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Help with Animating Sprites


Calv

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Here's the thing, I am currently working on a project, (a glowing middle thingy) for our servers. Will be showing you it once it's finished, I'm just really pissed because there are a lot of guys rippin my works claiming it's theirs (devs of some RO).

 

Anyway, I manage to make all of the frames animated, working & perfectly aligned. except for 4 acts.

 

Act00 (Standing)

Back Right; Facing Right

Back Left, Facing Left

 

 

Act02 (Sitting)

Back Right, Facing Right

Back Left, Facing Left

 

 

*red - It doesn't animate at all, I've done the same process which is duplicating the frame then changing the sprite number.

 

Thank you so much

Edited by Calv
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Make sure that your animated act file has 24 frames in each angle. The animation must be 8 frames long in total.

For example: Front angle has 3 sides /Front-Left  (8 Frames)  |Front-Middle  (8 Frames) \Front-Right (8 Frames)

This is only for the standing and sitting acts.

 

I suggest that you take one of the official animated act files and edit that to fit in with your sprite.

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Just a heads up : The Actor/Actor2 tool portrays the animation of the sprite properly with what Adel said but you will see that the head which is taken as the reference wont show properly anymore. 

 

For example: For the Front angle your sprite will be proper for all 3 sides but the head of the character will be facing forward for all 3 (that's how i have seen all animated sprites behave in actor so far - correct me if i am wrong).

 

Anyways you don't need to worry about it because the sprite will show up properly in game (Its just actor who is misbehaving :P).

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Thank you for all the responses.

As i've said i managed to make almost all the frames working perfectly by editing the previous act file (not animated)

but by doing the same process on the back left / back right it's not moving at all. -o-

 

@Adel

I made 30 Frames per angle 10 per animation

 

 

So basically there's no Actor application that works properly on head turning? :/ I used actor1 hahaha 

Edited by Calv
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like i said make sure your sprite frames are correct for animation. the head thing we cant do much unless some one makes a new ACTOR application which has the head also following properly.

 

Did you try the sprite in game? 

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Yes, I did. anyway its ok now. thanks pls close

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