Jump to content
  • 0

No cast problem


bertpatz

Question


  • Group:  Members
  • Topic Count:  17
  • Topics Per Day:  0.00
  • Content Count:  43
  • Reputation:   1
  • Joined:  05/17/12
  • Last Seen:  

i wonder how to disable or Fix no cast problem

i'm using renewal server 

 

i already try

src > config > renewal.h

/// #define RENEWAL_CAST

and conf>battle>skill

 

// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
casting_rate: 0
 
// Delay time after casting (Note 2)
delay_rate: 50
 
// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
// Note: On Official servers, neither Dex nor Agi affect delay time
delay_dependon_dex: no
delay_dependon_agi: no
 
// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
// Note: Setting this to anything above 0 can stop speedhacks.
min_skill_delay_limit: 100
 
// This delay is the min 'can't walk delay' of all skills.
// NOTE: Do not set this too low, if a character starts moving too soon after 
// doing a skill, the client will not update this, and the player/mob will 
// appear to "teleport" afterwards.
default_walk_delay: 300
 
//Completely disable skill delay of the following types (Note 3)
//NOTE: By default mobs don't have the skill delay as specified in the skill
//  database, but follow their own 'reuse' skill delay which is specified on
//  the mob skill db. When set, the delay for all skills become
//  min_skill_delay_limit.
no_skill_delay: 2
 
// At what dex does the cast time become zero (instacast)?
castrate_dex_scale: 0
 
// How much (dex*2+int) does variable cast turns zero?
vcast_stat_scale: 300

 

 

 

SOLVED :

 

 

change this into 0

 

// How much (dex*2+int) does variable cast turns zero?
vcast_stat_scale: 0

 

 

 

Edited by bertpatz
Link to comment
Share on other sites

3 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  28
  • Topics Per Day:  0.01
  • Content Count:  353
  • Reputation:   70
  • Joined:  07/14/12
  • Last Seen:  

did you recompile after?

editing

 

 

src > config > renewal.h

Quote

/// #define RENEWAL_CAST

and conf>battle>skill

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  17
  • Topics Per Day:  0.00
  • Content Count:  43
  • Reputation:   1
  • Joined:  05/17/12
  • Last Seen:  

did you recompile after?

editing

 

 

src > config > renewal.h

Quote

 

/// #define RENEWAL_CAST

and conf>battle>skill

 

is recompile meaning = restart server ?

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  98
  • Topics Per Day:  0.02
  • Content Count:  1302
  • Reputation:   77
  • Joined:  12/04/12
  • Last Seen:  

Please read this for more info :)

 

http://rathena.org/wiki/Compiling

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...