Yoona Posted May 31, 2013 Group: Members Topic Count: 153 Topics Per Day: 0.03 Content Count: 567 Reputation: 18 Joined: 04/15/13 Last Seen: April 21, 2016 Share Posted May 31, 2013 Can someone help me with this? Quote Link to comment Share on other sites More sharing options...
iubantot Posted May 31, 2013 Group: Members Topic Count: 117 Topics Per Day: 0.03 Content Count: 312 Reputation: 34 Joined: 10/15/12 Last Seen: 21 minutes ago Share Posted May 31, 2013 search Quote Link to comment Share on other sites More sharing options...
Jaburak Posted May 31, 2013 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 1125 Reputation: 236 Joined: 07/30/12 Last Seen: April 13 Share Posted May 31, 2013 prontera,145,158,1 script Gold Room 4_m_yuri,{ if (Life == 1) goto L_Life; mes "[Gold Room]"; mes "Hey, Hey! You wonder why I am so Rich?!"; mes "Well, that because I found this place called the Gold Room"; mes "OMG! There's 10 Gold Room!"; mes "The 1x is free"; mes "But all the other Gold Room you have to pay Gold."; mes "2x is 2000 Gold, 3x is 3000 Gold and Soon On..."; mes "Why you have to pay? Well it drops MORE Times the GOLD!"; mes "Oh! There's a Lifetime Pass! You need 30k Gold..."; mes "So, which Gold Room would you like to go too?"; menu "1x",1,"2x",2,"3x",3,"4x",4,"5x",5,"6x",6,"7x",7,"8x",8,"9x",9,"10x",10,"Lifetime Pass",lt,"Bye",bye; lt: mes "[Gold Room]"; mes "You need 30k Gold to have a Lifetime pass."; mes "Lifetime Pass let's you go to ALL the Gold Room for Free!"; mes "Do you have 30k Gold?"; menu "Yes!",yup,"Nope",bye; yup: if (countitem(969)==30000) ) goto yup_; mes "[Gold Room]"; mes "You don't have it!"; next; close; yup_: delitem 969,30000; set Life,1; mes "[Gold Room]"; mes "You have a Life Time Pass!"; next; close; 1: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_1-1",0,0; end; 2: if (countitem(969)>=2000) ) goto 2_; mes "[Gold Room]"; mes "Ha! You don't have enough!"; next; close; 2_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,2000; next; warp "pvp_y_2-1",0,0; end; 3: if (countitem(969)>=3000) ) goto 3_; mes "[Gold Room]"; mes "Ha! You don't have enough!",; next; close; 3_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,3000; next; warp "pvp_y_3-1",0,0; end; 4: if (countitem(969)>=4000) ) goto 4_; mes "[Gold Room]"; mes "Ha! You don't have enough!"; next; close; 4_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,4000; next; warp "pvp_y_4-1",0,0; end; 5: if (countitem(969)>=5000) ) goto 5_; mes "[Gold Room]"; mes "Ha! You don't have enough!"; next; close; 5_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,5000; next; warp "pvp_y_5-1",0,0; end; 6: if (countitem(969)>=6000) ) goto 6_; mes "[Gold Room]"; mes "Ha! You don't have enough!"; next; close; 6_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,6000; next; warp "pvp_y_6-1",0,0; end; 7: if (countitem(969)>=7000) ) goto 7_; mes "[Gold Room]"; mes "Ha! You don't have enough!"; next; close; 7_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,7000; next; warp "pvp_y_7-1",0,0; end; 8: if (countitem(969)>=8000) ) goto 8_; mes "[Gold Room]"; mes "Ha! You don't have enough!"; next; close; 8_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,8000; next; warp "pvp_y_8-1",0,0; end; 9: if (countitem(969)>=9000) ) goto 9_; mes "[Gold Room]"; mes "Ha! You don't have enough!"; next; close; 9_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,9000; next; warp "pvp_y_1-5",0,0; end; 10: if (countitem(969)>=10000) ) goto 10_; mes "[Gold Room]"; mes "Ha! You don't have enough!"; next; close; 10_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,10000; next; warp "pvp_y_2-5",0,0; end; bye: mes "[Gold Room]"; mes "Bye"; close; L_Life: mes "[Gold Room]"; mes "You have a Life Time Pass"; mes "Which Room would you like to go in?"; menu "1x",1__,"2x",2__,"3x",3__,"4x",4__,"5x",5__,"6x",6__,"7x",7__,"8x",8__,"9x",9__,"10x",10__,"Bye",bye; 1__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_1-1",0,0; end; 2__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_2-1",0,0; end; 3__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_3-1",0,0; end; 4__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_4-1",0,0; end; 5__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_5-1",0,0; end; 6__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_6-1",0,0; end; 7__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_7-1",0,0; end; 8__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_8-1",0,0; end; 9__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_1-5",0,0; end; 10__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_2-5",0,0; end; } - script I AM cool? -1,{ OnInit: monster "pvp_y_1-1",0,0,"Gold",1614,2500,"1::OnMobKilled"; monster "pvp_y_2-1",0,0,"Gold",1614,2500,"2::OnMobKilled"; monster "pvp_y_3-1",0,0,"Gold",1614,2500,"3::OnMobKilled"; monster "pvp_y_4-1",0,0,"Gold",1614,2500,"4::OnMobKilled"; monster "pvp_y_5-1",0,0,"Gold",1614,2500,"5::OnMobKilled"; monster "pvp_y_6-1",0,0,"Gold",1614,2500,"6::OnMobKilled"; monster "pvp_y_7-1",0,0,"Gold",1614,2500,"7::OnMobKilled"; monster "pvp_y_8-1",0,0,"Gold",1614,2500,"8::OnMobKilled"; monster "pvp_y_1-5",0,0,"Gold",1614,2500,"9::OnMobKilled"; monster "pvp_y_2-5",0,0,"Gold",1614,2500,"10::OnMobKilled"; end; } - script 1 -1,{ OnMobKilled: getitem 969,1; monster "pvp_y_1-1",0,0,"Gold",1847,1,"1::OnMobKilled"; } - script 2 -1,{ OnMobKilled: getitem 969,2; monster "pvp_y_2-1",0,0,"Gold",1614,1,"2::OnMobKilled"; } - script 3 -1,{ OnMobKilled: getitem 969,3; monster "pvp_y_3-1",0,0,"Gold",1614,1,"3::OnMobKilled"; } - script 4 -1,{ OnMobKilled: getitem 969,4; monster "pvp_y_4-1",0,0,"Gold",1614,1,"4::OnMobKilled"; } - script 5 -1,{ OnMobKilled: getitem 969,5; monster "pvp_y_5-1",0,0,"Gold",1614,1,"5::OnMobKilled"; } - script 6 -1,{ OnMobKilled: getitem 969,6; monster "pvp_y_6-1",0,0,"Gold",1614,1,"6::OnMobKilled"; } - script 7 -1,{ OnMobKilled: getitem 969,9; monster "pvp_y_7-1",0,0,"Gold",1614,1,"7::OnMobKilled"; } - script 8 -1,{ OnMobKilled: getitem 969,8; monster "pvp_y_8-1",0,0,"Gold",1614,1,"8::OnMobKilled"; } - script 9 -1,{ OnMobKilled: getitem 969,9; monster "pvp_y_1-5",0,0,"Gold",1614,1,"9::OnMobKilled"; } - script 10 -1,{ OnMobKilled: getitem 969,10; monster "pvp_y_2-5",0,0,"Gold",1614,1,"10::OnMobKilled"; } Quote Link to comment Share on other sites More sharing options...
Yoona Posted June 18, 2013 Group: Members Topic Count: 153 Topics Per Day: 0.03 Content Count: 567 Reputation: 18 Joined: 04/15/13 Last Seen: April 21, 2016 Author Share Posted June 18, 2013 prontera,145,158,1 script Gold Room 4_m_yuri,{ if (Life == 1) goto L_Life; mes "[Gold Room]"; mes "Hey, Hey! You wonder why I am so Rich?!"; mes "Well, that because I found this place called the Gold Room"; mes "OMG! There's 10 Gold Room!"; mes "The 1x is free"; mes "But all the other Gold Room you have to pay Gold."; mes "2x is 2000 Gold, 3x is 3000 Gold and Soon On..."; mes "Why you have to pay? Well it drops MORE Times the GOLD!"; mes "Oh! There's a Lifetime Pass! You need 30k Gold..."; mes "So, which Gold Room would you like to go too?"; menu "1x",1,"2x",2,"3x",3,"4x",4,"5x",5,"6x",6,"7x",7,"8x",8,"9x",9,"10x",10,"Lifetime Pass",lt,"Bye",bye; lt: mes "[Gold Room]"; mes "You need 30k Gold to have a Lifetime pass."; mes "Lifetime Pass let's you go to ALL the Gold Room for Free!"; mes "Do you have 30k Gold?"; menu "Yes!",yup,"Nope",bye; yup: if (countitem(969)==30000) ) goto yup_; mes "[Gold Room]"; mes "You don't have it!"; next; close; yup_: delitem 969,30000; set Life,1; mes "[Gold Room]"; mes "You have a Life Time Pass!"; next; close; 1: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_1-1",0,0; end; 2: if (countitem(969)>=2000) ) goto 2_; mes "[Gold Room]"; mes "Ha! You don't have enough!"; next; close; 2_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,2000; next; warp "pvp_y_2-1",0,0; end; 3: if (countitem(969)>=3000) ) goto 3_; mes "[Gold Room]"; mes "Ha! You don't have enough!",; next; close; 3_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,3000; next; warp "pvp_y_3-1",0,0; end; 4: if (countitem(969)>=4000) ) goto 4_; mes "[Gold Room]"; mes "Ha! You don't have enough!"; next; close; 4_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,4000; next; warp "pvp_y_4-1",0,0; end; 5: if (countitem(969)>=5000) ) goto 5_; mes "[Gold Room]"; mes "Ha! You don't have enough!"; next; close; 5_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,5000; next; warp "pvp_y_5-1",0,0; end; 6: if (countitem(969)>=6000) ) goto 6_; mes "[Gold Room]"; mes "Ha! You don't have enough!"; next; close; 6_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,6000; next; warp "pvp_y_6-1",0,0; end; 7: if (countitem(969)>=7000) ) goto 7_; mes "[Gold Room]"; mes "Ha! You don't have enough!"; next; close; 7_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,7000; next; warp "pvp_y_7-1",0,0; end; 8: if (countitem(969)>=8000) ) goto 8_; mes "[Gold Room]"; mes "Ha! You don't have enough!"; next; close; 8_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,8000; next; warp "pvp_y_8-1",0,0; end; 9: if (countitem(969)>=9000) ) goto 9_; mes "[Gold Room]"; mes "Ha! You don't have enough!"; next; close; 9_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,9000; next; warp "pvp_y_1-5",0,0; end; 10: if (countitem(969)>=10000) ) goto 10_; mes "[Gold Room]"; mes "Ha! You don't have enough!"; next; close; 10_: mes "[Gold Room]"; mes "Have Fun!"; delitem 969,10000; next; warp "pvp_y_2-5",0,0; end; bye: mes "[Gold Room]"; mes "Bye"; close; L_Life: mes "[Gold Room]"; mes "You have a Life Time Pass"; mes "Which Room would you like to go in?"; menu "1x",1__,"2x",2__,"3x",3__,"4x",4__,"5x",5__,"6x",6__,"7x",7__,"8x",8__,"9x",9__,"10x",10__,"Bye",bye; 1__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_1-1",0,0; end; 2__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_2-1",0,0; end; 3__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_3-1",0,0; end; 4__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_4-1",0,0; end; 5__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_5-1",0,0; end; 6__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_6-1",0,0; end; 7__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_7-1",0,0; end; 8__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_8-1",0,0; end; 9__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_1-5",0,0; end; 10__: mes "[Gold Room]"; mes "Have Fun!"; next; warp "pvp_y_2-5",0,0; end; } - script I AM cool? -1,{ OnInit: monster "pvp_y_1-1",0,0,"Gold",1614,2500,"1::OnMobKilled"; monster "pvp_y_2-1",0,0,"Gold",1614,2500,"2::OnMobKilled"; monster "pvp_y_3-1",0,0,"Gold",1614,2500,"3::OnMobKilled"; monster "pvp_y_4-1",0,0,"Gold",1614,2500,"4::OnMobKilled"; monster "pvp_y_5-1",0,0,"Gold",1614,2500,"5::OnMobKilled"; monster "pvp_y_6-1",0,0,"Gold",1614,2500,"6::OnMobKilled"; monster "pvp_y_7-1",0,0,"Gold",1614,2500,"7::OnMobKilled"; monster "pvp_y_8-1",0,0,"Gold",1614,2500,"8::OnMobKilled"; monster "pvp_y_1-5",0,0,"Gold",1614,2500,"9::OnMobKilled"; monster "pvp_y_2-5",0,0,"Gold",1614,2500,"10::OnMobKilled"; end; } - script 1 -1,{ OnMobKilled: getitem 969,1; monster "pvp_y_1-1",0,0,"Gold",1847,1,"1::OnMobKilled"; } - script 2 -1,{ OnMobKilled: getitem 969,2; monster "pvp_y_2-1",0,0,"Gold",1614,1,"2::OnMobKilled"; } - script 3 -1,{ OnMobKilled: getitem 969,3; monster "pvp_y_3-1",0,0,"Gold",1614,1,"3::OnMobKilled"; } - script 4 -1,{ OnMobKilled: getitem 969,4; monster "pvp_y_4-1",0,0,"Gold",1614,1,"4::OnMobKilled"; } - script 5 -1,{ OnMobKilled: getitem 969,5; monster "pvp_y_5-1",0,0,"Gold",1614,1,"5::OnMobKilled"; } - script 6 -1,{ OnMobKilled: getitem 969,6; monster "pvp_y_6-1",0,0,"Gold",1614,1,"6::OnMobKilled"; } - script 7 -1,{ OnMobKilled: getitem 969,9; monster "pvp_y_7-1",0,0,"Gold",1614,1,"7::OnMobKilled"; } - script 8 -1,{ OnMobKilled: getitem 969,8; monster "pvp_y_8-1",0,0,"Gold",1614,1,"8::OnMobKilled"; } - script 9 -1,{ OnMobKilled: getitem 969,9; monster "pvp_y_1-5",0,0,"Gold",1614,1,"9::OnMobKilled"; } - script 10 -1,{ OnMobKilled: getitem 969,10; monster "pvp_y_2-5",0,0,"Gold",1614,1,"10::OnMobKilled"; } error at line 21 =( Quote Link to comment Share on other sites More sharing options...
Skorm Posted June 18, 2013 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: April 11 Share Posted June 18, 2013 (edited) Hate it when I run into codes like these they're so repetitive. I haven't tested it but, instead just did a quick proof read. Made more changes. http://pastebin.com/raw.php?i=1G8dUWVd If you're running rAthena you can Replace: set .@map$, callfunc "str_charat", strcharinfo(3), 6;With:set .@map$, substr(strcharinfo(3), 6, 6);And Delete:/// callfunc "str_charat", "<string>" , <pos> ; function script str_charat { sleep2 1; setarray .@char$[ 0 ], " ", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "e", "i", "a", "s", "r", "n", "t", "o", "u", "l", "c", "p", "m", "d", "v", "h", "g", "f", "b", "y", "q", "k", "z", "x", "j", "w", "_", "-", ".", ","; set .@charsize, getarraysize(.@char$); set .@tmp$, "|~key~|"; set .@str$, .@tmp$ + getarg(0) ; set .@len, getstrlen(getarg(0)); set .@pos, getarg(1); if ( .@pos >= .@len ) return ""; while( .@len>.@s ) { set .@i,0; while( .@i<.@charsize ) { if ( ! ( set(.@l,.@l+1) % 650) ) sleep2 1; if ( compare( .@str$ , .@tmp$ + .@char$[.@i] ) ) { set .@tmp$, .@tmp$ + .@char$[.@i]; if ( .@s == .@pos ){ return .@char$[.@i] ; end; } else break; } set .@i, .@i+1; } if ( .@i == .@charsize ) return 0; else set .@s, .@s+1; } end; } Edited June 19, 2013 by Skorm Quote Link to comment Share on other sites More sharing options...
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Yoona
Can someone help me with this?
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