naaaan Posted April 6, 2013 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 244 Reputation: 11 Joined: 09/02/12 Last Seen: August 7, 2017 Share Posted April 6, 2013 (edited) Need help on this one. custom bloody branch item script. i want that: 1.If you click bloody branch, box will appear like this (text will be ignored and no monster will be summon) 2.Then if you want to summon monsters. example poring ID:1002 it will summoned poring. 3. If you replace the 1st number with "9" Large Monster Will be summoned Example Poring ID:1002 replace 1 with 9 then "9002" summoned large poring . 4 If you use "5" example poring 1002 -> "5002" it summoned small poring. 5. If you input number 1 in the box and click okay. All monster that you summon will be disappear I need the item script for this.Hope you help me Edited April 7, 2013 by naaaan Quote Link to comment Share on other sites More sharing options...
Emistry Posted April 6, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted April 6, 2013 monster support the optional parameter of size since r16904 ...update ur svn... try - script Sample -1,{ OnTalk: input .@mob_id; if( .@mob_id == 1 ){ killmonster strcharinfo(3),strnpcinfo(0)+"::OnMobKill"; message strcharinfo(0),"All Summoned Mobs killed."; }else if( getmonsterinfo( .@mob_id,MOB_NAME ) == "null" ){ message strcharinfo(0),"Invalid Mob ID."; }else{ mes "Select size for "+getmonsterinfo( .@mob_id,MOB_NAME ); .@size = select( "Medium Size","Small Size","Large Size" ) - 1; close2; // monster "this",-1,-1,"--ja--",.@mob_id,1,strnpcinfo(0)+"::OnMobKill"; monster "this",-1,-1,"--ja--",.@mob_id,1,strnpcinfo(0)+"::OnMobKill",.@size; } OnMobKill: end; } .................{ doevent "Sample::OnTalk"; },{},{} Quote Link to comment Share on other sites More sharing options...
naaaan Posted April 6, 2013 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 244 Reputation: 11 Joined: 09/02/12 Last Seen: August 7, 2017 Author Share Posted April 6, 2013 bump Quote Link to comment Share on other sites More sharing options...
naaaan Posted April 6, 2013 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 244 Reputation: 11 Joined: 09/02/12 Last Seen: August 7, 2017 Author Share Posted April 6, 2013 bump Quote Link to comment Share on other sites More sharing options...
Capuche Posted April 6, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted April 6, 2013 Like this ? - script B_branch -1,{ OnSpawn: if( input( .@s$, 1, 5 ) != 0 ) { message strcharinfo(0), "Wrong typo. <mob_ID>{M, S, L}. Example: 1002S for small poring. 1002 for normal poring."; end; } else if( atoi( .@s$ ) == 1 ) { killmonster strcharinfo(3), strnpcinfo(0) +"::OnMobDead"; end; } else if( strmobinfo( 4,atoi( .@s$ ) ) == 0 ) { message strcharinfo(0), "Unknown monster."; end; } else if( getstrlen( .@s$ ) > 4 ) { while( .@size_m < 3 && strtoupper( charat( .@s$,4 ) ) != .size_typo$[.@size_m] ) .@size_m++; if( .@size_m == 3 || atoi( delchar( .@s$,4 ) ) == 0 ) { message strcharinfo(0), "Wrong typo."; end; } } else if( countitem( .item_id ) < 1 ) { message strcharinfo(0), "You need 1 "+ getitemname( .item_id ) +"."; end; } monster "this",-1,-1,"--ja--",atoi( .@s$ ),1, strnpcinfo(0) +"::OnMobDead", .@size_m; delitem .item_id,1; end; OnInit: setarray .size_typo$, "M", "S" ,"L"; .item_id = 12103; // Bloody branch ID OnMobDead: end; } 12103,Bloody_Dead_Branch,Bloody Branch,11,10000,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ doevent "B_branch::OnSpawn"; },{},{} 3. If you replace the 1st number with "9" Large Monster Will be summoned Example Poring ID:1002 replace 1 with 9 then "9002" What if you want to summon a mob with ID 2000 ? I change the typo message strcharinfo(0), "Wrong typo. <mob_ID>{M, S, L}. Example: 1002S for small poring. 1002 for normal poring."; If you input number 1 in the box and click okay. All monster that you summon will be disappear In my script, all monsters with this label will disappear (all monsters summoned with BB by all players on the map). If you only want to kill the monster summoned by the player, I think you need source modification. Quote Link to comment Share on other sites More sharing options...
Emistry Posted April 6, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted April 6, 2013 (edited) try - script Sample -1,{ OnTalk: input .@mob_id; if( .@mob_id == 1 ){ killmonster strcharinfo(3),strnpcinfo(0)+"::OnMobKill"; message strcharinfo(0),"All Summoned Mobs killed."; }else if( getmonsterinfo( .@mob_id,MOB_NAME ) == "null" ){ message strcharinfo(0),"Invalid Mob ID."; }else{ mes "Select size for "+getmonsterinfo( .@mob_id,MOB_NAME ); .@size = select( "Medium Size","Small Size","Large Size" ) - 1; close2; // monster "this",-1,-1,"--ja--",.@mob_id,1,strnpcinfo(0)+"::OnMobKill"; monster "this",-1,-1,"--ja--",.@mob_id,1,strnpcinfo(0)+"::OnMobKill",.@size; } OnMobKill: end; } .................{ doevent "Sample::OnTalk"; },{},{} Edited April 6, 2013 by Emistry Quote Link to comment Share on other sites More sharing options...
naaaan Posted April 6, 2013 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 244 Reputation: 11 Joined: 09/02/12 Last Seen: August 7, 2017 Author Share Posted April 6, 2013 (edited) @capuche i occurred some error how to fix them? [Error]: Loading NPC file: npc/custom/B_branch.txt script error on npc/custom/B_branch.txt line 26 parse_line: need ';' 21 : } 22 : else if( countitem( .item_id ) < 1 ) { 23 : message strcharinfo(0), "You need 1 "+ getitemname( .ite m_id ) +"."; 24 : end; 25 : } * 26 : monster "this",-1,-1,"--ja--",atoi( .@s$ ),1, strnpcinfo(0) +":: OnMobDead"',' .@size_m; 27 : delitem .item_id,1; 28 : end; 29 : OnInit: 30 : setarray .size_typo$, "M", "S" ,"L"; 31 : .item_id = 12103; // Bloody branch ID And i cant use it. When i click bloody branch nothing happens just recieving this error on my mapserver [Error]: npc_event: event not found [B_branch::OnSpawn] [Error]: npc_event: event not found [B_branch::OnSpawn] [Error]: npc_event: event not found [B_branch::OnSpawn] [Error]: npc_event: event not found [B_branch::OnSpawn] [Error]: npc_event: event not found [B_branch::OnSpawn] @Emistry Your script too. same error like this. or something that i did wrong... How can i fix them? thanks.. Edited April 6, 2013 by naaaan Quote Link to comment Share on other sites More sharing options...
naaaan Posted April 6, 2013 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 244 Reputation: 11 Joined: 09/02/12 Last Seen: August 7, 2017 Author Share Posted April 6, 2013 (edited) monster support the optional parameter of size since r16904 ...update ur svn... try - script Sample -1,{ OnTalk: input .@mob_id; if( .@mob_id == 1 ){ killmonster strcharinfo(3),strnpcinfo(0)+"::OnMobKill"; message strcharinfo(0),"All Summoned Mobs killed."; }else if( getmonsterinfo( .@mob_id,MOB_NAME ) == "null" ){ message strcharinfo(0),"Invalid Mob ID."; }else{ mes "Select size for "+getmonsterinfo( .@mob_id,MOB_NAME ); .@size = select( "Medium Size","Small Size","Large Size" ) - 1; close2; // monster "this",-1,-1,"--ja--",.@mob_id,1,strnpcinfo(0)+"::OnMobKill"; monster "this",-1,-1,"--ja--",.@mob_id,1,strnpcinfo(0)+"::OnMobKill",.@size; } OnMobKill: end; } .................{ doevent "Sample::OnTalk"; },{},{} oh i use old revision thats why.. and its working now. Thank you for this cool script. Edited April 6, 2013 by naaaan Quote Link to comment Share on other sites More sharing options...
Question
naaaan
Need help on this one.
custom bloody branch item script.
i want that:
1.If you click bloody branch, box will appear like this (text will be ignored and no monster will be summon)
2.Then if you want to summon monsters. example poring ID:1002 it will summoned poring.
3. If you replace the 1st number with "9" Large Monster Will be summoned Example Poring ID:1002 replace 1 with 9 then "9002"
summoned large poring .
4 If you use "5" example poring 1002 -> "5002" it summoned small poring.
5. If you input number 1 in the box and click okay. All monster that you summon will be disappear
I need the item script for this.Hope you help me
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