Yasunari Ishibashi Posted April 20, 2013 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 157 Reputation: 2 Joined: 01/06/12 Last Seen: August 25, 2014 Share Posted April 20, 2013 please change my script, be for 30 minutes randomly appear AntiBot, thnks antibot.txt Quote Link to comment Share on other sites More sharing options...
-SkittleNugget- Posted April 20, 2013 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 318 Reputation: 54 Joined: 12/23/12 Last Seen: July 1, 2017 Share Posted April 20, 2013 //===== eAthena Script ======================================= //= AntiBot Login //===== By: ================================================== // Create By - Mr.CoolZ // Modify By pizan //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= //= AntiBotLogin Script // You can Change The GM lv // if (getgmlevel()>=85) goto gm_admin; ' GM lv i Set on This Script 85 You May Change it ' //============================================================ - script Security -1,{ OnTimer1800000: //30 MINUTES cutin "ein_soldier",2; if (getgmlevel()>=85) goto gm_admin; setoption 0x40; setoption 0x2000; pcblockmove getcharid(3),1; percentheal 100,100; mes "Hallo, apa kamu bot ?? kalau tidak.. Ketik nomor yang sesuai ya."; atcommand "@noask"; mes "Ini login untuk antibot."; mes "Ketik nomor yang sesuai dengan warna di tanda ####"; next; set number1, rand (1000000,9999999); set number2, rand (1000000,9999999); set number3, rand (1000000,9999999); set number4, rand (1000000,9999999); set number5, rand (1000000,9999999); set number6, rand (1000000,9999999); set number00, rand (1000000,9999999); set number01, rand (1000000,9999999); set number02, rand (1000000,9999999); set number03, rand (1000000,9999999); set number04, rand (1000000,9999999); set number05, rand (1000000,9999999); set number06, rand (1000000,9999999); set number07, rand (1000000,9999999); set number08, rand (1000000,9999999); set number09, rand (1000000,9999999); set number10, rand (1000000,9999999); set number66, rand (1000,9999); set number99, rand (100,999); set @Col, rand (0,6); if(@Col == 0) goto colred; if(@Col == 1) goto colorg; if(@Col == 2) goto colblu; if(@Col == 3) goto colvio; if(@Col == 4) goto colgre; mes "^F5F9FD"+ number99 +"^000000^FFF9EE"+ number66 +"^000000^FF8C00"+ number2 +"^000000^F5F9FD"+ number05 +"^000000"; mes "^F8F8FF"+ number66 +"^000000^F7F7FF"+ number99 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number05 +"^000000"; mes "^F5F9FD"+ number99 +"^000000^FFF9EE"+ number66 +"^000000^9400D3"+ number4 +"^000000^F8F8FF"+ number06 +"^000000"; mes "^F5F9FD"+ number66 +"^000000^F7F7FF"+ number99 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number02 +"^000000"; mes "^F8F8FF"+ number99 +"^000000^FFF9EE"+ number66 +"^000000^0000FF"+ number3 +"^000000^F8F8FF"+ number01 +"^000000"; mes "^F5F9FD"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number03 +"^000000"; mes "^F7F7FF#^F5F9FD#^FFF9FA#^A52A2A####^FFF9EE##^F8F8FF#"; next; input number; next; goto brochk; close; colgre: mes "^FFF9EE"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number04 +"^000000"; mes "^FFF9FA"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^FFA500"+ number2 +"^000000^F5F9FD"+ number03 +"^000000"; mes "^F5F9FD"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number00 +"^000000"; mes "^FFF9EE"+ number99 +"^000000^FFF9EE"+ number66 +"^000000^9400D3"+ number4 +"^000000^F5F9FD"+ number01 +"^000000"; mes "^F7F7FF"+ number66 +"^000000^FFF9FA"+ number99 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number06 +"^000000"; mes "^FFF9EE"+ number99 +"^000000^F5F9FD"+ number66 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number05 +"^000000"; mes "^F7F7FF#^FFF9FA#^F5F9FD#^008000####^F5F9FD#^F8F8FF#^FFF9EE##"; next; input number; next; goto grechk; close; colvio: mes "^F7F7FF"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^9400D3"+ number4 +"^000000^F5F9FD"+ number09 +"^000000"; mes "^F7F7FF"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^FFA500"+ number2 +"^000000^F5F9FD"+ number04 +"^000000"; mes "^F7F7FF"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number05 +"^000000"; mes "^FFF9EE"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number06 +"^000000"; mes "^FFF9EE"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number08 +"^000000"; mes "^FFF9EE"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number01 +"^000000"; mes "^F5F9FD#^FFF9EE#^FFF9FA#^9400D3####^F8F8FF#^F5F9FD##^F7F7FF##"; next; input number; next; goto viochk; close; colblu: mes "^F8F8FF"+ number01 +"^000000^FFA500"+ number2 +"^000000^F7F7FF"+ number66 +"^000000^F5F9FD"+ number99 +"^000000"; mes "^FFF9EE"+ number09 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number66 +"^000000^FFF9EE"+ number99 +"^000000"; mes "^F5F9FD"+ number08 +"^000000^FF0000"+ number1 +"^000000^F7F7FF"+ number66 +"^000000^FFF9EE"+ number99 +"^000000"; mes "^F8F8FF"+ number07 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number66 +"^000000^F5F9FD"+ number99 +"^000000"; mes "^FFF9EE"+ number06 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number66 +"^000000^FFF9EE"+ number99 +"^000000"; mes "^F5F9FD"+ number05 +"^000000^9400D3"+ number4 +"^000000^F7F7FF"+ number66 +"^000000^F5F9FD"+ number99 +"^000000"; mes "^FFF9EE###^0000FF####^F8F8FF####^F5F9FD#^FFF9FA#^F7F7FF##"; next; input number; next; goto bluchk; close; colorg: mes "^FFF9EE"+ number4 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number07 +"^000000"; mes "^F8F8FF"+ number3 +"^000000^9400D3"+ number4 +"^000000^F5F9FD"+ number00 +"^000000"; mes "^F5F9FD"+ number1 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number06 +"^000000"; mes "^F8F8FF"+ number2 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number04 +"^000000"; mes "^F5F9FD"+ number5 +"^000000^FF8C00"+ number2 +"^000000^F5F9FD"+ number08 +"^000000"; mes "^F5F9FD"+ number6 +"^000000^008000"+ number5 +"^000000^F8F8FF"+ number10 +"^000000"; mes "^F5F9FD#^FFF9EE####^FFA500####^F5F9FD#^F5F9FD####^F7F7FF##^FFF9FA##"; next; input number; next; goto orgchk; close; colred: mes "^F5F9FD"+ number6 +"^000000^A52A2A"+ number6 +"^000000^F8F8FF"+ number10 +"^000000"; mes "^F8F8FF"+ number5 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number09 +"^000000"; mes "^F5F9FD"+ number3 +"^000000^9400D3"+ number4 +"^000000^F8F8FF"+ number08 +"^000000"; mes "^F8F8FF"+ number1 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number07 +"^000000"; mes "^F5F9FD"+ number2 +"^000000^FFA500"+ number2 +"^000000^F5F9FD"+ number05 +"^000000"; mes "^F8F8FF"+ number5 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number02 +"^000000"; mes "^F5F9FD##^FF0000####^F8F8FF####^FFF9FA#^FFF9EE#^F7F7FF#"; next; input number; next; goto redchk; close; redchk: if(number < number1 || number > number1) goto LOG_FAIL; goto OK; close; orgchk: if(number < number2 || number > number2) goto LOG_FAIL; goto OK; close; bluchk: if(number < number3 || number > number3) goto LOG_FAIL; goto OK; close; viochk: if(number < number4 || number > number4) goto LOG_FAIL; goto OK; close; grechk: if(number < number5 || number > number5) goto LOG_FAIL; goto OK; close; brochk: if(number < number6 || number > number6) goto LOG_FAIL; goto OK; close; LOG_FAIL: mes "Kamu salah mengetik nomor."; next; mes "Saya keluarkan kamu dari server!"; next; atcommand "@kick " + strcharinfo(0); end; OK: mes "^4233F4"+strcharinfo(0)+"^000000!"; mes "Terima kasih untuk tidak menggunakan bot di server ini."; announce "Player "+strcharinfo(0)+" masuk di server ini !!",bc_all; setoption 0x40,0; setoption 0x2000,0; pcblockmove getcharid(3),0; percentheal 100,100; atcommand "@noask"; cutin "ein_soldier",255; //callfunc "LadderWork","Cash",10,"#CASHPOINTS"; next; mes "Selamat bermain di server ini"; dispbottom "Cash points kamu sekarang "+#CASHPOINTS+"."; close; gm_admin: mes "Selamat datang GM ^4233F4"+strcharinfo(0)+"^000000!"; announce "GM "+strcharinfo(0)+" masuk di server ini !!",bc_all; cutin "ein_soldier",255; //callfunc "LadderWork","Cash",10,"#CASHPOINTS"; next; mes "Selamat bermain di server ini"; dispbottom "Cash points kamu sekarang "+#CASHPOINTS+"."; close; end; } Quote Link to comment Share on other sites More sharing options...
Capuche Posted April 22, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted April 22, 2013 @Metamorphic Without initnpctimer, the timer will never start. - script Security -1,{ OnTimer1800000: stopnpctimer; if( @loop ) end; OnPCLoginEvent: cutin "ein_soldier",2; if (getgmlevel()>=85) goto gm_admin; set @loop, 1; setoption 0x40; setoption 0x2000; pcblockmove getcharid(3),1; percentheal 100,100; mes "Hallo, apa kamu bot ?? kalau tidak.. Ketik nomor yang sesuai ya."; atcommand "@noask"; mes "Ini login untuk antibot."; mes "Ketik nomor yang sesuai dengan warna di tanda ####"; next; set .@number1, rand (1000000,9999999); set .@number2, rand (1000000,9999999); set .@number3, rand (1000000,9999999); set .@number4, rand (1000000,9999999); set .@number5, rand (1000000,9999999); set .@number6, rand (1000000,9999999); set .@number00, rand (1000000,9999999); set .@number01, rand (1000000,9999999); set .@number02, rand (1000000,9999999); set .@number03, rand (1000000,9999999); set .@number04, rand (1000000,9999999); set .@number05, rand (1000000,9999999); set .@number06, rand (1000000,9999999); set .@number07, rand (1000000,9999999); set .@number08, rand (1000000,9999999); set .@number09, rand (1000000,9999999); set .@number10, rand (1000000,9999999); set .@number66, rand (1000,9999); set .@number99, rand (100,999); set .@Col, rand (6); if(.@Col == 0) goto colred; if(.@Col == 1) goto colorg; if(.@Col == 2) goto colblu; if(.@Col == 3) goto colvio; if(.@Col == 4) goto colgre; mes "^F5F9FD"+ .@number99 +"^000000^FFF9EE"+ .@number66 +"^000000^FF8C00"+ .@number2 +"^000000^F5F9FD"+ .@number05 +"^000000"; mes "^F8F8FF"+ .@number66 +"^000000^F7F7FF"+ .@number99 +"^000000^A52A2A"+ .@number6 +"^000000^F5F9FD"+ .@number05 +"^000000"; mes "^F5F9FD"+ .@number99 +"^000000^FFF9EE"+ .@number66 +"^000000^9400D3"+ .@number4 +"^000000^F8F8FF"+ .@number06 +"^000000"; mes "^F5F9FD"+ .@number66 +"^000000^F7F7FF"+ .@number99 +"^000000^FF0000"+ .@number1 +"^000000^F5F9FD"+ .@number02 +"^000000"; mes "^F8F8FF"+ .@number99 +"^000000^FFF9EE"+ .@number66 +"^000000^0000FF"+ .@number3 +"^000000^F8F8FF"+ .@number01 +"^000000"; mes "^F5F9FD"+ .@number99 +"^000000^F7F7FF"+ .@number66 +"^000000^008000"+ .@number5 +"^000000^F5F9FD"+ .@number03 +"^000000"; mes "^F7F7FF#^F5F9FD#^FFF9FA#^A52A2A####^FFF9EE##^F8F8FF#"; next; input .@number; next; goto brochk; colgre: mes "^FFF9EE"+ .@number66 +"^000000^FFF9EE"+ .@number99 +"^000000^008000"+ .@number5 +"^000000^F5F9FD"+ .@number04 +"^000000"; mes "^FFF9FA"+ .@number99 +"^000000^F7F7FF"+ .@number66 +"^000000^FFA500"+ .@number2 +"^000000^F5F9FD"+ .@number03 +"^000000"; mes "^F5F9FD"+ .@number66 +"^000000^FFF9EE"+ .@number99 +"^000000^FF0000"+ .@number1 +"^000000^F5F9FD"+ .@number00 +"^000000"; mes "^FFF9EE"+ .@number99 +"^000000^FFF9EE"+ .@number66 +"^000000^9400D3"+ .@number4 +"^000000^F5F9FD"+ .@number01 +"^000000"; mes "^F7F7FF"+ .@number66 +"^000000^FFF9FA"+ .@number99 +"^000000^0000FF"+ .@number3 +"^000000^F5F9FD"+ .@number06 +"^000000"; mes "^FFF9EE"+ .@number99 +"^000000^F5F9FD"+ .@number66 +"^000000^A52A2A"+ .@number6 +"^000000^F5F9FD"+ .@number05 +"^000000"; mes "^F7F7FF#^FFF9FA#^F5F9FD#^008000####^F5F9FD#^F8F8FF#^FFF9EE##"; next; input .@number; next; goto grechk; colvio: mes "^F7F7FF"+ .@number66 +"^000000^FFF9EE"+ .@number99 +"^000000^9400D3"+ .@number4 +"^000000^F5F9FD"+ .@number09 +"^000000"; mes "^F7F7FF"+ .@number66 +"^000000^FFF9EE"+ .@number99 +"^000000^FFA500"+ .@number2 +"^000000^F5F9FD"+ .@number04 +"^000000"; mes "^F7F7FF"+ .@number66 +"^000000^FFF9EE"+ .@number99 +"^000000^A52A2A"+ .@number6 +"^000000^F5F9FD"+ .@number05 +"^000000"; mes "^FFF9EE"+ .@number99 +"^000000^F7F7FF"+ .@number66 +"^000000^FF0000"+ .@number1 +"^000000^F5F9FD"+ .@number06 +"^000000"; mes "^FFF9EE"+ .@number99 +"^000000^F7F7FF"+ .@number66 +"^000000^0000FF"+ .@number3 +"^000000^F5F9FD"+ .@number08 +"^000000"; mes "^FFF9EE"+ .@number99 +"^000000^F7F7FF"+ .@number66 +"^000000^008000"+ .@number5 +"^000000^F5F9FD"+ .@number01 +"^000000"; mes "^F5F9FD#^FFF9EE#^FFF9FA#^9400D3####^F8F8FF#^F5F9FD##^F7F7FF##"; next; input .@number; next; goto viochk; colblu: mes "^F8F8FF"+ .@number01 +"^000000^FFA500"+ .@number2 +"^000000^F7F7FF"+ .@number66 +"^000000^F5F9FD"+ .@number99 +"^000000"; mes "^FFF9EE"+ .@number09 +"^000000^A52A2A"+ .@number6 +"^000000^F5F9FD"+ .@number66 +"^000000^FFF9EE"+ .@number99 +"^000000"; mes "^F5F9FD"+ .@number08 +"^000000^FF0000"+ .@number1 +"^000000^F7F7FF"+ .@number66 +"^000000^FFF9EE"+ .@number99 +"^000000"; mes "^F8F8FF"+ .@number07 +"^000000^0000FF"+ .@number3 +"^000000^F5F9FD"+ .@number66 +"^000000^F5F9FD"+ .@number99 +"^000000"; mes "^FFF9EE"+ .@number06 +"^000000^008000"+ .@number5 +"^000000^F5F9FD"+ .@number66 +"^000000^FFF9EE"+ .@number99 +"^000000"; mes "^F5F9FD"+ .@number05 +"^000000^9400D3"+ .@number4 +"^000000^F7F7FF"+ .@number66 +"^000000^F5F9FD"+ .@number99 +"^000000"; mes "^FFF9EE###^0000FF####^F8F8FF####^F5F9FD#^FFF9FA#^F7F7FF##"; next; input .@number; next; goto bluchk; colorg: mes "^FFF9EE"+ .@number4 +"^000000^A52A2A"+ .@number6 +"^000000^F5F9FD"+ .@number07 +"^000000"; mes "^F8F8FF"+ .@number3 +"^000000^9400D3"+ .@number4 +"^000000^F5F9FD"+ .@number00 +"^000000"; mes "^F5F9FD"+ .@number1 +"^000000^FF0000"+ .@number1 +"^000000^F5F9FD"+ .@number06 +"^000000"; mes "^F8F8FF"+ .@number2 +"^000000^0000FF"+ .@number3 +"^000000^F5F9FD"+ .@number04 +"^000000"; mes "^F5F9FD"+ .@number5 +"^000000^FF8C00"+ .@number2 +"^000000^F5F9FD"+ .@number08 +"^000000"; mes "^F5F9FD"+ .@number6 +"^000000^008000"+ .@number5 +"^000000^F8F8FF"+ .@number10 +"^000000"; mes "^F5F9FD#^FFF9EE####^FFA500####^F5F9FD#^F5F9FD####^F7F7FF##^FFF9FA##"; next; input .@number; next; goto orgchk; colred: mes "^F5F9FD"+ .@number6 +"^000000^A52A2A"+ .@number6 +"^000000^F8F8FF"+ .@number10 +"^000000"; mes "^F8F8FF"+ .@number5 +"^000000^008000"+ .@number5 +"^000000^F5F9FD"+ .@number09 +"^000000"; mes "^F5F9FD"+ .@number3 +"^000000^9400D3"+ .@number4 +"^000000^F8F8FF"+ .@number08 +"^000000"; mes "^F8F8FF"+ .@number1 +"^000000^0000FF"+ .@number3 +"^000000^F5F9FD"+ .@number07 +"^000000"; mes "^F5F9FD"+ .@number2 +"^000000^FFA500"+ .@number2 +"^000000^F5F9FD"+ .@number05 +"^000000"; mes "^F8F8FF"+ .@number5 +"^000000^FF0000"+ .@number1 +"^000000^F5F9FD"+ .@number02 +"^000000"; mes "^F5F9FD##^FF0000####^F8F8FF####^FFF9FA#^FFF9EE#^F7F7FF#"; next; input .@number; next; goto redchk; redchk: if(.@number < .@number1 || .@number > .@number1) goto LOG_FAIL; goto OK; orgchk: if(.@number < .@number2 || .@number > .@number2) goto LOG_FAIL; goto OK; bluchk: if(.@number < .@number3 || .@number > .@number3) goto LOG_FAIL; goto OK; viochk: if(.@number < .@number4 || .@number > .@number4) goto LOG_FAIL; goto OK; grechk: if(.@number < .@number5 || .@number > .@number5) goto LOG_FAIL; goto OK; brochk: if(.@number < .@number6 || .@number > .@number6) goto LOG_FAIL; goto OK; LOG_FAIL: mes "Kamu salah mengetik nomor."; next; mes "Saya keluarkan kamu dari server!"; next; atcommand "@kick " + strcharinfo(0); end; OK: mes "^4233F4"+strcharinfo(0)+"^000000!"; mes "Terima kasih untuk tidak menggunakan bot di server ini."; announce "Player "+strcharinfo(0)+" masuk di server ini !!",bc_all; setoption 0x40,0; setoption 0x2000,0; pcblockmove getcharid(3),0; percentheal 100,100; atcommand "@noask"; cutin "ein_soldier",255; //callfunc "LadderWork","Cash",10,"#CASHPOINTS"; next; mes "Selamat bermain di server ini"; dispbottom "Cash points kamu sekarang "+#CASHPOINTS+"."; attachnpctimer; initnpctimer; set @loop, 0; close; gm_admin: mes "Selamat datang GM ^4233F4"+strcharinfo(0)+"^000000!"; announce "GM "+strcharinfo(0)+" masuk di server ini !!",bc_all; cutin "ein_soldier",255; //callfunc "LadderWork","Cash",10,"#CASHPOINTS"; next; mes "Selamat bermain di server ini"; dispbottom "Cash points kamu sekarang "+#CASHPOINTS+"."; close; } Quote Link to comment Share on other sites More sharing options...
-SkittleNugget- Posted April 23, 2013 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 318 Reputation: 54 Joined: 12/23/12 Last Seen: July 1, 2017 Share Posted April 23, 2013 You are right. My Mistake. Quote Link to comment Share on other sites More sharing options...
Yasunari Ishibashi Posted April 24, 2013 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 157 Reputation: 2 Joined: 01/06/12 Last Seen: August 25, 2014 Author Share Posted April 24, 2013 (edited) what if be set between 300-500 per kill random monsters running script, please help.sorry if my english bad, may know what I mean. Edited April 25, 2013 by Yasunari Ishibashi Quote Link to comment Share on other sites More sharing options...
Yasunari Ishibashi Posted April 25, 2013 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 157 Reputation: 2 Joined: 01/06/12 Last Seen: August 25, 2014 Author Share Posted April 25, 2013 UP Quote Link to comment Share on other sites More sharing options...
1 Capuche Posted April 25, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted April 25, 2013 - script Security -1,{ OnNPCKillEvent: set @count_rand_mob, @count_rand_mob +1 ; if( @count_rand_mob < @rand_mob ) end; OnTimer1800000: set @count_rand_mob, 0; stopnpctimer; if( @loop ) end; OnPCLoginEvent: set @rand_mob, rand( 300,500 ); cutin "ein_soldier",2; if (getgmlevel()>=85) goto gm_admin; set @loop, 1; setoption 0x40; setoption 0x2000; pcblockmove getcharid(3),1; percentheal 100,100; mes "Hallo, apa kamu bot ?? kalau tidak.. Ketik nomor yang sesuai ya."; atcommand "@noask"; mes "Ini login untuk antibot."; mes "Ketik nomor yang sesuai dengan warna di tanda ####"; next; set .@number1, rand (1000000,9999999); set .@number2, rand (1000000,9999999); set .@number3, rand (1000000,9999999); set .@number4, rand (1000000,9999999); set .@number5, rand (1000000,9999999); set .@number6, rand (1000000,9999999); set .@number00, rand (1000000,9999999); set .@number01, rand (1000000,9999999); set .@number02, rand (1000000,9999999); set .@number03, rand (1000000,9999999); set .@number04, rand (1000000,9999999); set .@number05, rand (1000000,9999999); set .@number06, rand (1000000,9999999); set .@number07, rand (1000000,9999999); set .@number08, rand (1000000,9999999); set .@number09, rand (1000000,9999999); set .@number10, rand (1000000,9999999); set .@number66, rand (1000,9999); set .@number99, rand (100,999); set .@Col, rand (6); if(.@Col == 0) goto colred; if(.@Col == 1) goto colorg; if(.@Col == 2) goto colblu; if(.@Col == 3) goto colvio; if(.@Col == 4) goto colgre; mes "^F5F9FD"+ .@number99 +"^000000^FFF9EE"+ .@number66 +"^000000^FF8C00"+ .@number2 +"^000000^F5F9FD"+ .@number05 +"^000000"; mes "^F8F8FF"+ .@number66 +"^000000^F7F7FF"+ .@number99 +"^000000^A52A2A"+ .@number6 +"^000000^F5F9FD"+ .@number05 +"^000000"; mes "^F5F9FD"+ .@number99 +"^000000^FFF9EE"+ .@number66 +"^000000^9400D3"+ .@number4 +"^000000^F8F8FF"+ .@number06 +"^000000"; mes "^F5F9FD"+ .@number66 +"^000000^F7F7FF"+ .@number99 +"^000000^FF0000"+ .@number1 +"^000000^F5F9FD"+ .@number02 +"^000000"; mes "^F8F8FF"+ .@number99 +"^000000^FFF9EE"+ .@number66 +"^000000^0000FF"+ .@number3 +"^000000^F8F8FF"+ .@number01 +"^000000"; mes "^F5F9FD"+ .@number99 +"^000000^F7F7FF"+ .@number66 +"^000000^008000"+ .@number5 +"^000000^F5F9FD"+ .@number03 +"^000000"; mes "^F7F7FF#^F5F9FD#^FFF9FA#^A52A2A####^FFF9EE##^F8F8FF#"; next; input .@number; next; goto brochk; colgre: mes "^FFF9EE"+ .@number66 +"^000000^FFF9EE"+ .@number99 +"^000000^008000"+ .@number5 +"^000000^F5F9FD"+ .@number04 +"^000000"; mes "^FFF9FA"+ .@number99 +"^000000^F7F7FF"+ .@number66 +"^000000^FFA500"+ .@number2 +"^000000^F5F9FD"+ .@number03 +"^000000"; mes "^F5F9FD"+ .@number66 +"^000000^FFF9EE"+ .@number99 +"^000000^FF0000"+ .@number1 +"^000000^F5F9FD"+ .@number00 +"^000000"; mes "^FFF9EE"+ .@number99 +"^000000^FFF9EE"+ .@number66 +"^000000^9400D3"+ .@number4 +"^000000^F5F9FD"+ .@number01 +"^000000"; mes "^F7F7FF"+ .@number66 +"^000000^FFF9FA"+ .@number99 +"^000000^0000FF"+ .@number3 +"^000000^F5F9FD"+ .@number06 +"^000000"; mes "^FFF9EE"+ .@number99 +"^000000^F5F9FD"+ .@number66 +"^000000^A52A2A"+ .@number6 +"^000000^F5F9FD"+ .@number05 +"^000000"; mes "^F7F7FF#^FFF9FA#^F5F9FD#^008000####^F5F9FD#^F8F8FF#^FFF9EE##"; next; input .@number; next; goto grechk; colvio: mes "^F7F7FF"+ .@number66 +"^000000^FFF9EE"+ .@number99 +"^000000^9400D3"+ .@number4 +"^000000^F5F9FD"+ .@number09 +"^000000"; mes "^F7F7FF"+ .@number66 +"^000000^FFF9EE"+ .@number99 +"^000000^FFA500"+ .@number2 +"^000000^F5F9FD"+ .@number04 +"^000000"; mes "^F7F7FF"+ .@number66 +"^000000^FFF9EE"+ .@number99 +"^000000^A52A2A"+ .@number6 +"^000000^F5F9FD"+ .@number05 +"^000000"; mes "^FFF9EE"+ .@number99 +"^000000^F7F7FF"+ .@number66 +"^000000^FF0000"+ .@number1 +"^000000^F5F9FD"+ .@number06 +"^000000"; mes "^FFF9EE"+ .@number99 +"^000000^F7F7FF"+ .@number66 +"^000000^0000FF"+ .@number3 +"^000000^F5F9FD"+ .@number08 +"^000000"; mes "^FFF9EE"+ .@number99 +"^000000^F7F7FF"+ .@number66 +"^000000^008000"+ .@number5 +"^000000^F5F9FD"+ .@number01 +"^000000"; mes "^F5F9FD#^FFF9EE#^FFF9FA#^9400D3####^F8F8FF#^F5F9FD##^F7F7FF##"; next; input .@number; next; goto viochk; colblu: mes "^F8F8FF"+ .@number01 +"^000000^FFA500"+ .@number2 +"^000000^F7F7FF"+ .@number66 +"^000000^F5F9FD"+ .@number99 +"^000000"; mes "^FFF9EE"+ .@number09 +"^000000^A52A2A"+ .@number6 +"^000000^F5F9FD"+ .@number66 +"^000000^FFF9EE"+ .@number99 +"^000000"; mes "^F5F9FD"+ .@number08 +"^000000^FF0000"+ .@number1 +"^000000^F7F7FF"+ .@number66 +"^000000^FFF9EE"+ .@number99 +"^000000"; mes "^F8F8FF"+ .@number07 +"^000000^0000FF"+ .@number3 +"^000000^F5F9FD"+ .@number66 +"^000000^F5F9FD"+ .@number99 +"^000000"; mes "^FFF9EE"+ .@number06 +"^000000^008000"+ .@number5 +"^000000^F5F9FD"+ .@number66 +"^000000^FFF9EE"+ .@number99 +"^000000"; mes "^F5F9FD"+ .@number05 +"^000000^9400D3"+ .@number4 +"^000000^F7F7FF"+ .@number66 +"^000000^F5F9FD"+ .@number99 +"^000000"; mes "^FFF9EE###^0000FF####^F8F8FF####^F5F9FD#^FFF9FA#^F7F7FF##"; next; input .@number; next; goto bluchk; colorg: mes "^FFF9EE"+ .@number4 +"^000000^A52A2A"+ .@number6 +"^000000^F5F9FD"+ .@number07 +"^000000"; mes "^F8F8FF"+ .@number3 +"^000000^9400D3"+ .@number4 +"^000000^F5F9FD"+ .@number00 +"^000000"; mes "^F5F9FD"+ .@number1 +"^000000^FF0000"+ .@number1 +"^000000^F5F9FD"+ .@number06 +"^000000"; mes "^F8F8FF"+ .@number2 +"^000000^0000FF"+ .@number3 +"^000000^F5F9FD"+ .@number04 +"^000000"; mes "^F5F9FD"+ .@number5 +"^000000^FF8C00"+ .@number2 +"^000000^F5F9FD"+ .@number08 +"^000000"; mes "^F5F9FD"+ .@number6 +"^000000^008000"+ .@number5 +"^000000^F8F8FF"+ .@number10 +"^000000"; mes "^F5F9FD#^FFF9EE####^FFA500####^F5F9FD#^F5F9FD####^F7F7FF##^FFF9FA##"; next; input .@number; next; goto orgchk; colred: mes "^F5F9FD"+ .@number6 +"^000000^A52A2A"+ .@number6 +"^000000^F8F8FF"+ .@number10 +"^000000"; mes "^F8F8FF"+ .@number5 +"^000000^008000"+ .@number5 +"^000000^F5F9FD"+ .@number09 +"^000000"; mes "^F5F9FD"+ .@number3 +"^000000^9400D3"+ .@number4 +"^000000^F8F8FF"+ .@number08 +"^000000"; mes "^F8F8FF"+ .@number1 +"^000000^0000FF"+ .@number3 +"^000000^F5F9FD"+ .@number07 +"^000000"; mes "^F5F9FD"+ .@number2 +"^000000^FFA500"+ .@number2 +"^000000^F5F9FD"+ .@number05 +"^000000"; mes "^F8F8FF"+ .@number5 +"^000000^FF0000"+ .@number1 +"^000000^F5F9FD"+ .@number02 +"^000000"; mes "^F5F9FD##^FF0000####^F8F8FF####^FFF9FA#^FFF9EE#^F7F7FF#"; next; input .@number; next; goto redchk; redchk: if(.@number < .@number1 || .@number > .@number1) goto LOG_FAIL; goto OK; orgchk: if(.@number < .@number2 || .@number > .@number2) goto LOG_FAIL; goto OK; bluchk: if(.@number < .@number3 || .@number > .@number3) goto LOG_FAIL; goto OK; viochk: if(.@number < .@number4 || .@number > .@number4) goto LOG_FAIL; goto OK; grechk: if(.@number < .@number5 || .@number > .@number5) goto LOG_FAIL; goto OK; brochk: if(.@number < .@number6 || .@number > .@number6) goto LOG_FAIL; goto OK; LOG_FAIL: mes "Kamu salah mengetik nomor."; next; mes "Saya keluarkan kamu dari server!"; next; atcommand "@kick " + strcharinfo(0); end; OK: mes "^4233F4"+strcharinfo(0)+"^000000!"; mes "Terima kasih untuk tidak menggunakan bot di server ini."; announce "Player "+strcharinfo(0)+" masuk di server ini !!",bc_all; setoption 0x40,0; setoption 0x2000,0; pcblockmove getcharid(3),0; percentheal 100,100; atcommand "@noask"; cutin "ein_soldier",255; //callfunc "LadderWork","Cash",10,"#CASHPOINTS"; next; mes "Selamat bermain di server ini"; dispbottom "Cash points kamu sekarang "+#CASHPOINTS+"."; attachnpctimer; initnpctimer; set @loop, 0; close; gm_admin: mes "Selamat datang GM ^4233F4"+strcharinfo(0)+"^000000!"; announce "GM "+strcharinfo(0)+" masuk di server ini !!",bc_all; cutin "ein_soldier",255; //callfunc "LadderWork","Cash",10,"#CASHPOINTS"; next; mes "Selamat bermain di server ini"; dispbottom "Cash points kamu sekarang "+#CASHPOINTS+"."; close; } what if be set between 300-500 per kill random monsters running script, please help. sorry if my english bad, may know what I mean. 1 Quote Link to comment Share on other sites More sharing options...
Question
Yasunari Ishibashi
please change my script,
be for 30 minutes randomly appear AntiBot, thnks
antibot.txt
Link to comment
Share on other sites
6 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.