hexor9 Posted March 27, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Share Posted March 27, 2013 when MVP killed callfucntion summon and treasure chesttreasure chest is have 10 rewards and all in party member of killer can dice the rewards or the higher random number 1-100 can get that item Quote Link to comment Share on other sites More sharing options...
Euphy Posted March 27, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted March 27, 2013 You would need to call a script, not a function. Add an event label for your desired spawns to trigger the creation of a treasure chest. For the second part, you haven't given enough details. 1 Quote Link to comment Share on other sites More sharing options...
hexor9 Posted March 27, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Author Share Posted March 27, 2013 sir euphy i cant make script so please let me see the script in your mindsecond part is like this MVP died trigger to summon treasure box npcall players inside the map can click the npc and have menu yes or no if you want to dice the loots or join in the share of lootsand next message they can see what item he gotten and after all players inside the map finish to vote to yes or no the drop is distributedNOTE highest dice 1-100 will gain the certain lootsex: player 1 diceitem1=70item2=1item3=3etc ect ectwho got the highest roll or dice in item1 he/she get it Quote Link to comment Share on other sites More sharing options...
hexor9 Posted March 28, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Author Share Posted March 28, 2013 bump Quote Link to comment Share on other sites More sharing options...
Skorm Posted March 29, 2013 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: April 11 Share Posted March 29, 2013 (edited) I guess you could call this convoluted mess a proof of concept. It's no where near optimized and it's running some pretty redundant systems, but hell, it works right? Lol function script timeleft__ { set .@left, getarg(0); if ( .@left <= 0 ) return getarg(0); set .@day, .@left / 86400; set .@hour, .@left % 86400 / 3600; set .@min, .@left % 3600 / 60; set .@sec, .@left % 60; return ( ( .@day )?.@day +" day ":"" )+( ( .@day || .@hour )?.@hour +" hour ":"" )+( ( .@day == 0 && ( .@hour || .@min ) )?.@min +" min ":"" )+( ( .@day || .@hour )?"":.@sec +" sec" ); } - script Spoilbox_dup -1,{ end; Onmvpdead: getmapxy .map$, .x, .y, 0; set .a,0; set .b,0; set .id,atoi(strnpcinfo(2)); if(getmobdrops(.mvpid[.id])) { set .count, $@MobDrop_count; copyarray .item[0],$@MobDrop_item[0],.count; copyarray .rate[0],$@MobDrop_rate[0],.count; for( set .@i,0; .@i < .count; set .@i,.@i +1 ) { if(((.rate[.@i]/100)*.srate)>100){ set .drops[.@b],.item[.@i]; set .droprs[.@b],((.rate[.@i]/100)*.srate); set .@b,.@b+1; } else if(.rate[.@i]*.srate>99){ if(!rand((100/((.rate[.@i]/100)*.srate))-1)){ set .drops[.@b],.item[.@i]; set .droprs[.@b],((.rate[.@i]/100)*.srate); set .@b,.@b+1; } } else if(.rate[.@i]*.scardrate<99){ if(!(rand((100/((.rate[.@i]*.scardrate)%100))*100)-1)){ set .drops[.@b],.item[.@i]; set .droprs[.@b],((.rate[.@i]/100)*.scardrate); set .@b,.@b+1; } } } } else { end; } if(strcharinfo(1)==""){ goto Alone; } deletearray $@partymemberaid[0],128; getpartymember getcharid(1),1; getpartymember getcharid(1),2; set .@count, $@partymembercount; set .count,0; copyarray .@party[0],$@partymemberaid[0],.@count; copyarray .@cparty[0],$@partymembercid[0],.@count; for( set .@i,0; .@i < .@count; set .@i,.@i +1 ) { getmapxy(.@map$,.@x,.@y,0,rid2name(.@party[.@i])); if(.@map$==strcharinfo(3)) set .@p,.@p+1; } if(.@p<2) goto Alone; for ( set .@i, 0; .@i < .@count; set .@i, .@i +1 ){ if(isloggedin(.@party[.@i],.@cparty[.@i])){ set .party[.count],.@party[.@i]; set .count, .count +1 ; } } if(.count<2) goto Alone; movenpc strnpcinfo(0), .x, .y; restart: setnpctimer 0; attachnpctimer(strcharinfo(0)); startnpctimer; set .loop, .tlimit; while ( .loop ) { delwaitingroom strnpcinfo(0); waitingroom callfunc("timeleft__", .loop ), 0; set .loop, .loop -1; sleep2 1000; } if(.a<.count){ set .a,.a+1; npctalk strcharinfo(0)+" has taken to long!"; getmapxy .@map$, .@x, .@y, 0; warp .@map$,.@x,.@y; while(.b<getarraysize(.drops)){ setd ".partyroll"+.b+"["+.a+"]",0; set .b,.b+1; } goto restart; } end; OnTimer1000: while(.a<.count){ detachrid; attachrid(.party[.a]); set .b,0; while(.b<getarraysize(.drops)){ if((playerattached())&&strcharinfo(3)==.map$) { L_lo: if(.droprs[.b]>.ratelimit&&.ratelimit>0) { setd ".partyroll"+.b+"["+.a+"]",0; } else { select("============(^0000FF"+getitemname(.drops[.b])+"^000000)===============:-Roll:-Pass"); if(!((@menu)-1)||@menu>3) goto L_lo; if(@menu==2){ setd ".partyroll"+.b+"["+.a+"]",rand(100); npctalk strcharinfo(0)+" rolled a ["+getd(".partyroll"+.b+"["+.a+"]")+"] on "+getitemname(.drops[.b])+"."; dispbottom "You rolled a ["+getd(".partyroll"+.b+"["+.a+"]")+"] on "+getitemname(.drops[.b])+"."; } else { setd ".partyroll"+.b+"["+.a+"]",0; npctalk strcharinfo(0)+" passed a on "+getitemname(.drops[.b])+"."; dispbottom "You passed a on "+getitemname(.drops[.b])+"."; } } set .loop, 60; } set .b,.b+1; } set .a,.a+1; } //Find Highest Bawler. for (set .@i,0; .@i < getarraysize(.party); set .@i,.@i+1){ for(set .@s,0; .@s < getarraysize(.drops); set .@s,.@s+1){ if(getd(".partyroll"+.@s+"["+.@i+"]")>getd(".wpartyroll"+.@s)) { setd ".wpartyroll"+.@s,getd(".partyroll"+.@s+"["+.@i+"]"); setd ".wrid"+.@s,.party[.@i]; } } } //Distribute Prize. for(set .@s,0; .@s < getarraysize(.drops); set .@s,.@s+1){ detachrid; attachrid(getd(".wrid"+.@s)); if(getd(".wpartyroll"+.@s)){ npctalk strcharinfo(0)+" won ["+getitemname(.drops[.@s])+"]."; getitem .drops[.@s],1; } else { makeitem .drops[.@s],1,.map$,.x,.y; } } //Warp everyone so they aren't stuck anymore. for (set .@i,0; .@i < getarraysize(.party); set .@i,.@i+1){ detachrid; attachrid(.party[.@i]); getmapxy .@map$, .@x, .@y, 0; warp .@map$,.@x,.@y; } stopnpctimer; delwaitingroom strnpcinfo(0); movenpc strnpcinfo(0), 0,0; end; Alone: for(set .@s,0; .@s < getarraysize(.drops); set .@s,.@s+1){ getitem .drops[.@s],1; } delwaitingroom strnpcinfo(0); movenpc strnpcinfo(0), 0,0; end; OnInit: if ( strnpcinfo(2) == "" ) { //=-=-=-=-=-=Configuration=-=-=-=-=-=-= setarray .mvpid[1], 1871,1872,1719,1492,1147,1688,1583,2068,2156,2087,2165,1623,1389,1046,1272,1115,1046,1147,1272,1418,1157,2202,1685,1734,1658,1630,1038,1511,1885,1751,1150,1039,1086,1768,1832,1112,1312,1251,2131,1087,1190,1252,1059,1159,1917,1115,1785,1785,1785,1785; // MVP ids make sure each id corresponds to the duplicated npcs and maps. set .srate,50; // Server Drop rates set .scardrate,2; // Server card rate set .tlimit,60; // Time limit before skip player roll in seconds. set .ratelimit,0; // Ignores items dropped with rates higher then this value- Ignored items will be dropped by npc after rolls are over. 0 = off //=-=-=-=-=-=-=Skorm=-=-=-=-=-=-=-=-=-= //Credits to unknown artist for original //File architecture. //Thanks to Hexor9 for the idea. <3 } setmapflag strnpcinfo(4),mf_nomvploot; end; } prt_fild08,175,352,1,1 boss_monster Metaling 1613,1,1,1,"Spoilbox#1_mvp::Onmvpdead" prt_fild08,0,0,0 duplicate(Spoilbox_dup) Spoilbox#1_mvp 801 abbey03,0,0,0 duplicate(Spoilbox_dup) Spoilbox#2_mvp 801 abyss_03,0,0,0 duplicate(Spoilbox_dup) Spoilbox#3_mvp 801 ama_dun03,0,0,0 duplicate(Spoilbox_dup) Spoilbox#4_mvp 801 anthell02,0,0,0 duplicate(Spoilbox_dup) Spoilbox#5_mvp 801 ayo_dun02,0,0,0 duplicate(Spoilbox_dup) Spoilbox#6_mvp 801 beach_dun,0,0,0 duplicate(Spoilbox_dup) Spoilbox#7_mvp 801 bra_dun02,0,0,0 duplicate(Spoilbox_dup) Spoilbox#8_mvp 801 dew_dun01,0,0,0 duplicate(Spoilbox_dup) Spoilbox#9_mvp 801 dic_dun02,0,0,0 duplicate(Spoilbox_dup) Spoilbox#10_mvp 801 dic_dun03,0,0,0 duplicate(Spoilbox_dup) Spoilbox#11_mvp 801 ein_dun02,0,0,0 duplicate(Spoilbox_dup) Spoilbox#12_mvp 801 gef_dun01,0,0,0 duplicate(Spoilbox_dup) Spoilbox#13_mvp 801 gef_dun02,0,0,0 duplicate(Spoilbox_dup) Spoilbox#14_mvp 801 gl_chyard,0,0,0 duplicate(Spoilbox_dup) Spoilbox#15_mvp 801 gld_dun01,0,0,0 duplicate(Spoilbox_dup) Spoilbox#16_mvp 801 gld_dun02,0,0,0 duplicate(Spoilbox_dup) Spoilbox#17_mvp 801 gld_dun03,0,0,0 duplicate(Spoilbox_dup) Spoilbox#18_mvp 801 gld_dun04,0,0,0 duplicate(Spoilbox_dup) Spoilbox#19_mvp 801 gon_dun03,0,0,0 duplicate(Spoilbox_dup) Spoilbox#20_mvp 801 in_sphinx5,0,0,0 duplicate(Spoilbox_dup) Spoilbox#21_mvp 801 iz_dun05,0,0,0 duplicate(Spoilbox_dup) Spoilbox#22_mvp 801 jupe_core,0,0,0 duplicate(Spoilbox_dup) Spoilbox#23_mvp 801 kh_dun02,0,0,0 duplicate(Spoilbox_dup) Spoilbox#24_mvp 801 lhz_dun02,0,0,0 duplicate(Spoilbox_dup) Spoilbox#25_mvp 801 lou_dun03,0,0,0 duplicate(Spoilbox_dup) Spoilbox#26_mvp 801 moc_pryd04,0,0,0 duplicate(Spoilbox_dup) Spoilbox#27_mvp 801 moc_pryd06,0,0,0 duplicate(Spoilbox_dup) Spoilbox#28_mvp 801 mosk_dun03,0,0,0 duplicate(Spoilbox_dup) Spoilbox#29_mvp 801 odin_tem03,0,0,0 duplicate(Spoilbox_dup) Spoilbox#30_mvp 801 pay_dun04,0,0,0 duplicate(Spoilbox_dup) Spoilbox#31_mvp 801 prt_maze03,0,0,0 duplicate(Spoilbox_dup) Spoilbox#32_mvp 801 prt_sewb4,0,0,0 duplicate(Spoilbox_dup) Spoilbox#33_mvp 801 ra_san05,0,0,0 duplicate(Spoilbox_dup) Spoilbox#34_mvp 801 thor_v03,0,0,0 duplicate(Spoilbox_dup) Spoilbox#35_mvp 801 treasure02,0,0,0 duplicate(Spoilbox_dup) Spoilbox#36_mvp 801 tur_dun04,0,0,0 duplicate(Spoilbox_dup) Spoilbox#37_mvp 801 xmas_dun02,0,0,0 duplicate(Spoilbox_dup) Spoilbox#38_mvp 801 1@mist,0,0,0 duplicate(Spoilbox_dup) Spoilbox#39_mvp 801 gef_fild10,0,0,0 duplicate(Spoilbox_dup) Spoilbox#40_mvp 801 gef_fild14,0,0,0 duplicate(Spoilbox_dup) Spoilbox#41_mvp 801 xmas_fild01,0,0,0 duplicate(Spoilbox_dup) Spoilbox#42_mvp 801 mjolnir_04,0,0,0 duplicate(Spoilbox_dup) Spoilbox#43_mvp 801 moc_fild17,0,0,0 duplicate(Spoilbox_dup) Spoilbox#44_mvp 801 moc_fild22,0,0,0 duplicate(Spoilbox_dup) Spoilbox#45_mvp 801 pay_fild11,0,0,0 duplicate(Spoilbox_dup) Spoilbox#46_mvp 801 ra_fild03,0,0,0 duplicate(Spoilbox_dup) Spoilbox#47_mvp 801 ra_fild04,0,0,0 duplicate(Spoilbox_dup) Spoilbox#48_mvp 801 ve_fild01,0,0,0 duplicate(Spoilbox_dup) Spoilbox#49_mvp 801 ve_fild02,0,0,0 duplicate(Spoilbox_dup) Spoilbox#50_mvp 801 Notes:I added this little test Metaling you can remove it. if you want to add more monsters like the mvps, just make sure you add them like: abbey02,236,78,21,18 boss_monster Fallen Bishop Hibram 1871,1,7200000,600000,"Spoilbox#1_mvp::Onmvpdead" in order with the .mvpid[1] array so that "#_mvp" matches with the correct spawn for that mvp, and if you do use this make sure to delete the old spawns in your npc/mobs folder. The npc can only handle 1 MVP event death per map. Information: This npc will remove mvp drops from any map its duplicated to, and instead once the mvp is killed this emulates the original drops of that mvp and distributes them with dice rolls among the party members. If the user has no party or party members are on a different map all loot goes to the user who killed the MVP. After you've finished clicking "Roll" the npc gives the next person 60 seconds to roll on all their drops. If they fail to roll they will be skipped. That's pretty much it, thanks. Edit: First version I forgot to add a check for offline partymembers with the same accountid. It's added now. Video: Edited March 31, 2013 by Skorm 1 Quote Link to comment Share on other sites More sharing options...
hexor9 Posted March 29, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Author Share Posted March 29, 2013 wtf this is it but you script it with higher and super script wtf my english i will use this in instance custom dungeon of mine sir can i pm you for this because my mind going to crash to read you script IM saying MVP = my custom mob not MVP official listand can you please set .srate,50; // Server Drop rate ---> no server drop because not mvp official list set .scardrate,2; // Server card rate---> like in scrate set .tlimit,60; // Time limit before skip player roll in seconds. ------->> not this one this one is very good set .ratelimit,0; // Ignores items dropped with rates higher then this value. 0 = off---- like in scrateVERY good Scripter Quote Link to comment Share on other sites More sharing options...
Skorm Posted March 29, 2013 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: April 11 Share Posted March 29, 2013 Hmm, alright I'm just trying to understand want you mean. LOL You want to use custom mobs? Yes you can PM me on rAthena. Quote Link to comment Share on other sites More sharing options...
SlashGeeGee Posted March 29, 2013 Group: Members Topic Count: 111 Topics Per Day: 0.02 Content Count: 573 Reputation: 20 Joined: 11/19/11 Last Seen: October 24, 2014 Share Posted March 29, 2013 awesome script skorm is this like in DragonNest ? SlashGeeGee Quote Link to comment Share on other sites More sharing options...
hexor9 Posted March 29, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Author Share Posted March 29, 2013 wtf he know wat i mean hahahah slashgeegee Quote Link to comment Share on other sites More sharing options...
Skorm Posted March 29, 2013 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: April 11 Share Posted March 29, 2013 awesome script skorm is this like in DragonNest ? SlashGeeGee Yeah that's what I had in my mind, and it is a lot like DragonNest. I plan on using this script for my server in instances, and really big bosses. Quote Link to comment Share on other sites More sharing options...
hexor9 Posted March 30, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Author Share Posted March 30, 2013 (edited) skorm give some credits for the idea edit script like thiswhen mvp killed treasure chest or box respawn and you need to click the chest to open the roll dialog boxand after the roll of all party members automatic gain the loots not drop on the floor Edited March 30, 2013 by hexor9 Quote Link to comment Share on other sites More sharing options...
hexor9 Posted March 30, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Author Share Posted March 30, 2013 (edited) i have error here sir Edited March 30, 2013 by hexor9 Quote Link to comment Share on other sites More sharing options...
Skorm Posted March 30, 2013 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: April 11 Share Posted March 30, 2013 (edited) Hmm weird there doesn't appear to be anything wrong with that line. 6 one side and 6 on the other... Unless you changed something? Anyways I'm going to see if I can't work on your request now. Edit: I think this is what you wanted. function script timeleft__ { set .@left, getarg(0); if ( .@left <= 0 ) return getarg(0); set .@day, .@left / 86400; set .@hour, .@left % 86400 / 3600; set .@min, .@left % 3600 / 60; set .@sec, .@left % 60; return ( ( .@day )?.@day +" day ":"" )+( ( .@day || .@hour )?.@hour +" hour ":"" )+( ( .@day == 0 && ( .@hour || .@min ) )?.@min +" min ":"" )+( ( .@day || .@hour )?"":.@sec +" sec" ); } - script TreasureChest_dup -1,{ end; Oncmvpdead: getmapxy .map$, .x, .y, 0; set .a,0; set .b,0; set .id,atoi(strnpcinfo(2)); if(getmobdrops(.mvpid[.id])) { for( set .@i,0; .@i < getarraysize(.loot); set .@i,.@i +1 ) { if((.lrates[.@i]/100)>100){ set .drops[.@b],.loot[.@i]; set .droprs[.@b],(.lrates[.@i]/100); set .@b,.@b+1; } else if(.lrates[.@i]>99){ if(!rand((100/(.lrates[.@i]/100))-1)){ set .drops[.@b],.loot[.@i]; set .droprs[.@b],(.lrates[.@i]/100); set .@b,.@b+1; } } else if(.lrates[.@i]<99){ if(!(rand((100/(.lrates[.@i]%100))*100)-1)){ set .drops[.@b],.loot[.@i]; set .droprs[.@b],(.lrates[.@i]/100); set .@b,.@b+1; } } } } else { end; } if(strcharinfo(1)==""){ goto Alone; } deletearray $@partymemberaid[0],128; getpartymember getcharid(1),1; getpartymember getcharid(1),2; set .@count, $@partymembercount; set .count,0; copyarray .@party[0],$@partymemberaid[0],.@count; copyarray .@cparty[0],$@partymembercid[0],.@count; for( set .@i,0; .@i < .@count; set .@i,.@i +1 ) { getmapxy(.@map$,.@x,.@y,0,rid2name(.@party[.@i])); if(.@map$==strcharinfo(3)) set .@p,.@p+1; } if(.@p<2){ goto Alone; } for ( set .@i, 0; .@i < .@count; set .@i, .@i +1 ){ if(isloggedin(.@party[.@i],.@cparty[.@i])){ set .party[.count],.@party[.@i]; set .count, .count +1 ; } } if(.count<2) { goto Alone; } movenpc strnpcinfo(0), .x, .y; restart: setnpctimer 0; attachnpctimer(strcharinfo(0)); startnpctimer; set .loop, .tlimit; while ( .loop ) { delwaitingroom strnpcinfo(0); waitingroom callfunc("timeleft__", .loop ), 0; set .loop, .loop -1; sleep2 1000; } if(.a<.count){ set .a,.a+1; npctalk strcharinfo(0)+" has taken to long!"; getmapxy .@map$, .@x, .@y, 0; warp .@map$,.@x,.@y; while(.b<getarraysize(.drops)){ setd ".partyroll"+.b+"["+.a+"]",0; set .b,.b+1; } goto restart; } end; OnTimer1: while(.a<.count){ detachrid; attachrid(.party[.a]); set .b,0; while(.b<getarraysize(.drops)){ if((playerattached())&&strcharinfo(3)==.map$) { L_lo: if(.droprs[.b]>.ratelimit&&.ratelimit>0) { setd ".partyroll"+.b+"["+.a+"]",0; } else { select("============(^0000FF"+getitemname(.drops[.b])+"^000000)===============:-Roll:-Pass"); if(!((@menu)-1)||@menu>3) goto L_lo; if(@menu==2){ setd ".partyroll"+.b+"["+.a+"]",rand(100); npctalk strcharinfo(0)+" rolled a ["+getd(".partyroll"+.b+"["+.a+"]")+"] on "+getitemname(.drops[.b])+"."; dispbottom "You rolled a ["+getd(".partyroll"+.b+"["+.a+"]")+"] on "+getitemname(.drops[.b])+"."; } else { setd ".partyroll"+.b+"["+.a+"]",0; npctalk strcharinfo(0)+" passed a on "+getitemname(.drops[.b])+"."; dispbottom "You passed a on "+getitemname(.drops[.b])+"."; } } set .loop, 60; } set .b,.b+1; } set .a,.a+1; } //Find Highest Bawler. for (set .@i,0; .@i < getarraysize(.party); set .@i,.@i+1){ for(set .@s,0; .@s < getarraysize(.drops); set .@s,.@s+1){ if(getd(".partyroll"+.@s+"["+.@i+"]")>getd(".wpartyroll"+.@s)) { setd ".wpartyroll"+.@s,getd(".partyroll"+.@s+"["+.@i+"]"); setd ".wrid"+.@s,.party[.@i]; } } } //Distribute Prize. for(set .@s,0; .@s < getarraysize(.drops); set .@s,.@s+1){ detachrid; attachrid(getd(".wrid"+.@s)); if(getd(".wpartyroll"+.@s)){ npctalk strcharinfo(0)+" won ["+getitemname(.drops[.@s])+"]."; getitem .drops[.@s],1; } else { makeitem .drops[.@s],1,.map$,.x,.y; } } //Warp everyone so they aren't stuck anymore. for (set .@i,0; .@i < getarraysize(.party); set .@i,.@i+1){ detachrid; attachrid(.party[.@i]); getmapxy .@map$, .@x, .@y, 0; warp .@map$,.@x,.@y; } stopnpctimer; delwaitingroom strnpcinfo(0); movenpc strnpcinfo(0), 0,0; end; Alone: for(set .@s,0; .@s < getarraysize(.drops); set .@s,.@s+1){ getitem .drops[.@s],1; } delwaitingroom strnpcinfo(0); movenpc strnpcinfo(0), 0,0; end; OnInit: if ( strnpcinfo(2) == "" ) { //=-=-=-=-=-=Configuration=-=-=-=-=-=-= setarray .mvpid[1], 1871,1872,1719; // Custom Mob IDs here. setarray .loot[0], 501,502,503,504,505,506; // Items that will be looted from the box. setarray .lrates[0], 1,10000,50,600,700,100; // Rate that item will be dropped by chest. 10000 = 100% / 1 = 0.01% set .tlimit,60; // In seconds set .ratelimit,0; // Ignores roll on loot with rates higher then this value. 0 = off //=-=-=-=-=-=-=Skorm=-=-=-=-=-=-=-=-=-= } //setmapflag strnpcinfo(4),mf_nomvploot; // Enable if mob has loot by default. If monster summoned with boss_monster this will disable the drops. end; } prt_fild08,175,352,1,1 boss_monster Metaling 1613,1,1,1,"TreasureChest#1_mvp::Oncmvpdead" prt_fild08,0,0,0 duplicate(TreasureChest_dup) TreasureChest#1_mvp 100 abbey03,0,0,0 duplicate(TreasureChest_dup) TreasureChest#2_mvp 100 abyss_03,0,0,0 duplicate(TreasureChest_dup) TreasureChest#3_mvp 100 Edited March 31, 2013 by Skorm 1 Quote Link to comment Share on other sites More sharing options...
hexor9 Posted March 30, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Author Share Posted March 30, 2013 oh i deleted the duplicate but not all prt_fild08 duplicateand please my private message to you hehehe Quote Link to comment Share on other sites More sharing options...
hexor9 Posted March 31, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Author Share Posted March 31, 2013 error again to me T_T Quote Link to comment Share on other sites More sharing options...
Skorm Posted March 31, 2013 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: April 11 Share Posted March 31, 2013 Somehow a random Zero snuck in there... I've removed it... Probably a typo when I was posting. Quote Link to comment Share on other sites More sharing options...
hexor9 Posted March 31, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Author Share Posted March 31, 2013 (edited) now not error in script when killing metaling this will make me client error first post im not getting error! Edited March 31, 2013 by hexor9 Quote Link to comment Share on other sites More sharing options...
Skorm Posted March 31, 2013 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: April 11 Share Posted March 31, 2013 That's because I changed the sprite ID to a treasure chest you probably don't have that specific one. Find:1350 Replace it with: http://ratemyserver.net/index.php?mob_name=treasure&page=mob_db&f=1&mob_search=Search&page_num=4 One of those that works for you in your server when you do @disguise. If you keep erroring you might want to change it to a non-3D mob I've noticed myself in RO, on multiple occasions, if you're loading a map and the 3D mob is in one of the first 24 squares you load it will cause error even if you have the files. :/ Quote Link to comment Share on other sites More sharing options...
hexor9 Posted March 31, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Author Share Posted March 31, 2013 (edited) i can disguise in 1350 and i also change it nothing is change im error when i killed it do you try the script im using lates svn and nothing is change i change in npc id and always error Edited March 31, 2013 by hexor9 Quote Link to comment Share on other sites More sharing options...
Skorm Posted March 31, 2013 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: April 11 Share Posted March 31, 2013 Change it to a really common npc just to test, because I'm not getting this error running the most updated version of rAthena. prt_fild08,0,0,0 duplicate(TreasureChest_dup) TreasureChest#1_mvp 100abbey03,0,0,0 duplicate(TreasureChest_dup) TreasureChest#2_mvp 100abyss_03,0,0,0 duplicate(TreasureChest_dup) TreasureChest#3_mvp 100 100 is non-3D sailor npc... If that doesn't work maybe it has something to do with the items you've set here. setarray .loot[0], 501,502,503,504,505,506; // Items that will be looted from the box. 1 Quote Link to comment Share on other sites More sharing options...
hexor9 Posted March 31, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Author Share Posted March 31, 2013 (edited) error why the old script not giving me error T_T the first one i see there a casket npc but i already use it and now its error T_T Edited March 31, 2013 by hexor9 Quote Link to comment Share on other sites More sharing options...
hexor9 Posted March 31, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Author Share Posted March 31, 2013 i'm just copy paste your code and no error in running but error in client i dont have any changes madencan i ask for the first 1 you post not in #13 post the old 1 because im not error on that Quote Link to comment Share on other sites More sharing options...
Skorm Posted March 31, 2013 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: April 11 Share Posted March 31, 2013 (edited) I replaced the 13 post with the version that I know is working on my server, because maybe the forums editor distorted my previous post. Make sure you aren't using both of these npcs at the same time that could be causeing errors. If it still doesn't work I feel there is nothing I can do, and perhaps it's just a misconfiguration on your part or maybe you're not reloading scripts or something of that nature. Good Luck For some reason the editor doesn't like %100 and replaced them with 0 :/ Edited March 31, 2013 by Skorm Quote Link to comment Share on other sites More sharing options...
hexor9 Posted March 31, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Author Share Posted March 31, 2013 (edited) anyone can make a new 1 script like this or edit thiswhen i kill monster i always error treasurechest.txt Edited March 31, 2013 by hexor9 Quote Link to comment Share on other sites More sharing options...
Nana Posted April 1, 2013 Group: Members Topic Count: 20 Topics Per Day: 0.00 Content Count: 118 Reputation: 6 Joined: 12/20/12 Last Seen: November 10, 2014 Share Posted April 1, 2013 why do not use the OnMobKill src mod? o.o? It isn't easier? o.o? Quote Link to comment Share on other sites More sharing options...
hexor9 Posted April 1, 2013 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 106 Reputation: 0 Joined: 11/16/11 Last Seen: October 16, 2016 Author Share Posted April 1, 2013 bump Quote Link to comment Share on other sites More sharing options...
Question
hexor9
when MVP killed callfucntion summon and treasure chest
treasure chest is have 10 rewards and all in party member of killer can dice the rewards or the higher random number 1-100 can get that item
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