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Refiner +20 with percentages


Easycore

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I need a npc that refining armor to +20 but with percentages, eg: 

 

+10 = 40%

+11 = 35%

+12 = 30%

+13 = 30%

+14 = 30%

+15 = 25%

+16 = 25%

+17 = 20%

+18 = 20%

+19 = 20%

+20 = 15%

 

and also having the function of Enriched Elunium.

 

PD: I'm ussing Refine Bonus -> http://rathena.org/board/topic/81176-refine-bonus/

 

Sorry for my bad english.

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why not just edit here ?

trunk/db/re/refine_db.txt

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why not just edit here ?

trunk/db/re/refine_db.txt

this is my refine_db:

 

 

// =============================================
// [Cydh]
// [email protected]
// =============================================
// Structure:
//         Type,RefineNumber,{ Script }
// ---------------------------------------------
// Type:
//    - 0 : Armor
//    - 1 : Weapon Level 1
//    - 2 : Weapon Level 2
//    - 3 : Weapon Level 3
//    - 4 : Weapon Level 4
// ---------------------------------------------
// RefineNumber:
//     - 1,2,3,...,20
// ---------------------------------------------
// { Script }
//     - Works like { Script } on item_db.txt Look at doc/item_bonus.txt
// =============================================
// NOTES:
//    - Every line must be written completely!
// =============================================
// Examples:
//    0,1,{ bonus bVit,5; }        - Add 5 Vit for +0 Armors
//    4,10,{ bonus bStr,5; }        - Add 10 Str for +10 Level 4 Weapons
// ---------------------------------------------
0,1,{ bonus bDef,1; }
0,2,{ bonus bDef,2; }
0,3,{ bonus bDef,3; }
0,4,{ bonus bDef,4; }
0,5,{ bonus bDef,5; }
0,6,{ bonus bDef,6; }
0,7,{ bonus bDef,7; }
0,8,{ bonus bDef,8; }
0,9,{ bonus bDef,9; }
0,10,{ bonus bDef,10; }
0,11,{ bonus bDef,11; }
0,12,{ bonus bDef,12; }
0,13,{ bonus bDef,13; }
0,14,{ bonus bDef,14; }
0,15,{ bonus bDef,15; }
0,16,{ bonus bDef,16; }
0,17,{ bonus bDef,17; }
0,18,{ bonus bDef,18; }
0,19,{ bonus bDef,19; }
0,20,{ bonus bDef,20; }

 

Edited by Capuche
To [Code]
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that is 

db/refine_bonus.txt

 

i am refering to

db/refine_db.txt
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