,0; break;
        case 9: skill 1006,1,0; break;
        case 10: skill 1012,1,0; skill 1013,1,0; break;
        case 11: skill 1009,1,0; break;
        case 12: skill 1003,1,0; skill 1004,1,0; break;
        case 14: skill 1002,1,0; break;
        case 15: skill 1015,1,0; skill 1016,1,0; break;
        case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
        case 17: skill 1005,1,0; break;
        case 18: skill 238,1,0; break;
        case 19: skill 1010,1,0; break;
        case 20: skill 1011,1,0; break;
        default: break;
    }
    return;

OnInit:
    setarray .Rebirth[0],99,50;    // Minimum base level, job level to rebirth OR change to third class
    setarray .JobReq[0],10,40;    // Minimum job level to turn into 1st class, 2nd class
    set .ThirdClass,1;        // Enable third classes? (1: yes / 0: no)
    set .SNovice,45;        // Minimum base level to turn into Super Novice
    set .LastJob,1;            // Enforce linear class changes? (1: yes / 0: no)
    set .SkillPointCheck,1;        // Force player to use up all skill points? (1: yes / 0: no)
    set .Platinum,1;        // Get platinum skills automatically? (1: yes / 0: no)
    end;
} 

 

 

Edited by Emistry
use [code] tag
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Whoops, my bad. I forgot to remove a brace.

 

    mes "Please remove your"+( (checkfalcon())?"falcon":"")+( (checkcart())?"cart":"")+( (checkriding())?"Peco":"")+"before proceeding.";        

Now it should work.

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and now after i update the script,

i found this error message :

Untitled_zpsd9ad5f36.png

 

and this is my update my script :

prontera,153,193,6    script    Job Master    123,{
function Job_Menu; function A_An;

    mes "[Job Master]";
    if (Class > 4049) {
        mes "No more jobs are available.";
        close;
    }
    if( checkfalcon() || checkcart() || checkriding() ) {
    close;
    }
    if (.SkillPointCheck && SkillPoint) {
        mes "Please use all your skill points before proceeding.";
        close;
    }

    set .@eac, eaclass();
    set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
    if (.@i > 6 && .@i < 22) {
        if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
            set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
            mes "You need "+((.@blvl>0)?.@blvl+" more base levels"+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels":"")+"to continue.";
            close;
        }
        if (Class > 21) {
            mes "Switch to third class?";
            next;
            Job_Menu(roclass(.@eac|EAJL_THIRD));
            close;
        }
        while(1) {
            mes "Select an option.";
            next;
            set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
            if (.@i==3) close;
            mes "[Job Master]";
            mes "Are you sure?";
            next;
            Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
            mes "[Job Master]";
        }
    }
    set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
    if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
    if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
    if (.@exp[0] && .ThirdClass) {
        if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
            set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
            mes "You need "+((.@blvl>0)?.@blvl+" more base levels"+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels":"")+"to continue.";
            close;
        }
        mes "Switch to "+jobname(.@exp[0])+"?";
        next;
        Job_Menu(.@exp[0]);
        close;
    }
    if (.@eac&EAJL_2)
        if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
            mes "No more jobs are available.";
            close;
        }
    if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
        if (JobLevel < .JobReq[0])
            mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
        else if (Class == 4001 && .LastJob && lastJob) {
            mes "Switch classes now?";
            next;
            Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
        } else switch(Class) {
            case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
            case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
            case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
            default: mes "An error has occurred."; break;
        }
        close;
    }
    if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
        mes "No more jobs are available.";
    else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
        mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
    else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
        mes "Switch classes now?";
        next;
        Job_Menu(lastJob+4001);
    } else
        Job_Menu(.@j1,.@j2);
    close;

function    Job_Menu {
    while(1) {
        if (getargcount() > 1) {
            mes "Select a job.";
            set .@menu$,"";
            for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
                set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
            set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
            next;
            set .@i, getarg(select(.@menu$)-1,0);
            if (!.@i) close;
            if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
                mes "[Job Master]";
                mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
                close;
            }
            mes "[Job Master]";
            mes "Are you sure?";
            next;
        } else
            set .@i, getarg(0);
        if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {
            mes "[Job Master]";
            mes "You are now "+A_An(jobname(.@i))+"!";
            if (.@i==4001 && .LastJob) set lastJob, Class;
            jobchange .@i;
            if (.@i==4001 || .@i==4023) resetlvl(1);
            specialeffect2 338; specialeffect2 432;
            if (.Platinum) callsub Get_Platinum;
            close;
        }
        if (getargcount() == 1) return;
        mes "[Job Master]";
    }
    end;
}

function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0);
}

Get_Platinum:
    skill 142,1,0;
    switch(BaseClass) {
        case 0: if (Class !=23) skill 143,1,0; break;
        case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
        case 2: skill 157,1,0; break;
        case 3: skill 147,1,0; skill 148,1,0; break;
        case 4: skill 156,1,0; break;
        case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
        case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
        default: break;
    }
    switch(BaseJob) {
        case 7: skill 1001,1,0; break;
        case 8: skill 1014,1,0; break;
        case 9: skill 1006,1,0; break;
        case 10: skill 1012,1,0; skill 1013,1,0; break;
        case 11: skill 1009,1,0; break;
        case 12: skill 1003,1,0; skill 1004,1,0; break;
        case 14: skill 1002,1,0; break;
        case 15: skill 1015,1,0; skill 1016,1,0; break;
        case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
        case 17: skill 1005,1,0; break;
        case 18: skill 238,1,0; break;
        case 19: skill 1010,1,0; break;
        case 20: skill 1011,1,0; break;
        default: break;
    }
    return;

OnInit:
    setarray .Rebirth[0],99,50;    // Minimum base level, job level to rebirth OR change to third class
    setarray .JobReq[0],10,40;    // Minimum job level to turn into 1st class, 2nd class
    set .ThirdClass,1;        // Enable third classes? (1: yes / 0: no)
    set .SNovice,45;        // Minimum base level to turn into Super Novice
    set .LastJob,1;            // Enforce linear class changes? (1: yes / 0: no)
    set .SkillPointCheck,1;        // Force player to use up all skill points? (1: yes / 0: no)
    set .Platinum,1;        // Get platinum skills automatically? (1: yes / 0: no)
    end;
}

 

ohh no.

I'm sorry for making you guys bother to help me really newbie

Edited by Capuche
.. into Code !
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why dont you just use the Job Master for eA version ....

http://eathena.ws/forum/topic/402-job-master/

 

if you are not using rAthena...dont use rAthena version ==''

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why dont you just use the Job Master for eA version ....

http://eathena.ws/forum/topic/402-job-master/

 

if you are not using rAthena...dont use rAthena version ==''

 

ooops i'm sorry but That Script's only up to 2 job like assassin cross

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upppppppppppppppp

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getargcount function : r15340

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help help help

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