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Porting to rathena


mrlongshen

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can someone fix this  for rathena ? 

 

//===== rAthena Script =======================================
//= Bounty Hunter
//===== By: ==================================================
//= Forgot who now.. =/ | Being revised by Mysterious
//===== Current Version: =====================================
//= 1.9
//===== Compatible With: =====================================
//= rAthena SVN 
//===== Description: =========================================
//= Place a bounty on a Player while using a SQL Table
//===== Other Information: ===================================
// There's a Ladder included
//===== TODO: ================================================
// - Revise whole script
//===== Additional Comments: =================================
//= v1.0 - First release
//= v1.1 - Removed unneccessary Spacing [Mysterious]
//= v1.2 - Fixed Sentence structures [Mysterious]
//= v1.3 - Fixed massive typos [Mysterious]
//= v1.4 - Reorganized parts [Mysterious]
//= v1.5 - Edited Credits [Mysterious]
//= v1.6 - Organized SQL DB Creation [Mysterious]
//= v1.7 - Fixed more issues [Mysterious]
//= v1.8 - Fixed more spacing [Mysterious]
//= v1.9 - Fixed Sentence structures [Mysterious]
//============================================================
// =========== Create SQL Tables ========
/*
CREATE TABLE IF NOT EXISTS `bountyladder` (`char_id` int(10) unsigned NOT NULL default '0',`name` varchar(255) NOT NULL,`earned` int(10) unsigned NOT NULL default '0',`assasinated` int(10) unsigned NOT NULL default '0',`target1` varchar(255) NOT NULL,`target2` varchar(255) NOT NULL,`target3` varchar(255) NOT NULL,PRIMARY KEY  (`char_id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1;

CREATE TABLE IF NOT EXISTS `bountys` (`char_id` bigint(20) unsigned NOT NULL,`name` varchar(255) NOT NULL,`bounty` bigint(20) unsigned NOT NULL,`onoff` tinyint(4) unsigned NOT NULL default '0',`des` varchar(255) NOT NULL,`reason` varchar(255) default NULL,`id` bigint(20) unsigned default '0',`basexp` bigint(20) unsigned NOT NULL,`jobxp` bigint(20) unsigned NOT NULL,`itemid` bigint(20) unsigned NOT NULL,`itemat` bigint(20) unsigned NOT NULL,PRIMARY KEY  (`char_id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1; 
/*
// ======================================
prontera,144,144,4	script	Bounty Hunter	65,{

// =========== Settings ==========
	set nn$,"[ Bounty Hunter ]"; //Name of NPC
	set $mingm,40; //Minimum GM level to access NPC and change settings Note: You can set 'getgmlevel' to 'getgroupid' as well.
// ===============================

	// Do not remove this. This is used to prevent SQL Error.
	query_sql ("INSERT bountyladder (char_id,name,earned,assasinated,target1,target2,target3) VALUES ("+getcharid(0)+",'"+strcharinfo(0)+"',0,0,'Empty','Empty','Empty') ON DUPLICATE KEY UPDATE char_id="+getcharid(0)+"");
	
// Start of Main Script
	mes nn$;
	mes "Hello there "+strcharinfo(0)+"! What would you like to do?";
	if (getgmlevel() >= $mingm) {
	menu "- Set a Bounty",L_B,"- View Ladder",L_tl,"- Staff Menu",L_GM;
	}
	menu "- Set a Bounty",L_B,"- View Ladder",L_tl;
	close;
	end;
	

//Players will set a Bounty or view whose a Bounty
L_B:
next;
	mes nn$;
	mes "Order by:";
	menu "Zeny",-,"Name",L_BN,"ID",L_BI,"Search",L_Sb;
	query_sql ("SELECT count(name) FROM bountys",.@rows);
	next;
	mes nn$;
	mes "Explantation: ^DF0101ID^000000# ^FA5858Name^000000 Bounty";
	next;
	set .@i,-1;
	query_sql ("SELECT name,bounty,id FROM bountys WHERE onoff=1 ORDER BY bounty DESC LIMIT "+.@rows+"",@name$,@bounty,.@id);
	while (.@i < .@rows-1) {
		set .@i,.@i + 1;	
		mes "^DF0101"+.@id[.@i]+"^000000# ^FA5858"+@name$[.@i]+"^000000  "+@bounty[.@i]+"";
		}
		mes " ";
		mes "Input the Characters ID you want to set as a Target or read information about:";
		input .@ida;
		if (query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"") == 0) {
		next;
		mes nn$;
		mes "Sorry, it seems I couldn't find "+.@ida+" ID.";
		close;
		end;
		}
		menu "- Read Info",-,"- Set as a Target",L_ST;
			query_sql ("SELECT name,bounty,id,des,reason,basexp,jobexp,itemid,itemat FROM bountys WHERE id="+.@ida+"",@name$,@bounty,.@id,@des$,@reason$,@bxp,@jxp,@iid,@iat);
			next;
			mes "^04B404Bounty ID^000000: "+.@id+"";
			mes "^04B404Name^000000: "+@name$+"";
			mes "^04B404Bounty^000000: "+@bounty+"";
			mes "^04B404Reason^000000: "+@reason$+"";
			mes "^04B404Description^000000: "+@des$+"";
			mes "^04B404BaseExp^000000: "+@bxp+"";
			mes "^04B404JobExp^000000: "+@jxp+"";
			mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
			mes "^04B404Itemamount^000000: "+@iat+"";
		close;
		end;
		
		
L_BN:
query_sql ("SELECT count(name) FROM bountys",.@rows);
	next;
	mes nn$;
	mes "Explantation: ^DF0101ID^000000# ^FA5858Name^000000 Bounty";
	next;
	set .@i,-1;
	query_sql ("SELECT name,bounty,id FROM bountys WHERE onoff=1 ORDER BY name ASC LIMIT "+.@rows+"",@name$,@bounty,.@id);
	while (.@i < .@rows-1) {
		set .@i,.@i + 1;	
		mes "^DF0101"+.@id[.@i]+"^000000# ^FA5858"+@name$[.@i]+"^000000  "+@bounty[.@i]+"";
		}
		mes " ";
		mes "Input the Characters ID you want to set as a Target or read information about:";
		input .@ida;
		if (query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"") == 0) {
		next;
		mes nn$;
		mes "Sorry, but it seems I can't find "+.@ida+" ID.";
		close;
		end;
		}
		menu "- Read Info",-,"- Set as a Target",L_ST;
			query_sql ("SELECT name,bounty,id,des,reason,basexp,jobexp,itemid,itemat FROM bountys WHERE id="+.@ida+"",@name$,@bounty,.@id,@des$,@reason$,@bxp,@jxp,@iid,@iat);
			next;
			mes "^04B404Bounty ID^000000: "+.@id+"";
			mes "^04B404Name^000000: "+@name$+"";
			mes "^04B404Bounty^000000: "+@bounty+"";
			mes "^04B404Reason^000000: "+@reason$+"";
			mes "^04B404Description^000000: "+@des$+"";
			mes "^04B404BaseExp^000000: "+@bxp+"";
			mes "^04B404JobExp^000000: "+@jxp+"";
			mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
			mes "^04B404Itemamount^000000: "+@iat+"";
		close;
		end;


L_BI:
query_sql ("SELECT count(name) FROM bountys",.@rows);
	next;
	mes nn$;
	mes "Explantation: ^DF0101ID^000000# ^FA5858Name^000000 Bounty";
	next;
	set .@i,-1;
	query_sql ("SELECT name,bounty,id FROM bountys WHERE onoff=1 ORDER BY id ASC LIMIT "+.@rows+"",@name$,@bounty,.@id);
	while (.@i < .@rows-1) {
		set .@i,.@i + 1;	
		mes "^DF0101"+.@id[.@i]+"^000000# ^FA5858"+@name$[.@i]+"^000000  "+@bounty[.@i]+"";
		}
		mes " ";
		mes "Input the Characters ID you want to set as a Target or read information about:";
		input .@ida;
		if (query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"") == 0) {
		next;
		mes nn$;
		mes "Sorry, but I couldn't find "+.@ida+" ID.";
		close;
		end;
		}
		menu "- Read Info",-,"- Set as a Target",L_ST;
			query_sql ("SELECT name,bounty,id,des,reason,basexp,jobexp,itemid,itemat FROM bountys WHERE id="+.@ida+"",@name$,@bounty,.@id,@des$,@reason$,@bxp,@jxp,@iid,@iat);
			next;
			mes "^04B404Bounty ID^000000: "+.@id+"";
			mes "^04B404Name^000000: "+@name$+"";
			mes "^04B404Bounty^000000: "+@bounty+"";
			mes "^04B404Reason^000000: "+@reason$+"";
			mes "^04B404Description^000000: "+@des$+"";
			mes "^04B404BaseExp^000000: "+@bxp+"";
			mes "^04B404JobExp^000000: "+@jxp+"";
			mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
			mes "^04B404Itemamount^000000: "+@iat+"";
		close;
		end;
		
L_sb:
	next;
	mes nn$;
	mes "Would you like to search by..";
	menu "- Name",-,"- ID",L_stlid;
	next;
	mes "Please input their Name:";
	input @sname$;
	if (query_sql("SELECT id FROM bountys WHERE name='"+escape_sql(@sname$)+"'") == 0) {
	next;
	mes nn$;
	mes "Sorry, but I couldn't find "+@sname$+"!";
	close;
	end;
	}
	next;
	mes nn$;
	mes "I was able to find "+@sname$+". What would you like to do?";
		set @search,1;
		menu "- Read Info",-,"- Set as a Target",L_STS;
		query_sql ("SELECT name,bounty,id,des,reason,basexp,jobexp,itemid,itemat FROM bountys WHERE name='"+escape_sql(@sname$)+"'",@name$,@bounty,.@id,@des$,@reason$,@bxp,@jxp,@iid,@iat);
		next;
		mes "^04B404Bounty ID^000000: "+.@id+"";
		mes "^04B404Name^000000: "+@name$+"";
		mes "^04B404Bounty^000000: "+@bounty+"";
		mes "^04B404Reason^000000: "+@reason$+"";
		mes "^04B404Description^000000: "+@des$+"";
		mes "^04B404BaseExp^000000: "+@bxp+"";
		mes "^04B404JobExp^000000: "+@jxp+"";
		mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
		mes "^04B404Itemamount^000000: "+@iat+"";
		close;
		end;

L_STS:
		next;
		query_sql ("SELECT name FROM bountys WHERE name='"+escape_sql(@sname$)+"'",@name$);
		if (@name$ == strcharinfo(0)) {
		mes nn$;
		mes "Sorry, but you can't set yourself.";
		close;
		end;
		}
		query_sql ("SELECT name FROM bountys WHERE name='"+escape_sql(@sname$)+"'");
		query_sql ("SELECT target1,target2,target3 FROM bountyladder WHERE char_id="+getcharid(0)+"",@t1$,@t2$,@t3$);
		if (@t1$ == "") {
		query_sql ("UPDATE bountyladder SET target1='Empty'");
		}
		if (@t2$ == "") { 
		query_sql ("UPDATE bountyladder SET target2='Empty'");
		}
		if (@t3$ == "") { 
		query_sql ("UPDATE bountyladder SET target3='Empty'");
		}
		query_sql ("SELECT target1,target2,target3 FROM bountyladder WHERE char_id="+getcharid(0)+"",@t1$,@t2$,@t3$);
		menu ""+@t1$+"",-,""+@t2$+"",L_STS2,""+@t3$+"",L_STS3;
		if (@t1$ != "Empty") {
		mes nn$;
		mes "Please choose an empty target slot.";
		close;
		end;
		}
		if (@name$ == @t2$) {
		mes nn$;
		mes "Sorry, but you can only set one target.";
		close;
		end;
		}
		if (@name$ == @t3$) {
		mes nn$;
		mes "Sorry, but you can only set one target.";
		close;
		end;
		}
		query_sql ("SELECT name FROM bountys WHERE name='"+escape_sql(@sname$)+"'",@name$);
		query_sql ("UPDATE bountyladder SET target1='"+@name$+"' WHERE char_id="+getcharid(0)+"");
		query_sql ("SELECT target1 FROM bountyladder WHERE char_id="+getcharid(0)+"",@target1$);
		next;
		mes nn$;
		mes "Target 1: "+@target1$+"";
		close;
		end;

L_STS2:
		if (@t2$ != "Empty") {
		mes nn$;
		mes "Please choose an empty slot.";
		close;
		end;
		}
		query_sql ("SELECT name FROM bountys WHERE name='"+escape_sql(@sname$)+"'",@name$);
		query_sql ("UPDATE bountyladder SET target2='"+@name$+"' WHERE char_id="+getcharid(0)+"");
		query_sql ("SELECT target2 FROM bountyladder WHERE char_id="+getcharid(0)+"",@target2$);
		mes nn$;
		mes "Target 2: "+@target2$+"";
		close;
		end;
		
L_STS3:
		if (@t3$ != "Empty") {
		mes nn$;
		mes "Please choose an empty slot.";
		close;
		end;
		}
		query_sql ("SELECT name FROM bountys WHERE name='"+escape_sql(@sname$)+"'",@name$);
		query_sql ("UPDATE bountyladder SET target3='"+@name$+"' WHERE char_id="+getcharid(0)+"");
		query_sql ("SELECT target3 FROM bountyladder WHERE char_id="+getcharid(0)+"",@target3$);
		mes nn$;
		mes "Target 3: "+@target3$+"";
		close;
		end;
		
				
		
L_stlid:
		next;
		mes nn$;
		mes "Please input an ID:";
		input .@ida;
		if (query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"") == 0) {
			next;
			mes nn$;
			mes "Sorry, but I couldn't find "+.@ida+" ID.";
			close;
			end;
			}
				menu "- Read Info",-,"- Set as a Target",L_ST;
			query_sql ("SELECT name,bounty,id,des,reason,basexp,jobexp,itemid,itemat FROM bountys WHERE id="+.@ida+"",@name$,@bounty,.@id,@des$,@reason$,@bxp,@jxp,@iid,@iat);
			next;
			mes "^04B404Bounty ID^000000: "+.@id+"";
			mes "^04B404Name^000000: "+@name$+"";
			mes "^04B404Bounty^000000: "+@bounty+"";
			mes "^04B404Reason^000000: "+@reason$+"";
			mes "^04B404Description^000000: "+@des$+"";
			mes "^04B404BaseExp^000000: "+@bxp+"";
			mes "^04B404JobExp^000000: "+@jxp+"";
			mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
			mes "^04B404Itemamount^000000: "+@iat+"";
				close;
				end;
		
 
L_ST:
		next;
		query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"",@name$);
		if (@name$ == strcharinfo(0)) {
			mes nn$;
			mes "You don't can target yourself.";
			close;
			end;
			}
		query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"");
		query_sql ("SELECT target1,target2,target3 FROM bountyladder WHERE char_id="+getcharid(0)+"",@t1$,@t2$,@t3$);
		if (@t1$ == "") {
			query_sql ("UPDATE bountyladder SET target1='Empty'");
			}
		if (@t2$ == "") { 
			query_sql ("UPDATE bountyladder SET target2='Empty'");
			}
		if (@t3$ == "") { 
			query_sql ("UPDATE bountyladder SET target3='Empty'");
			}
		query_sql ("SELECT target1,target2,target3 FROM bountyladder WHERE char_id="+getcharid(0)+"",@t1$,@t2$,@t3$);
		menu ""+@t1$+"",-,""+@t2$+"",L_ST2,""+@t3$+"",L_ST3;
		if (@t1$ != "Empty") {
			mes nn$;
			mes "This target slot is in using,choose an empty target slot.";
			close;
			end;
			}
		if (@name$ == @t2$) {
			mes nn$;
			mes "You only once can set target 1 character.";
			close;
			end;
		}
		if (@name$ == @t3$) {
		mes nn$;
		mes "You only once can set target 1 character.";
		close;
		end;
		}
		query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"",@name$);
		query_sql ("UPDATE bountyladder SET target1='"+@name$+"' WHERE char_id="+getcharid(0)+"");
		query_sql ("SELECT target1 FROM bountyladder WHERE char_id="+getcharid(0)+"",@target1$);
		next;
		mes nn$;
		mes "Target 1: "+@target1$+"";
		close;
		end;

L_ST2:
		if (@t2$ != "Empty") {
		mes nn$;
		mes "This target slot is in using,choose an empty target slot.";
		close;
		end;
		}
		query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"",@name$);
		query_sql ("UPDATE bountyladder SET target2='"+@name$+"' WHERE char_id="+getcharid(0)+"");
		query_sql ("SELECT target2 FROM bountyladder WHERE char_id="+getcharid(0)+"",@target2$);
		mes nn$;
		mes "Target 2: "+@target2$+"";
		close;
		end;
		
L_ST3:
		if (@t3$ != "Empty") {
		mes nn$;
		mes "This target slot is in using,choose an empty target slot.";
		close;
		end;
		}
		query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"",@name$);
		query_sql ("UPDATE bountyladder SET target3='"+@name$+"' WHERE char_id="+getcharid(0)+"");
		query_sql ("SELECT target3 FROM bountyladder WHERE char_id="+getcharid(0)+"",@target3$);
		mes nn$;
		mes "Target 3: "+@target3$+"";
		close;
		end;
		
		
// Top of the list
L_tl:
	mes nn$;
	mes "Order by:";
	menu "Earned Zeny",-,"Name",TL_n,"Assasinated players",TL_k,"Search",L_stl;
	query_sql ("SELECT count(name) FROM bountyladder",.@rows);
	next;
	mes nn$;
	mes "Explantation:";
	mes	"^DF0101|Positison|^FF0000 |Name| ^FA5858|earned zeny|^000000 |assasinated .. player|";
	set .@i,-1;
	set .@o,0;
	query_sql ("SELECT name,earned,assasinated FROM bountyladder ORDER BY earned DESC LIMIT "+.@rows+"",@name$,@eazeny,@kills);
	while (.@i < .@rows-1) {
		set .@i,.@i+1;
		set .@o,.@o+1;	
		mes "^DF0101"+.@o+"^000000 ^FF0000"+@name$[.@i]+" ^FA5858"+@eazeny[.@i]+"^000000 "+@kills[.@i]+"";
		}
		close;
		end;
	
TL_k:	
	query_sql ("SELECT count(name) FROM bountyladder",.@rows);
	next;
	mes nn$;
	mes "Explantation:";
	mes	"^DF0101|Positison|^FF0000 |Name| ^FA5858|earned zeny| |assasinated .. player|^000000";
	set .@i,-1;
	set .@o,0;
	query_sql ("SELECT name,earned,assasinated FROM bountyladder ORDER BY assasinated DESC LIMIT "+.@rows+"",@name$,@eazeny,@kills);
	while (.@i < .@rows-1) {
		set .@i,.@i+1;
		set .@o,.@o+1;	
		mes "^DF0101"+.@o+"^000000 ^FF0000"+@name$[.@i]+" ^FA5858"+@eazeny[.@i]+" "+@kills[.@i]+"";
		}
		close;
		end;

TL_n:
	query_sql ("SELECT count(name) FROM bountyladder",@rows);
	next;
	mes nn$;
	mes "Explantation:";
	mes	"^DF0101|Positison|^FF0000 |Name| ^FA5858|earned zeny|^000000 |assasinated .. player|";
	set .@i,-1;
	set .@o,0;
	query_sql ("SELECT name,earned,assasinated FROM bountyladder ORDER BY name DESC LIMIT "+.@rows+"",@name$,@eazeny,@kills);
	while (.@i < .@rows-1) {
		set .@i,.@i+1;
		set .@o,.@o+1;	
		mes "^DF0101"+.@o+"^000000 ^FF0000"+@name$[.@i]+" ^FA5858"+@eazeny[.@i]+"^000000 "+@kills[.@i]+"";
		}
		close;
		end;
		
		
L_stl:
	next;
	mes nn$;
	mes "Input the searchable name:";
	input @sname$;
	if (query_sql("SELECT name FROM bountyladder WHERE name='"+escape_sql(@sname$)+"'") == 0) {
	next;
	mes nn$;
	mes "Sorry i'm not found "+@sname$+"";
	}
	next;
	mes nn$;
	query_sql ("SELECT name,earned,assasinated FROM bountyladder WHERE name='"+escape_sql(@sname$)+"'",@name$,@eazeny,@kills);
	mes "^FF0000"+@name$[0]+" ^FA5858"+@eazeny[0]+"^000000 "+@kills[0]+"";
	close;
	end;

// Staff Menu
L_GM:	
	next;
	mes nn$;
	mes "Hey there! What would you like to do?";
	menu "- Add bounty",GM_addbounty,"- Edit bounty",GM_edit,"- Delete bounty",GM_delbounty,"- Delete all bounties",GM_delallb;


GM_delbounty:
	query_sql ("SELECT count(name) FROM bountys",.@rows);
	next;
	mes nn$;
	mes "Explantation: ^DF0101ID^000000# ^FA5858Name^000000 Bounty";
	next;
	set .@i,-1;
	query_sql ("SELECT name,bounty,id FROM bountys WHERE onoff=1 ORDER BY id DESC LIMIT "+.@rows+"",@name$,@bounty,.@id);
	while (.@i < .@rows-1) {
		set .@i,.@i + 1;	
		mes "^DF0101"+.@id[.@i]+"^000000# ^FA5858"+@name$[.@i]+"^000000  "+@bounty[.@i]+"";
		}
		mes " ";
		mes "Please input the ID you wish to delete:";
		input .@ida;
		if (query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"") == 0) {
		next;
		mes nn$;
		mes "Sorry i'm not found "+.@ida+" Bounty ID.";
		close;
		end;
		}
		query_sql ("SELECT name,bounty,id,des,reason,basexp,jobexp,itemid,itemat FROM bountys WHERE id="+.@ida+"",@name$,@bounty,.@id,@des$,@reason$,@bxp,@jxp,@iid,@iat);
		next;
		mes "^04B404Bounty ID^000000: "+.@id+"";
		mes "^04B404Name^000000: "+@name$+"";
		mes "^04B404Bounty^000000: "+@bounty+"";
		mes "^04B404Reason^000000: "+@reason$+"";
		mes "^04B404Description^000000: "+@des$+"";
		mes "^04B404BaseExp^000000: "+@bxp+"";
		mes "^04B404JobExp^000000: "+@jxp+"";
		mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
		mes "^04B404Itemamount^000000: "+@iat+"";
		next;
		mes "Please choose a name:";
		input @verify$;
		if (@verify$ != @name$) {
		next;
		mes nn$;
		mes "Sorry, but that's a wrong name.";
		close;
		end;
		}
		if (@verify$ == @name$) {
		next;
		mes nn$;
		mes "Thank you.";
		query_sql ("DELETE FROM bountys WHERE id="+.@ida+"");
		mes "Name: "+@verify$+" has been deleted.";
		close;
		end;
		}
		

GM_delallb:
	next;
	mes nn$;
	mes "Are you sure you want to delete all bounties?";
	menu "- Yes",-,"- No",L_no;
	next;
	mes nn$;
	query_sql ("DELETE FROM bountys");
	mes "All bounties have been deleted.";
	close;
	end;


GM_edit:
	query_sql ("SELECT count(name) FROM bountys",.@rows);
	next;
	mes nn$;
	mes "Explantation: ^DF0101ID^000000# ^FA5858Name^000000 Bounty";
	next;
	set .@i,-1;
	query_sql ("SELECT name,bounty,id FROM bountys WHERE onoff=1 ORDER BY id DESC LIMIT "+.@rows+"",@name$,@bounty,.@id);
	while (.@i < .@rows-1) {
		set .@i,.@i + 1;	
		mes "^DF0101"+.@id[.@i]+"^000000# ^FA5858"+@name$[.@i]+"^000000  "+@bounty[.@i]+"";
		}
		mes " ";
		mes "Please input the ID of the Bounty you wish to edit:";
		input .@ida;
		if (query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"") == 0) {
		next;
		mes nn$;
		mes "Sorry, but I couldn't find "+.@ida+" ID.";
		close;
		end;
		}
		query_sql ("SELECT name,bounty,id,des,reason,basexp,jobexp,itemid,itemat FROM bountys WHERE id="+.@ida+"",@name$,@bounty,.@id,@des$,@reason$,@bxp,@jxp,@iid,@iat);
		next;
		mes "^04B404Bounty ID^000000: "+.@id+"";
		mes "^04B404Name^000000: "+@name$+"";
		mes "^04B404Bounty^000000: "+@bounty+"";
		mes "^04B404Reason^000000: "+@reason$+"";
		mes "^04B404Description^000000: "+@des$+"";
		mes "^04B404BaseExp^000000: "+@bxp+"";
		mes "^04B404JobExp^000000: "+@jxp+"";
		mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
		mes "^04B404Itemamount^000000: "+@iat+"";
		mes " ";
		mes "What would you like to change?";
		menu "- Bounty",GM_editbounty,"- Reason",GM_editreason,"- Description",GM_editdes,"- BaseExp",GM_editbexp,"- JobExp",GM_editjexp,"- Item ID",GM_edititemid,"- Item Amount",GM_edititemat,"- Change Settings Together",-;
		next;
		mes "Now input the bounty (How much Zeny):";
		mes "Input '0' if you don't want Zeny as a reward.";
		input @r;	
		next;
		mes "Now input the reason:";		
		input @rea$;
		mes "Now input the description:";	
		input @d$;
		next;
		mes "Now input the BaseExp:";
		mes "Note: Please input ' 0 ' if you don't want to give BaseEXP as a reward.";
		input @bxp;
		next;
		mes "Now input the JobExp:";
		mes "Note: Please input ' 0 ' if you don't want to give JobEXP as a reward.";
		input @jxp;
		next;
		mes "Now input the itemid:";
		mes "Note: Please input less than ' 541 ' if you don't want to give an Item as a reward.";
		input @iid;
		next;
		if (@iid >= 1) {
		mes "How much should I give out of "+@iid+"?";
		mes "If you input ' 0 ', I'll automatically give out 1.";
		input @iat;
		if (@iat == 0) {set @iat,1;
		next;
		}
		}
		mes "^04B404Bounty ID^000000: "+.@id+"";
		mes "^04B404Name^000000: "+@name$+"";
		mes "^04B404Bounty^000000: "+@r+"";
		mes "^04B404Reason^000000: "+@rea$+"";
		mes "^04B404Description^000000: "+@d$+"";
		mes "^04B404BaseExp^000000: "+@bxp$+"";
		mes "^04B404JobExp^000000: "+@jxp+"";
		mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
		mes "^04B404DItemamount^000000: "+@iat+"";
		mes " ";
		mes "Is everything fine?";
		menu "- Yes",-,"- No",L_no;
		query_sql ("UPDATE bountys SET des='"+@d$+"',reason='"+@rea$+"',bounty="+@r+",basexp="+@bxp+",jobexp="+@jxp+",itemid="+@iid+",itemat="+@iat+" WHERE id="+.@ida+"");
		close;
		end;

GM_editbounty:
		next; 
		mes nn$; 
		mes "Now input the bounty (How much Zeny):";
		mes "Please input '0' if you dont to set Zeny as a reward.";
		input @r;
		mes "^04B404Bounty^000000: "+@r+""; 
		mes nn$;
		mes "Is this okay?";
		menu "Yes",-,"No",L_no;
		query_sql ("UPDATE bountys SET bounty="+@r+" WHERE id="+.@ida+"");
		close;
		end;
		
GM_editreason:
		next;	
		mes nn$;		
		mes "Please input a reason:";	
		input @rea$;
		mes "^04B404Reason^000000: "+@rea$+"";	
		mes nn$;
		mes "Is this okay?";
		menu "Yes",-,"No",L_no;		
		query_sql ("UPDATE bountys SET reason="+@rea$+" WHERE id="+.@ida+""); 
		close;
		end; 
 
GM_editdes:
		next; 
		mes nn$;		
		mes "Please enter a description:"; 
		input @des$;
		mes "^04B404Description^000000: "+@des$+"";
		mes nn$;
		mes "Is this okay?";
		menu "Yes",-,"No",L_no;		
		query_sql ("UPDATE bountys SET des="+@des$+" WHERE id="+.@ida+""); 
		close;
		end; 
 
GM_editbexp:
		next;
		mes nn$;		
		mes "Please input your desired BaseEXP:";	
		input @bexp;
		mes "^04B404BaseExp^000000: "+@bexp+"";	
		mes nn$;
		mes "Is this okay?";
		menu "Yes",-,"No",L_no;		
		query_sql ("UPDATE bountys SET basexp="+@bexp+" WHERE id="+.@ida+"");			
		close;
		end;		
		
GM_editjexp:
		next;
		mes nn$;		
		mes "Please input your desired JobEXP:";
		input @jexp;
		mes "^04B404JobExp^000000: "+@jexp+"";
		mes nn$;
		mes "Is this okay?";
		menu "Yes",-,"No",L_no;
		query_sql ("UPDATE bountys SET jobxp="+@jexp+" WHERE id="+.@ida+""); 
		close;
		end;		
 
GM_edititemid:
		next; 
		mes nn$; 
		mes "Please input your desired Item:";
		input @iid;
		mes "^04B404Itemname(ID)^000000: "+@iid+""; 
		mes nn$;
		mes "Is this okay?";
		menu "Yes",-,"No",L_no;		
		query_sql ("UPDATE bountys SET itemid="+@iid+" WHERE id="+.@ida+""); 
		close;
		end;		
 
GM_edititemat:
		next; 
		mes nn$;
		mes "How much of the item would you like to give?"; 
		input @itemat;
		mes "^04B404Iteamamount^000000: "+@itemat+""; 
		mes nn$;
		mes "Is this okay?";
		menu "Yes",-,"No",L_no;		
		query_sql ("UPDATE bountys SET itemat="+@itemat+" WHERE id="+.@ida+"");
		close;
		end;
 
GM_addbounty:
	next;
	mes nn$;
	mes "^FF0000WARNING^000000: Please do not add quotations in your around the characters name!";
	next;
	mes "Insert his/her name:";
	input @pname$;
	if (query_sql ("SELECT name FROM bountys WHERE name='"+escape_sql(@pname$)+"'") == 0) {
	if (query_sql ("SELECT char_id FROM `char` WHERE name='"+escape_sql(@pname$)+"'") == 0) {
	next;
	mes nn$;
	mes "Sorry, I couldn't find ^04B404"+@pname$+"^000000.";
	close;
	end;
	}
	next;
	mes "Now input the bounty (How much Zeny):";
	mes "Input 0 if you don't want zeny as a reward.";
	input @r;	
	next;
	mes "Now input the reason:";		
	input @rea$;
	mes "Now input the description:";	
	input @d$;
	next;
	mes "Now input the BaseExp.";
	mes "Input 0 if you don't want BaseExp reward.";
	input @bxp;
	next;
	mes "Now input the JobExp.";
	mes "Input 0 if you don't want JobExp reward.";
	input @jxp;
	next;
	mes "Now input the itemid.";
	mes "Input lesser than 501 if you don't want Item Reward reward.";
	input @iid;
	next;
	if (@iid >= 501) {
	mes "Now input the reward amount of "+@iid+" itemid.";
	mes "If you input 0 it's automatically setted to 1.";
	input @iat;
	if (@iat == 0) {set @iat,1;
	}
	next;
	}
	query_sql ("SELECT MAX(id) FROM bountys",.@ik);
		set .@ikk,.@ik+1;
		mes "^04B404Bounty ID^000000: "+.@ikk+"";
		mes "^04B404Name^000000: "+@pname$+"";
		mes "^04B404Bounty^000000: "+@r+"";
		mes "^04B404Reason^000000: "+@rea$+"";
		mes "^04B404Description^000000: "+@d$+"";
		mes "^04B404BaseExp^000000: "+@bxp+"";
		mes "^04B404JobExp^000000: "+@jxp+"";
		mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
		mes "^04B404Itemamount^000000: "+@iat+"";
		mes " ";
		mes nn$;
		mes "Is this fine?";
		menu "Yes",-,"No",GM_addbountyno;
		query_sql ("SELECT char_id FROM `char` WHERE name='"+escape_sql(@pname$)+"'",@cid);
		query_sql ("INSERT bountys (char_id,name,bounty,onoff,des,reason,id,basexp,jobxp,itemid,itemat) VALUES ("+@cid+",'"+escape_sql(@pname$)+"',"+@r+",1,'"+escape_sql(@d$)+"','"+escape_sql(@rea$)+"',"+.@ikk+","+@bxp+","+@jxp+","+@iid+","+@iat+")");
		close;
		end;
		}
		
		 next;
		mes nn$;
		mes "Sorry there is a bounty on "+@pname$+"'s head.";
		close;
		end;
 
GM_maxzeny:
	mes nn$;
	mes "What is your current Maximum of Zeny in the server?";
	input .@new;
	if (.@new == 0) {
	next;
	mes nn$;
	mes "You need to input a number higher than 0!";
	next;
	goto GM_maxzeny;
	}
	set $maxzeny,.@new;
	goto L_GM;		
		

GM_addbountyno:
	next;
	mes nn$;
	mes "Then try again.";
	goto GM_addbounty;
	end;
L_no:
	close;
	end;	

// Labels
OnPCKillEvent:
	set @name2$,rid2name(killedrid);
	query_sql ("SELECT bounty,name,basexp,jobxp,itemid,itemat FROM bountys WHERE name='"+escape_sql(@name2$)+"'",@bountyr,@name$,@bexp,@jexp,@iid,@iamount);
	query_sql ("SELECT target1,target2,target3 FROM bountyladder WHERE char_id="+getcharid(0)+"",@t1$,@t2$,@t3$);
 
	if (@t1$ == @name2$)	{
	if (@bexp >= 1) {dispbottom "You have earned "+@bexp+" BaseExp.";set JobExp,JobExp+@jexp;}
	if (@jexp >= 1) {dispbottom "You have earned "+@jexp+" JobExp.";set BaseExp,BaseExp+@bexp;}
	if (@iid >= 501) {getitem @iid,@iamount;dispbottom "You have got "+@iamount+" of "+getitemname(@iid)+"."; }
	if (@bountyr >= 1) {dispbottom "You have killed "+@name$+" and you have got "+@bountyr+" Zeny.";set Zeny,Zeny+@bountyr;}
	query_sql ("UPDATE bountyladder SET target1='Empty'");
	query_sql ("DELETE FROM bountys WHERE name='"+escape_sql(@name2$)+"'");
	query_sql ("UPDATE bountyladder SET earned=earned+"+@bountyr+" WHERE char_id="+getcharid(0)+"");
	query_sql ("UPDATE bountyladder SET assasinated=assasinated+1 WHERE char_id="+getcharid(0)+"");	
	announce "[Bounty Hunter]:"+@name$+" killed by "+strcharinfo(0)+".",bc_all;
	end;
	}
 
	else if (@t2$ == @name2$) {

	if (@bexp >= 1) {dispbottom "You have earned "+@bexp+" BaseExp.";set JobExp,JobExp+@jexp;}
	if (@jexp >= 1) {dispbottom "You have earned "+@jexp+" JobExp.";set BaseExp,BaseExp+@bexp;}
	if (@iid >= 501) {getitem @iid,@iamount;dispbottom "You have got "+@iamount+" of "+getitemname(@iid)+"."; }
	if (@bountyr >= 1) {dispbottom "You have killed "+@name$+" and you have got "+@bountyr+" Zeny.";set Zeny,Zeny+@bountyr;}
	query_sql ("DELETE FROM bountys WHERE name='"+escape_sql(@name2$)+"'");
	query_sql ("UPDATE bountyladder SET earned=earned+"+@bountyr+" WHERE char_id="+getcharid(0)+"");
	query_sql ("UPDATE bountyladder SET assasinated=assasinated+1 WHERE char_id="+getcharid(0)+"");
	query_sql ("UPDATE bountyladder SET target2='Empty'");
	announce "[Bounty Hunter]:"+@name$+" killed by "+strcharinfo(0)+".",bc_all;
	}
 
	else if (@t3$ == @name2$) {
	if (@bexp >= 1) {dispbottom "You have earned "+@bexp+" BaseExp.";set JobExp,JobExp+@jexp;}
	if (@jexp >= 1) {dispbottom "You have earned "+@jexp+" JobExp.";set BaseExp,BaseExp+@bexp;}
	if (@iid >= 501) {getitem @iid,@iamount;dispbottom "You have got "+@iamount+" of "+getitemname(@iid)+"."; }
	if (@bountyr >= 1) {dispbottom "You have killed "+@name$+" and you have got "+@bountyr+" Zeny.";set Zeny,Zeny+@bountyr;}
	dispbottom "You have killed "+@name$+" and you have got "+@bountyr+" Zeny.";
	query_sql ("DELETE FROM bountys WHERE name='"+escape_sql(@name2$)+"'");
	query_sql ("UPDATE bountyladder SET earned=earned+"+@bountyr+" WHERE char_id="+getcharid(0)+"");
	query_sql ("UPDATE bountyladder SET assasinated=assasinated+1 WHERE char_id="+getcharid(0)+"");
	query_sql ("UPDATE bountyladder SET target3='Empty'");
	announce "[Bounty Hunter]:"+@name$+" killed by "+strcharinfo(0)+".",bc_all;
	}
 
	else if (@t1 != @enemy$ & @t2 != @enemy$ & @t3 != @enemy$) {
	end;
	}

// End Bracket
	}

 

 

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i have load, but nothing happen ??

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Test now.

//===== rAthena Script =======================================
//= Bounty Hunter
//===== By: ==================================================
//= Forgot who now.. =/ | Being revised by Mysterious
//===== Current Version: =====================================
//= 1.9
//===== Compatible With: =====================================
//= rAthena SVN 
//===== Description: =========================================
//= Place a bounty on a Player while using a SQL Table
//===== Other Information: ===================================
// There's a Ladder included
//===== TODO: ================================================
// - Revise whole script
//===== Additional Comments: =================================
//= v1.0 - First release
//= v1.1 - Removed unneccessary Spacing [Mysterious]
//= v1.2 - Fixed Sentence structures [Mysterious]
//= v1.3 - Fixed massive typos [Mysterious]
//= v1.4 - Reorganized parts [Mysterious]
//= v1.5 - Edited Credits [Mysterious]
//= v1.6 - Organized SQL DB Creation [Mysterious]
//= v1.7 - Fixed more issues [Mysterious]
//= v1.8 - Fixed more spacing [Mysterious]
//= v1.9 - Fixed Sentence structures [Mysterious]
//============================================================
// =========== Create SQL Tables ========
/*
CREATE TABLE IF NOT EXISTS `bountyladder` (`char_id` int(10) unsigned NOT NULL default '0',`name` varchar(255) NOT NULL,`earned` int(10) unsigned NOT NULL default '0',`assasinated` int(10) unsigned NOT NULL default '0',`target1` varchar(255) NOT NULL,`target2` varchar(255) NOT NULL,`target3` varchar(255) NOT NULL,PRIMARY KEY  (`char_id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1;
 
CREATE TABLE IF NOT EXISTS `bountys` (`char_id` bigint(20) unsigned NOT NULL,`name` varchar(255) NOT NULL,`bounty` bigint(20) unsigned NOT NULL,`onoff` tinyint(4) unsigned NOT NULL default '0',`des` varchar(255) NOT NULL,`reason` varchar(255) default NULL,`id` bigint(20) unsigned default '0',`basexp` bigint(20) unsigned NOT NULL,`jobxp` bigint(20) unsigned NOT NULL,`itemid` bigint(20) unsigned NOT NULL,`itemat` bigint(20) unsigned NOT NULL,PRIMARY KEY  (`char_id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1; 
*/
// ======================================
prontera,144,144,4    script    Bounty Hunter    65,{
 
// =========== Settings ==========
    set nn$,"[ Bounty Hunter ]"; //Name of NPC
    set $mingm,40; //Minimum GM level to access NPC and change settings Note: You can set 'getgmlevel' to 'getgroupid' as well.
// ===============================
 
    // Do not remove this. This is used to prevent SQL Error.
    query_sql ("INSERT bountyladder (char_id,name,earned,assasinated,target1,target2,target3) VALUES ("+getcharid(0)+",'"+strcharinfo(0)+"',0,0,'Empty','Empty','Empty') ON DUPLICATE KEY UPDATE char_id="+getcharid(0)+"");
    
// Start of Main Script
    mes nn$;
    mes "Hello there "+strcharinfo(0)+"! What would you like to do?";
    if (getgmlevel() >= $mingm) {
    menu "- Set a Bounty",L_B,"- View Ladder",L_tl,"- Staff Menu",L_GM;
    }
    menu "- Set a Bounty",L_B,"- View Ladder",L_tl;
    close;
    end;
    
 
//Players will set a Bounty or view whose a Bounty
L_B:
next;
    mes nn$;
    mes "Order by:";
    menu "Zeny",-,"Name",L_BN,"ID",L_BI,"Search",L_Sb;
    query_sql ("SELECT count(name) FROM bountys",.@rows);
    next;
    mes nn$;
    mes "Explantation: ^DF0101ID^000000# ^FA5858Name^000000 Bounty";
    next;
    set .@i,-1;
    query_sql ("SELECT name,bounty,id FROM bountys WHERE onoff=1 ORDER BY bounty DESC LIMIT "+.@rows+"",@name$,@bounty,.@id);
    while (.@i < .@rows-1) {
        set .@i,.@i + 1;    
        mes "^DF0101"+.@id[.@i]+"^000000# ^FA5858"+@name$[.@i]+"^000000  "+@bounty[.@i]+"";
        }
        mes " ";
        mes "Input the Characters ID you want to set as a Target or read information about:";
        input .@ida;
        if (query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"") == 0) {
        next;
        mes nn$;
        mes "Sorry, it seems I couldn't find "+.@ida+" ID.";
        close;
        end;
        }
        menu "- Read Info",-,"- Set as a Target",L_ST;
            query_sql ("SELECT name,bounty,id,des,reason,basexp,jobexp,itemid,itemat FROM bountys WHERE id="+.@ida+"",@name$,@bounty,.@id,@des$,@reason$,@bxp,@jxp,@iid,@iat);
            next;
            mes "^04B404Bounty ID^000000: "+.@id+"";
            mes "^04B404Name^000000: "+@name$+"";
            mes "^04B404Bounty^000000: "+@bounty+"";
            mes "^04B404Reason^000000: "+@reason$+"";
            mes "^04B404Description^000000: "+@des$+"";
            mes "^04B404BaseExp^000000: "+@bxp+"";
            mes "^04B404JobExp^000000: "+@jxp+"";
            mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
            mes "^04B404Itemamount^000000: "+@iat+"";
        close;
        end;
        
        
L_BN:
query_sql ("SELECT count(name) FROM bountys",.@rows);
    next;
    mes nn$;
    mes "Explantation: ^DF0101ID^000000# ^FA5858Name^000000 Bounty";
    next;
    set .@i,-1;
    query_sql ("SELECT name,bounty,id FROM bountys WHERE onoff=1 ORDER BY name ASC LIMIT "+.@rows+"",@name$,@bounty,.@id);
    while (.@i < .@rows-1) {
        set .@i,.@i + 1;    
        mes "^DF0101"+.@id[.@i]+"^000000# ^FA5858"+@name$[.@i]+"^000000  "+@bounty[.@i]+"";
        }
        mes " ";
        mes "Input the Characters ID you want to set as a Target or read information about:";
        input .@ida;
        if (query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"") == 0) {
        next;
        mes nn$;
        mes "Sorry, but it seems I can't find "+.@ida+" ID.";
        close;
        end;
        }
        menu "- Read Info",-,"- Set as a Target",L_ST;
            query_sql ("SELECT name,bounty,id,des,reason,basexp,jobexp,itemid,itemat FROM bountys WHERE id="+.@ida+"",@name$,@bounty,.@id,@des$,@reason$,@bxp,@jxp,@iid,@iat);
            next;
            mes "^04B404Bounty ID^000000: "+.@id+"";
            mes "^04B404Name^000000: "+@name$+"";
            mes "^04B404Bounty^000000: "+@bounty+"";
            mes "^04B404Reason^000000: "+@reason$+"";
            mes "^04B404Description^000000: "+@des$+"";
            mes "^04B404BaseExp^000000: "+@bxp+"";
            mes "^04B404JobExp^000000: "+@jxp+"";
            mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
            mes "^04B404Itemamount^000000: "+@iat+"";
        close;
        end;
 
 
L_BI:
query_sql ("SELECT count(name) FROM bountys",.@rows);
    next;
    mes nn$;
    mes "Explantation: ^DF0101ID^000000# ^FA5858Name^000000 Bounty";
    next;
    set .@i,-1;
    query_sql ("SELECT name,bounty,id FROM bountys WHERE onoff=1 ORDER BY id ASC LIMIT "+.@rows+"",@name$,@bounty,.@id);
    while (.@i < .@rows-1) {
        set .@i,.@i + 1;    
        mes "^DF0101"+.@id[.@i]+"^000000# ^FA5858"+@name$[.@i]+"^000000  "+@bounty[.@i]+"";
        }
        mes " ";
        mes "Input the Characters ID you want to set as a Target or read information about:";
        input .@ida;
        if (query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"") == 0) {
        next;
        mes nn$;
        mes "Sorry, but I couldn't find "+.@ida+" ID.";
        close;
        end;
        }
        menu "- Read Info",-,"- Set as a Target",L_ST;
            query_sql ("SELECT name,bounty,id,des,reason,basexp,jobexp,itemid,itemat FROM bountys WHERE id="+.@ida+"",@name$,@bounty,.@id,@des$,@reason$,@bxp,@jxp,@iid,@iat);
            next;
            mes "^04B404Bounty ID^000000: "+.@id+"";
            mes "^04B404Name^000000: "+@name$+"";
            mes "^04B404Bounty^000000: "+@bounty+"";
            mes "^04B404Reason^000000: "+@reason$+"";
            mes "^04B404Description^000000: "+@des$+"";
            mes "^04B404BaseExp^000000: "+@bxp+"";
            mes "^04B404JobExp^000000: "+@jxp+"";
            mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
            mes "^04B404Itemamount^000000: "+@iat+"";
        close;
        end;
        
L_sb:
    next;
    mes nn$;
    mes "Would you like to search by..";
    menu "- Name",-,"- ID",L_stlid;
    next;
    mes "Please input their Name:";
    input @sname$;
    if (query_sql("SELECT id FROM bountys WHERE name='"+escape_sql(@sname$)+"'") == 0) {
    next;
    mes nn$;
    mes "Sorry, but I couldn't find "+@sname$+"!";
    close;
    end;
    }
    next;
    mes nn$;
    mes "I was able to find "+@sname$+". What would you like to do?";
        set @search,1;
        menu "- Read Info",-,"- Set as a Target",L_STS;
        query_sql ("SELECT name,bounty,id,des,reason,basexp,jobexp,itemid,itemat FROM bountys WHERE name='"+escape_sql(@sname$)+"'",@name$,@bounty,.@id,@des$,@reason$,@bxp,@jxp,@iid,@iat);
        next;
        mes "^04B404Bounty ID^000000: "+.@id+"";
        mes "^04B404Name^000000: "+@name$+"";
        mes "^04B404Bounty^000000: "+@bounty+"";
        mes "^04B404Reason^000000: "+@reason$+"";
        mes "^04B404Description^000000: "+@des$+"";
        mes "^04B404BaseExp^000000: "+@bxp+"";
        mes "^04B404JobExp^000000: "+@jxp+"";
        mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
        mes "^04B404Itemamount^000000: "+@iat+"";
        close;
        end;
 
L_STS:
        next;
        query_sql ("SELECT name FROM bountys WHERE name='"+escape_sql(@sname$)+"'",@name$);
        if (@name$ == strcharinfo(0)) {
        mes nn$;
        mes "Sorry, but you can't set yourself.";
        close;
        end;
        }
        query_sql ("SELECT name FROM bountys WHERE name='"+escape_sql(@sname$)+"'");
        query_sql ("SELECT target1,target2,target3 FROM bountyladder WHERE char_id="+getcharid(0)+"",@t1$,@t2$,@t3$);
        if (@t1$ == "") {
        query_sql ("UPDATE bountyladder SET target1='Empty'");
        }
        if (@t2$ == "") { 
        query_sql ("UPDATE bountyladder SET target2='Empty'");
        }
        if (@t3$ == "") { 
        query_sql ("UPDATE bountyladder SET target3='Empty'");
        }
        query_sql ("SELECT target1,target2,target3 FROM bountyladder WHERE char_id="+getcharid(0)+"",@t1$,@t2$,@t3$);
        menu ""+@t1$+"",-,""+@t2$+"",L_STS2,""+@t3$+"",L_STS3;
        if (@t1$ != "Empty") {
        mes nn$;
        mes "Please choose an empty target slot.";
        close;
        end;
        }
        if (@name$ == @t2$) {
        mes nn$;
        mes "Sorry, but you can only set one target.";
        close;
        end;
        }
        if (@name$ == @t3$) {
        mes nn$;
        mes "Sorry, but you can only set one target.";
        close;
        end;
        }
        query_sql ("SELECT name FROM bountys WHERE name='"+escape_sql(@sname$)+"'",@name$);
        query_sql ("UPDATE bountyladder SET target1='"+@name$+"' WHERE char_id="+getcharid(0)+"");
        query_sql ("SELECT target1 FROM bountyladder WHERE char_id="+getcharid(0)+"",@target1$);
        next;
        mes nn$;
        mes "Target 1: "+@target1$+"";
        close;
        end;
 
L_STS2:
        if (@t2$ != "Empty") {
        mes nn$;
        mes "Please choose an empty slot.";
        close;
        end;
        }
        query_sql ("SELECT name FROM bountys WHERE name='"+escape_sql(@sname$)+"'",@name$);
        query_sql ("UPDATE bountyladder SET target2='"+@name$+"' WHERE char_id="+getcharid(0)+"");
        query_sql ("SELECT target2 FROM bountyladder WHERE char_id="+getcharid(0)+"",@target2$);
        mes nn$;
        mes "Target 2: "+@target2$+"";
        close;
        end;
        
L_STS3:
        if (@t3$ != "Empty") {
        mes nn$;
        mes "Please choose an empty slot.";
        close;
        end;
        }
        query_sql ("SELECT name FROM bountys WHERE name='"+escape_sql(@sname$)+"'",@name$);
        query_sql ("UPDATE bountyladder SET target3='"+@name$+"' WHERE char_id="+getcharid(0)+"");
        query_sql ("SELECT target3 FROM bountyladder WHERE char_id="+getcharid(0)+"",@target3$);
        mes nn$;
        mes "Target 3: "+@target3$+"";
        close;
        end;
        
                
        
L_stlid:
        next;
        mes nn$;
        mes "Please input an ID:";
        input .@ida;
        if (query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"") == 0) {
            next;
            mes nn$;
            mes "Sorry, but I couldn't find "+.@ida+" ID.";
            close;
            end;
            }
                menu "- Read Info",-,"- Set as a Target",L_ST;
            query_sql ("SELECT name,bounty,id,des,reason,basexp,jobexp,itemid,itemat FROM bountys WHERE id="+.@ida+"",@name$,@bounty,.@id,@des$,@reason$,@bxp,@jxp,@iid,@iat);
            next;
            mes "^04B404Bounty ID^000000: "+.@id+"";
            mes "^04B404Name^000000: "+@name$+"";
            mes "^04B404Bounty^000000: "+@bounty+"";
            mes "^04B404Reason^000000: "+@reason$+"";
            mes "^04B404Description^000000: "+@des$+"";
            mes "^04B404BaseExp^000000: "+@bxp+"";
            mes "^04B404JobExp^000000: "+@jxp+"";
            mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
            mes "^04B404Itemamount^000000: "+@iat+"";
                close;
                end;
        
 
L_ST:
        next;
        query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"",@name$);
        if (@name$ == strcharinfo(0)) {
            mes nn$;
            mes "You don't can target yourself.";
            close;
            end;
            }
        query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"");
        query_sql ("SELECT target1,target2,target3 FROM bountyladder WHERE char_id="+getcharid(0)+"",@t1$,@t2$,@t3$);
        if (@t1$ == "") {
            query_sql ("UPDATE bountyladder SET target1='Empty'");
            }
        if (@t2$ == "") { 
            query_sql ("UPDATE bountyladder SET target2='Empty'");
            }
        if (@t3$ == "") { 
            query_sql ("UPDATE bountyladder SET target3='Empty'");
            }
        query_sql ("SELECT target1,target2,target3 FROM bountyladder WHERE char_id="+getcharid(0)+"",@t1$,@t2$,@t3$);
        menu ""+@t1$+"",-,""+@t2$+"",L_ST2,""+@t3$+"",L_ST3;
        if (@t1$ != "Empty") {
            mes nn$;
            mes "This target slot is in using,choose an empty target slot.";
            close;
            end;
            }
        if (@name$ == @t2$) {
            mes nn$;
            mes "You only once can set target 1 character.";
            close;
            end;
        }
        if (@name$ == @t3$) {
        mes nn$;
        mes "You only once can set target 1 character.";
        close;
        end;
        }
        query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"",@name$);
        query_sql ("UPDATE bountyladder SET target1='"+@name$+"' WHERE char_id="+getcharid(0)+"");
        query_sql ("SELECT target1 FROM bountyladder WHERE char_id="+getcharid(0)+"",@target1$);
        next;
        mes nn$;
        mes "Target 1: "+@target1$+"";
        close;
        end;
 
L_ST2:
        if (@t2$ != "Empty") {
        mes nn$;
        mes "This target slot is in using,choose an empty target slot.";
        close;
        end;
        }
        query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"",@name$);
        query_sql ("UPDATE bountyladder SET target2='"+@name$+"' WHERE char_id="+getcharid(0)+"");
        query_sql ("SELECT target2 FROM bountyladder WHERE char_id="+getcharid(0)+"",@target2$);
        mes nn$;
        mes "Target 2: "+@target2$+"";
        close;
        end;
        
L_ST3:
        if (@t3$ != "Empty") {
        mes nn$;
        mes "This target slot is in using,choose an empty target slot.";
        close;
        end;
        }
        query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"",@name$);
        query_sql ("UPDATE bountyladder SET target3='"+@name$+"' WHERE char_id="+getcharid(0)+"");
        query_sql ("SELECT target3 FROM bountyladder WHERE char_id="+getcharid(0)+"",@target3$);
        mes nn$;
        mes "Target 3: "+@target3$+"";
        close;
        end;
        
        
// Top of the list
L_tl:
    mes nn$;
    mes "Order by:";
    menu "Earned Zeny",-,"Name",TL_n,"Assasinated players",TL_k,"Search",L_stl;
    query_sql ("SELECT count(name) FROM bountyladder",.@rows);
    next;
    mes nn$;
    mes "Explantation:";
    mes    "^DF0101|Positison|^FF0000 |Name| ^FA5858|earned zeny|^000000 |assasinated .. player|";
    set .@i,-1;
    set .@o,0;
    query_sql ("SELECT name,earned,assasinated FROM bountyladder ORDER BY earned DESC LIMIT "+.@rows+"",@name$,@eazeny,@kills);
    while (.@i < .@rows-1) {
        set .@i,.@i+1;
        set .@o,.@o+1;    
        mes "^DF0101"+.@o+"^000000 ^FF0000"+@name$[.@i]+" ^FA5858"+@eazeny[.@i]+"^000000 "+@kills[.@i]+"";
        }
        close;
        end;
    
TL_k:    
    query_sql ("SELECT count(name) FROM bountyladder",.@rows);
    next;
    mes nn$;
    mes "Explantation:";
    mes    "^DF0101|Positison|^FF0000 |Name| ^FA5858|earned zeny| |assasinated .. player|^000000";
    set .@i,-1;
    set .@o,0;
    query_sql ("SELECT name,earned,assasinated FROM bountyladder ORDER BY assasinated DESC LIMIT "+.@rows+"",@name$,@eazeny,@kills);
    while (.@i < .@rows-1) {
        set .@i,.@i+1;
        set .@o,.@o+1;    
        mes "^DF0101"+.@o+"^000000 ^FF0000"+@name$[.@i]+" ^FA5858"+@eazeny[.@i]+" "+@kills[.@i]+"";
        }
        close;
        end;
 
TL_n:
    query_sql ("SELECT count(name) FROM bountyladder",@rows);
    next;
    mes nn$;
    mes "Explantation:";
    mes    "^DF0101|Positison|^FF0000 |Name| ^FA5858|earned zeny|^000000 |assasinated .. player|";
    set .@i,-1;
    set .@o,0;
    query_sql ("SELECT name,earned,assasinated FROM bountyladder ORDER BY name DESC LIMIT "+.@rows+"",@name$,@eazeny,@kills);
    while (.@i < .@rows-1) {
        set .@i,.@i+1;
        set .@o,.@o+1;    
        mes "^DF0101"+.@o+"^000000 ^FF0000"+@name$[.@i]+" ^FA5858"+@eazeny[.@i]+"^000000 "+@kills[.@i]+"";
        }
        close;
        end;
        
        
L_stl:
    next;
    mes nn$;
    mes "Input the searchable name:";
    input @sname$;
    if (query_sql("SELECT name FROM bountyladder WHERE name='"+escape_sql(@sname$)+"'") == 0) {
    next;
    mes nn$;
    mes "Sorry i'm not found "+@sname$+"";
    }
    next;
    mes nn$;
    query_sql ("SELECT name,earned,assasinated FROM bountyladder WHERE name='"+escape_sql(@sname$)+"'",@name$,@eazeny,@kills);
    mes "^FF0000"+@name$[0]+" ^FA5858"+@eazeny[0]+"^000000 "+@kills[0]+"";
    close;
    end;
 
// Staff Menu
L_GM:    
    next;
    mes nn$;
    mes "Hey there! What would you like to do?";
    menu "- Add bounty",GM_addbounty,"- Edit bounty",GM_edit,"- Delete bounty",GM_delbounty,"- Delete all bounties",GM_delallb;
 
 
GM_delbounty:
    query_sql ("SELECT count(name) FROM bountys",.@rows);
    next;
    mes nn$;
    mes "Explantation: ^DF0101ID^000000# ^FA5858Name^000000 Bounty";
    next;
    set .@i,-1;
    query_sql ("SELECT name,bounty,id FROM bountys WHERE onoff=1 ORDER BY id DESC LIMIT "+.@rows+"",@name$,@bounty,.@id);
    while (.@i < .@rows-1) {
        set .@i,.@i + 1;    
        mes "^DF0101"+.@id[.@i]+"^000000# ^FA5858"+@name$[.@i]+"^000000  "+@bounty[.@i]+"";
        }
        mes " ";
        mes "Please input the ID you wish to delete:";
        input .@ida;
        if (query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"") == 0) {
        next;
        mes nn$;
        mes "Sorry i'm not found "+.@ida+" Bounty ID.";
        close;
        end;
        }
        query_sql ("SELECT name,bounty,id,des,reason,basexp,jobexp,itemid,itemat FROM bountys WHERE id="+.@ida+"",@name$,@bounty,.@id,@des$,@reason$,@bxp,@jxp,@iid,@iat);
        next;
        mes "^04B404Bounty ID^000000: "+.@id+"";
        mes "^04B404Name^000000: "+@name$+"";
        mes "^04B404Bounty^000000: "+@bounty+"";
        mes "^04B404Reason^000000: "+@reason$+"";
        mes "^04B404Description^000000: "+@des$+"";
        mes "^04B404BaseExp^000000: "+@bxp+"";
        mes "^04B404JobExp^000000: "+@jxp+"";
        mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
        mes "^04B404Itemamount^000000: "+@iat+"";
        next;
        mes "Please choose a name:";
        input @verify$;
        if (@verify$ != @name$) {
        next;
        mes nn$;
        mes "Sorry, but that's a wrong name.";
        close;
        end;
        }
        if (@verify$ == @name$) {
        next;
        mes nn$;
        mes "Thank you.";
        query_sql ("DELETE FROM bountys WHERE id="+.@ida+"");
        mes "Name: "+@verify$+" has been deleted.";
        close;
        end;
        }
        
 
GM_delallb:
    next;
    mes nn$;
    mes "Are you sure you want to delete all bounties?";
    menu "- Yes",-,"- No",L_no;
    next;
    mes nn$;
    query_sql ("DELETE FROM bountys");
    mes "All bounties have been deleted.";
    close;
    end;
 
 
GM_edit:
    query_sql ("SELECT count(name) FROM bountys",.@rows);
    next;
    mes nn$;
    mes "Explantation: ^DF0101ID^000000# ^FA5858Name^000000 Bounty";
    next;
    set .@i,-1;
    query_sql ("SELECT name,bounty,id FROM bountys WHERE onoff=1 ORDER BY id DESC LIMIT "+.@rows+"",@name$,@bounty,.@id);
    while (.@i < .@rows-1) {
        set .@i,.@i + 1;    
        mes "^DF0101"+.@id[.@i]+"^000000# ^FA5858"+@name$[.@i]+"^000000  "+@bounty[.@i]+"";
        }
        mes " ";
        mes "Please input the ID of the Bounty you wish to edit:";
        input .@ida;
        if (query_sql ("SELECT name FROM bountys WHERE id="+.@ida+"") == 0) {
        next;
        mes nn$;
        mes "Sorry, but I couldn't find "+.@ida+" ID.";
        close;
        end;
        }
        query_sql ("SELECT name,bounty,id,des,reason,basexp,jobexp,itemid,itemat FROM bountys WHERE id="+.@ida+"",@name$,@bounty,.@id,@des$,@reason$,@bxp,@jxp,@iid,@iat);
        next;
        mes "^04B404Bounty ID^000000: "+.@id+"";
        mes "^04B404Name^000000: "+@name$+"";
        mes "^04B404Bounty^000000: "+@bounty+"";
        mes "^04B404Reason^000000: "+@reason$+"";
        mes "^04B404Description^000000: "+@des$+"";
        mes "^04B404BaseExp^000000: "+@bxp+"";
        mes "^04B404JobExp^000000: "+@jxp+"";
        mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
        mes "^04B404Itemamount^000000: "+@iat+"";
        mes " ";
        mes "What would you like to change?";
        menu "- Bounty",GM_editbounty,"- Reason",GM_editreason,"- Description",GM_editdes,"- BaseExp",GM_editbexp,"- JobExp",GM_editjexp,"- Item ID",GM_edititemid,"- Item Amount",GM_edititemat,"- Change Settings Together",-;
        next;
        mes "Now input the bounty (How much Zeny):";
        mes "Input '0' if you don't want Zeny as a reward.";
        input @r;    
        next;
        mes "Now input the reason:";        
        input @rea$;
        mes "Now input the description:";    
        input @d$;
        next;
        mes "Now input the BaseExp:";
        mes "Note: Please input ' 0 ' if you don't want to give BaseEXP as a reward.";
        input @bxp;
        next;
        mes "Now input the JobExp:";
        mes "Note: Please input ' 0 ' if you don't want to give JobEXP as a reward.";
        input @jxp;
        next;
        mes "Now input the itemid:";
        mes "Note: Please input less than ' 541 ' if you don't want to give an Item as a reward.";
        input @iid;
        next;
        if (@iid >= 1) {
        mes "How much should I give out of "+@iid+"?";
        mes "If you input ' 0 ', I'll automatically give out 1.";
        input @iat;
        if (@iat == 0) {set @iat,1;
        next;
        }
        }
        mes "^04B404Bounty ID^000000: "+.@id+"";
        mes "^04B404Name^000000: "+@name$+"";
        mes "^04B404Bounty^000000: "+@r+"";
        mes "^04B404Reason^000000: "+@rea$+"";
        mes "^04B404Description^000000: "+@d$+"";
        mes "^04B404BaseExp^000000: "+@bxp$+"";
        mes "^04B404JobExp^000000: "+@jxp+"";
        mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
        mes "^04B404DItemamount^000000: "+@iat+"";
        mes " ";
        mes "Is everything fine?";
        menu "- Yes",-,"- No",L_no;
        query_sql ("UPDATE bountys SET des='"+@d$+"',reason='"+@rea$+"',bounty="+@r+",basexp="+@bxp+",jobexp="+@jxp+",itemid="+@iid+",itemat="+@iat+" WHERE id="+.@ida+"");
        close;
        end;
 
GM_editbounty:
        next; 
        mes nn$; 
        mes "Now input the bounty (How much Zeny):";
        mes "Please input '0' if you dont to set Zeny as a reward.";
        input @r;
        mes "^04B404Bounty^000000: "+@r+""; 
        mes nn$;
        mes "Is this okay?";
        menu "Yes",-,"No",L_no;
        query_sql ("UPDATE bountys SET bounty="+@r+" WHERE id="+.@ida+"");
        close;
        end;
        
GM_editreason:
        next;    
        mes nn$;        
        mes "Please input a reason:";    
        input @rea$;
        mes "^04B404Reason^000000: "+@rea$+"";    
        mes nn$;
        mes "Is this okay?";
        menu "Yes",-,"No",L_no;        
        query_sql ("UPDATE bountys SET reason="+@rea$+" WHERE id="+.@ida+""); 
        close;
        end; 
 
GM_editdes:
        next; 
        mes nn$;        
        mes "Please enter a description:"; 
        input @des$;
        mes "^04B404Description^000000: "+@des$+"";
        mes nn$;
        mes "Is this okay?";
        menu "Yes",-,"No",L_no;        
        query_sql ("UPDATE bountys SET des="+@des$+" WHERE id="+.@ida+""); 
        close;
        end; 
 
GM_editbexp:
        next;
        mes nn$;        
        mes "Please input your desired BaseEXP:";    
        input @bexp;
        mes "^04B404BaseExp^000000: "+@bexp+"";    
        mes nn$;
        mes "Is this okay?";
        menu "Yes",-,"No",L_no;        
        query_sql ("UPDATE bountys SET basexp="+@bexp+" WHERE id="+.@ida+"");            
        close;
        end;        
        
GM_editjexp:
        next;
        mes nn$;        
        mes "Please input your desired JobEXP:";
        input @jexp;
        mes "^04B404JobExp^000000: "+@jexp+"";
        mes nn$;
        mes "Is this okay?";
        menu "Yes",-,"No",L_no;
        query_sql ("UPDATE bountys SET jobxp="+@jexp+" WHERE id="+.@ida+""); 
        close;
        end;        
 
GM_edititemid:
        next; 
        mes nn$; 
        mes "Please input your desired Item:";
        input @iid;
        mes "^04B404Itemname(ID)^000000: "+@iid+""; 
        mes nn$;
        mes "Is this okay?";
        menu "Yes",-,"No",L_no;        
        query_sql ("UPDATE bountys SET itemid="+@iid+" WHERE id="+.@ida+""); 
        close;
        end;        
 
GM_edititemat:
        next; 
        mes nn$;
        mes "How much of the item would you like to give?"; 
        input @itemat;
        mes "^04B404Iteamamount^000000: "+@itemat+""; 
        mes nn$;
        mes "Is this okay?";
        menu "Yes",-,"No",L_no;        
        query_sql ("UPDATE bountys SET itemat="+@itemat+" WHERE id="+.@ida+"");
        close;
        end;
 
GM_addbounty:
    next;
    mes nn$;
    mes "^FF0000WARNING^000000: Please do not add quotations in your around the characters name!";
    next;
    mes "Insert his/her name:";
    input @pname$;
    if (query_sql ("SELECT name FROM bountys WHERE name='"+escape_sql(@pname$)+"'") == 0) {
    if (query_sql ("SELECT char_id FROM `char` WHERE name='"+escape_sql(@pname$)+"'") == 0) {
    next;
    mes nn$;
    mes "Sorry, I couldn't find ^04B404"+@pname$+"^000000.";
    close;
    end;
    }
    next;
    mes "Now input the bounty (How much Zeny):";
    mes "Input 0 if you don't want zeny as a reward.";
    input @r;    
    next;
    mes "Now input the reason:";        
    input @rea$;
    mes "Now input the description:";    
    input @d$;
    next;
    mes "Now input the BaseExp.";
    mes "Input 0 if you don't want BaseExp reward.";
    input @bxp;
    next;
    mes "Now input the JobExp.";
    mes "Input 0 if you don't want JobExp reward.";
    input @jxp;
    next;
    mes "Now input the itemid.";
    mes "Input lesser than 501 if you don't want Item Reward reward.";
    input @iid;
    next;
    if (@iid >= 501) {
    mes "Now input the reward amount of "+@iid+" itemid.";
    mes "If you input 0 it's automatically setted to 1.";
    input @iat;
    if (@iat == 0) {set @iat,1;
    }
    next;
    }
    query_sql ("SELECT MAX(id) FROM bountys",.@ik);
        set .@ikk,.@ik+1;
        mes "^04B404Bounty ID^000000: "+.@ikk+"";
        mes "^04B404Name^000000: "+@pname$+"";
        mes "^04B404Bounty^000000: "+@r+"";
        mes "^04B404Reason^000000: "+@rea$+"";
        mes "^04B404Description^000000: "+@d$+"";
        mes "^04B404BaseExp^000000: "+@bxp+"";
        mes "^04B404JobExp^000000: "+@jxp+"";
        mes "^04B404Itemname(ID)^000000: "+getitemname(@iid)+"("+@iid+")";
        mes "^04B404Itemamount^000000: "+@iat+"";
        mes " ";
        mes nn$;
        mes "Is this fine?";
        menu "Yes",-,"No",GM_addbountyno;
        query_sql ("SELECT char_id FROM `char` WHERE name='"+escape_sql(@pname$)+"'",@cid);
        query_sql ("INSERT bountys (char_id,name,bounty,onoff,des,reason,id,basexp,jobxp,itemid,itemat) VALUES ("+@cid+",'"+escape_sql(@pname$)+"',"+@r+",1,'"+escape_sql(@d$)+"','"+escape_sql(@rea$)+"',"+.@ikk+","+@bxp+","+@jxp+","+@iid+","+@iat+")");
        close;
        end;
        }
        
         next;
        mes nn$;
        mes "Sorry there is a bounty on "+@pname$+"'s head.";
        close;
        end;
 
GM_maxzeny:
    mes nn$;
    mes "What is your current Maximum of Zeny in the server?";
    input .@new;
    if (.@new == 0) {
    next;
    mes nn$;
    mes "You need to input a number higher than 0!";
    next;
    goto GM_maxzeny;
    }
    set $maxzeny,.@new;
    goto L_GM;        
        
 
GM_addbountyno:
    next;
    mes nn$;
    mes "Then try again.";
    goto GM_addbounty;
    end;
L_no:
    close;
    end;    
 
// Labels
OnPCKillEvent:
    set @name2$,rid2name(killedrid);
    query_sql ("SELECT bounty,name,basexp,jobxp,itemid,itemat FROM bountys WHERE name='"+escape_sql(@name2$)+"'",@bountyr,@name$,@bexp,@jexp,@iid,@iamount);
    query_sql ("SELECT target1,target2,target3 FROM bountyladder WHERE char_id="+getcharid(0)+"",@t1$,@t2$,@t3$);
 
    if (@t1$ == @name2$)    {
    if (@bexp >= 1) {dispbottom "You have earned "+@bexp+" BaseExp.";set JobExp,JobExp+@jexp;}
    if (@jexp >= 1) {dispbottom "You have earned "+@jexp+" JobExp.";set BaseExp,BaseExp+@bexp;}
    if (@iid >= 501) {getitem @iid,@iamount;dispbottom "You have got "+@iamount+" of "+getitemname(@iid)+"."; }
    if (@bountyr >= 1) {dispbottom "You have killed "+@name$+" and you have got "+@bountyr+" Zeny.";set Zeny,Zeny+@bountyr;}
    query_sql ("UPDATE bountyladder SET target1='Empty'");
    query_sql ("DELETE FROM bountys WHERE name='"+escape_sql(@name2$)+"'");
    query_sql ("UPDATE bountyladder SET earned=earned+"+@bountyr+" WHERE char_id="+getcharid(0)+"");
    query_sql ("UPDATE bountyladder SET assasinated=assasinated+1 WHERE char_id="+getcharid(0)+"");    
    announce "[Bounty Hunter]:"+@name$+" killed by "+strcharinfo(0)+".",bc_all;
    end;
    }
 
    else if (@t2$ == @name2$) {
 
    if (@bexp >= 1) {dispbottom "You have earned "+@bexp+" BaseExp.";set JobExp,JobExp+@jexp;}
    if (@jexp >= 1) {dispbottom "You have earned "+@jexp+" JobExp.";set BaseExp,BaseExp+@bexp;}
    if (@iid >= 501) {getitem @iid,@iamount;dispbottom "You have got "+@iamount+" of "+getitemname(@iid)+"."; }
    if (@bountyr >= 1) {dispbottom "You have killed "+@name$+" and you have got "+@bountyr+" Zeny.";set Zeny,Zeny+@bountyr;}
    query_sql ("DELETE FROM bountys WHERE name='"+escape_sql(@name2$)+"'");
    query_sql ("UPDATE bountyladder SET earned=earned+"+@bountyr+" WHERE char_id="+getcharid(0)+"");
    query_sql ("UPDATE bountyladder SET assasinated=assasinated+1 WHERE char_id="+getcharid(0)+"");
    query_sql ("UPDATE bountyladder SET target2='Empty'");
    announce "[Bounty Hunter]:"+@name$+" killed by "+strcharinfo(0)+".",bc_all;
    }
 
    else if (@t3$ == @name2$) {
    if (@bexp >= 1) {dispbottom "You have earned "+@bexp+" BaseExp.";set JobExp,JobExp+@jexp;}
    if (@jexp >= 1) {dispbottom "You have earned "+@jexp+" JobExp.";set BaseExp,BaseExp+@bexp;}
    if (@iid >= 501) {getitem @iid,@iamount;dispbottom "You have got "+@iamount+" of "+getitemname(@iid)+"."; }
    if (@bountyr >= 1) {dispbottom "You have killed "+@name$+" and you have got "+@bountyr+" Zeny.";set Zeny,Zeny+@bountyr;}
    dispbottom "You have killed "+@name$+" and you have got "+@bountyr+" Zeny.";
    query_sql ("DELETE FROM bountys WHERE name='"+escape_sql(@name2$)+"'");
    query_sql ("UPDATE bountyladder SET earned=earned+"+@bountyr+" WHERE char_id="+getcharid(0)+"");
    query_sql ("UPDATE bountyladder SET assasinated=assasinated+1 WHERE char_id="+getcharid(0)+"");
    query_sql ("UPDATE bountyladder SET target3='Empty'");
    announce "[Bounty Hunter]:"+@name$+" killed by "+strcharinfo(0)+".",bc_all;
    }
 
    else if (@t1 != @enemy$ & @t2 != @enemy$ & @t3 != @enemy$) {
    end;
    }
 
// End Bracket
    }
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ah soryy. topic close.

my bad.

need tab. not space. 

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