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how to make this timer


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Posted
    mapannounce "guild_vs3","Ready ON 5",0;

    mapannounce "guild_vs3","Ready ON 4",0;

    mapannounce "guild_vs3","Ready ON 3",0;

    mapannounce "guild_vs3","Ready ON 2",0;

    mapannounce "guild_vs3","Ready ON 1",0;

4 answers to this question

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Posted (edited)
-    script    announcer    -1,{
OnMinute09: // Set on minute 09, with it means, every hour in minute 09 will start this annoucement.
mapannounce "guild_vs3","Ready on 5",0,0x99FFCC; 
sleep 1000; 
mapannounce "guild_vs3","Ready on 4",0,0x99FFCC; 
sleep 1000; 
mapannounce "guild_vs3","Ready on 3",0,0x99FFCC; 
sleep 1000; 
mapannounce "guild_vs3","Ready on 2",0,0x99FFCC; 
sleep 1000; 
mapannounce "guild_vs3","Ready on 1",0,0x99FFCC; 
sleep 1000; 
mapannounce "guild_vs3","KILL AND REVENGE !!!!",0,0x99FFCC; 
sleep 1000;
end;
}

 

Try this :)

Edited by mrlongshen
  • Upvote 1
Posted (edited)

 

W_Disable:
    setcell "guild_vs3",19,44,19,55,cell_walkable,1;
    setcell "guild_vs3",18,44,18,55,cell_walkable,1;
    setcell "guild_vs3",80,55,80,44,cell_walkable,1;
    setcell "guild_vs3",81,44,81,55,cell_walkable,1;
    mapannounce "guild_vs3","Ready ON 5",0;
    sleep 1000;
    mapannounce "guild_vs3","Ready ON 4",0;
    sleep 1000;
    mapannounce "guild_vs3","Ready ON 3",0;
    sleep 1000;
    mapannounce "guild_vs3","Ready ON 2",0;
    sleep 1000;
    mapannounce "guild_vs3","Ready ON 1",0;
    sleep 1000;
    disablenpc "WALL#1";
    disablenpc "WALL#2";
    disablenpc "WALL#3";
    disablenpc "WALL#4";
    disablenpc "WALL#5";
    disablenpc "WALL#6";
    disablenpc "WALL#7";
    disablenpc "WALL#8";
    disablenpc "WALL#9";
    disablenpc "WALL#10";
    disablenpc "WALL#11";
    disablenpc "WALL#12";
    disablenpc "WALL#13";
    disablenpc "WALL#14";
    disablenpc "WALL#15";
    disablenpc "WALL#16";
    disablenpc "WALL#17";
    disablenpc "WALL#18";
    disablenpc "WALL#19";
    disablenpc "WALL#20";
    disablenpc "WALL#21";
    disablenpc "WALL#22";
    disablenpc "WALL#23";
    disablenpc "WALL#24";
    disablenpc "Arena Buffer#1";
    disablenpc "Arena Buffer#2";
    mapannounce "guild_vs3","Walls are now Disabled.",0;
    mapannounce "guild_vs3","Events STARTS GO GO GO.",0;
    atcommand "@pvpon";
    close;
 

 

im stack and no pvpon is use
Edited by Emistry
Use [Code] for long content.
Posted


W_Disable:

setcell "guild_vs3",19,44,19,55,cell_walkable,1;

setcell "guild_vs3",18,44,18,55,cell_walkable,1;

setcell "guild_vs3",80,55,80,44,cell_walkable,1;

setcell "guild_vs3",81,44,81,55,cell_walkable,1;

for( .@i = 5; .@i > 0; .@i-- ) {

mapannounce "guild_vs3","Ready ON "+ .@i,0;

sleep2 1000;

}

for( .@i = 1; .@i < 25; .@i++ )

disablenpc "WALL#"+ .@i;

disablenpc "Arena Buffer#1";

disablenpc "Arena Buffer#2";

mapannounce "guild_vs3","Walls are now Disabled.",0;

mapannounce "guild_vs3","Events STARTS GO GO GO.",0;

pvpon "guild_vs3";

if( playerattached() ) close;

end;

  • Upvote 1

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