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One Pokemon Ball catch all types of pokemon monsters?


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Posted

You would simply have to set the taming item ID for the same item for all Pokemon; in this example, the taming item is 619 (Unripe Apple).

 

2002,BULBASAUR,Bulbasaur,619,9001,10013,531,80,20,50,100,250,20,2000,400,1,0,350,400,800,{ petloot 10; }
2003,IVYSAUR,Ivysaur,619,9001,10013,531,80,20,50,100,250,20,2000,400,1,0,350,400,800,{ petloot 10; }
2004,VENUSAUR,Venusaur,619,9001,10013,531,80,20,50,100,250,20,2000,400,1,0,350,400,800,{ petloot 10; }
  • Upvote 2
Posted

You would simply have to set the taming item ID for the same item for all Pokemon; in this example, the taming item is 619 (Unripe Apple).

 

 

2002,BULBASAUR,Bulbasaur,619,9001,10013,531,80,20,50,100,250,20,2000,400,1,0,350,400,800,{ petloot 10; }
2003,IVYSAUR,Ivysaur,619,9001,10013,531,80,20,50,100,250,20,2000,400,1,0,350,400,800,{ petloot 10; }
2004,VENUSAUR,Venusaur,619,9001,10013,531,80,20,50,100,250,20,2000,400,1,0,350,400,800,{ petloot 10; }

Thank you, I shall try this alternative :)

Posted
itemid,item_name,item name,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 0; },{},{}

The item script { <pet 0;>} will tame all pets in your pet_db.txt.

 

Now there's something I wasn't aware of; it'd make for a neat "Master Ball" effect. However, if you created such an item with this script, it would allow the capture of all obtainable pets, correct? In doing so, this would inadvertently allow capture of other non-Pokemon monsters; if you don't want every monster being tamable, I would recommend using my method.

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