For example: There are 2 npcs located at same map.. but the other npc is in an isolated same map like for example a tiny cell.. It's like a quest wherein.. 3 players are trying to do the quest at the same time but the problem is the npc only can entertain 1 player at a time. Since they're at the same map (NPC) and getuser won't help to check if there is trying to do the quest.. I want the 2 npc to communicate via a reg_value. If one player talks to an NPC he will warp it to the 2nd npc and then 2nd npc will raise the variable to 1. And if the other 2 players want to take the quest they can't since the 1st npc read the variable as one therefore there is a player still doing the quest..
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Meister
For example: There are 2 npcs located at same map.. but the other npc is in an isolated same map like for example a tiny cell.. It's like a quest wherein.. 3 players are trying to do the quest at the same time but the problem is the npc only can entertain 1 player at a time. Since they're at the same map (NPC) and getuser won't help to check if there is trying to do the quest.. I want the 2 npc to communicate via a reg_value. If one player talks to an NPC he will warp it to the 2nd npc and then 2nd npc will raise the variable to 1. And if the other 2 players want to take the quest they can't since the 1st npc read the variable as one therefore there is a player still doing the quest..
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