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Posted

Are you sure the NPCs weren't displayed for everyone ('enablenpc'/'disablenpc' or 'hideonnpc'/'hideoffnpc') after one player activated them?

I suppose this could be done through instancing, but I highly doubt that's what you're looking for.

Posted

Could you explain how its done through instancing then? The purpose for this is that I want to make it where after you finish speaking to the NPC, it is invisible to you only, but not others who have not yet spoken to the NPC.

Posted

i believe this can't be done.... but you can just modify... like if i'm talking to the npc right now the other players can't talk to the npc unless i finish talking to the npc!!

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