sietse11 Posted March 24, 2013 Posted March 24, 2013 (edited) Hey, I want a mobID above 4000 for custom mobs. On a site I found I noticed mob id's could become 3000+ the site (http://nn.nachtwolke.com) SO to be on the save side Im wanting to increase my custom mob id's Heres the problem, I increased my max_mob_DB to 12000 Now when I log in all mobs appear as porings or novice females. Looks like its kinda random, because in new1-1 I have 3 spots a custom mob spawns. all with the same ID But they spawn as porings and novice. Below 3000 all ids work. 4000-4999 avoided 5000 combination of porings and novice 8000 novice 10000 novice 11000 not recognized-- probably cause of player clones(max_mob_db set at 14999) My Question Is there any value above 4999 that can be used for mob id's? I am looking for a safe amount of 1000 id's and do homs use the same id database? cause then i need to avoid 6000-6999 aswell I think the problem has soething to do with player clones. I believe the formula is max_mob_db - 999 = player clone id's But I think this is broken somewhere and instead creates player clone id'd for everything above 5000?! Edited March 24, 2013 by sietse11 Quote
michaelsoftman Posted September 1, 2013 Posted September 1, 2013 Did you recompile after making that change? And did you edit your LUA files for mobs? Quote
Question
sietse11
Hey,
I want a mobID above 4000 for custom mobs.
On a site I found I noticed mob id's could become 3000+
the site (http://nn.nachtwolke.com)
SO to be on the save side Im wanting to increase my custom mob id's
Heres the problem,
I increased my max_mob_DB to 12000
Now when I log in all mobs appear as porings or novice females.
Looks like its kinda random, because in new1-1 I have 3 spots a custom mob spawns. all with the same ID
But they spawn as porings and novice.
Below 3000 all ids work.
4000-4999 avoided
5000 combination of porings and novice
8000 novice
10000 novice
11000 not recognized-- probably cause of player clones(max_mob_db set at 14999)
My Question
Is there any value above 4999 that can be used for mob id's?
I am looking for a safe amount of 1000 id's
and do homs use the same id database?
cause then i need to avoid 6000-6999 aswell
I think the problem has soething to do with player clones.
I believe the formula is max_mob_db - 999 = player clone id's
But I think this is broken somewhere and instead creates player clone id'd for everything above 5000?!
Edited by sietse112 answers to this question
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