hexor9 Posted March 31, 2013 Posted March 31, 2013 mapannounce "guild_vs3","Ready ON 5",0; mapannounce "guild_vs3","Ready ON 4",0; mapannounce "guild_vs3","Ready ON 3",0; mapannounce "guild_vs3","Ready ON 2",0; mapannounce "guild_vs3","Ready ON 1",0; Quote
mrlongshen Posted March 31, 2013 Posted March 31, 2013 (edited) - script announcer -1,{ OnMinute09: // Set on minute 09, with it means, every hour in minute 09 will start this annoucement. mapannounce "guild_vs3","Ready on 5",0,0x99FFCC; sleep 1000; mapannounce "guild_vs3","Ready on 4",0,0x99FFCC; sleep 1000; mapannounce "guild_vs3","Ready on 3",0,0x99FFCC; sleep 1000; mapannounce "guild_vs3","Ready on 2",0,0x99FFCC; sleep 1000; mapannounce "guild_vs3","Ready on 1",0,0x99FFCC; sleep 1000; mapannounce "guild_vs3","KILL AND REVENGE !!!!",0,0x99FFCC; sleep 1000; end; } Try this Edited March 31, 2013 by mrlongshen 1 Quote
hexor9 Posted April 1, 2013 Author Posted April 1, 2013 (edited) W_Disable: setcell "guild_vs3",19,44,19,55,cell_walkable,1; setcell "guild_vs3",18,44,18,55,cell_walkable,1; setcell "guild_vs3",80,55,80,44,cell_walkable,1; setcell "guild_vs3",81,44,81,55,cell_walkable,1; mapannounce "guild_vs3","Ready ON 5",0; sleep 1000; mapannounce "guild_vs3","Ready ON 4",0; sleep 1000; mapannounce "guild_vs3","Ready ON 3",0; sleep 1000; mapannounce "guild_vs3","Ready ON 2",0; sleep 1000; mapannounce "guild_vs3","Ready ON 1",0; sleep 1000; disablenpc "WALL#1"; disablenpc "WALL#2"; disablenpc "WALL#3"; disablenpc "WALL#4"; disablenpc "WALL#5"; disablenpc "WALL#6"; disablenpc "WALL#7"; disablenpc "WALL#8"; disablenpc "WALL#9"; disablenpc "WALL#10"; disablenpc "WALL#11"; disablenpc "WALL#12"; disablenpc "WALL#13"; disablenpc "WALL#14"; disablenpc "WALL#15"; disablenpc "WALL#16"; disablenpc "WALL#17"; disablenpc "WALL#18"; disablenpc "WALL#19"; disablenpc "WALL#20"; disablenpc "WALL#21"; disablenpc "WALL#22"; disablenpc "WALL#23"; disablenpc "WALL#24"; disablenpc "Arena Buffer#1"; disablenpc "Arena Buffer#2"; mapannounce "guild_vs3","Walls are now Disabled.",0; mapannounce "guild_vs3","Events STARTS GO GO GO.",0; atcommand "@pvpon"; close; im stack and no pvpon is use Edited April 1, 2013 by Emistry Use [Code] for long content. Quote
Capuche Posted April 1, 2013 Posted April 1, 2013 W_Disable: setcell "guild_vs3",19,44,19,55,cell_walkable,1; setcell "guild_vs3",18,44,18,55,cell_walkable,1; setcell "guild_vs3",80,55,80,44,cell_walkable,1; setcell "guild_vs3",81,44,81,55,cell_walkable,1; for( .@i = 5; .@i > 0; .@i-- ) { mapannounce "guild_vs3","Ready ON "+ .@i,0; sleep2 1000; } for( .@i = 1; .@i < 25; .@i++ ) disablenpc "WALL#"+ .@i; disablenpc "Arena Buffer#1"; disablenpc "Arena Buffer#2"; mapannounce "guild_vs3","Walls are now Disabled.",0; mapannounce "guild_vs3","Events STARTS GO GO GO.",0; pvpon "guild_vs3"; if( playerattached() ) close; end; 1 Quote
hexor9 Posted April 2, 2013 Author Posted April 2, 2013 how about the PVP on after the npc disable Quote
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