Currently Posted March 16, 2013 Group: Members Topic Count: 162 Topics Per Day: 0.03 Content Count: 313 Reputation: 1 Joined: 01/22/12 Last Seen: November 17, 2023 Share Posted March 16, 2013 For example, One pokemon ball item will be able to catch around 20 mob ids of pokemons. Quote Link to comment Share on other sites More sharing options...
Mumbles Posted March 16, 2013 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 127 Reputation: 36 Joined: 01/21/13 Last Seen: July 25, 2014 Share Posted March 16, 2013 You would simply have to set the taming item ID for the same item for all Pokemon; in this example, the taming item is 619 (Unripe Apple). 2002,BULBASAUR,Bulbasaur,619,9001,10013,531,80,20,50,100,250,20,2000,400,1,0,350,400,800,{ petloot 10; } 2003,IVYSAUR,Ivysaur,619,9001,10013,531,80,20,50,100,250,20,2000,400,1,0,350,400,800,{ petloot 10; } 2004,VENUSAUR,Venusaur,619,9001,10013,531,80,20,50,100,250,20,2000,400,1,0,350,400,800,{ petloot 10; } 2 Quote Link to comment Share on other sites More sharing options...
arzzzae Posted March 16, 2013 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 83 Reputation: 8 Joined: 12/27/11 Last Seen: March 7, 2018 Share Posted March 16, 2013 (edited) itemid,item_name,item name,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 0; },{},{} The item script { <pet 0;>} will tame all pets in your pet_db.txt. Edited March 16, 2013 by arzzzae 1 Quote Link to comment Share on other sites More sharing options...
Currently Posted March 16, 2013 Group: Members Topic Count: 162 Topics Per Day: 0.03 Content Count: 313 Reputation: 1 Joined: 01/22/12 Last Seen: November 17, 2023 Author Share Posted March 16, 2013 itemid,item_name,item name,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 0; },{},{} The item script { <pet 0;>} will tame all pets in your pet_db.txt. Oh, I never knew that. Thank you so much! Quote Link to comment Share on other sites More sharing options...
Currently Posted March 16, 2013 Group: Members Topic Count: 162 Topics Per Day: 0.03 Content Count: 313 Reputation: 1 Joined: 01/22/12 Last Seen: November 17, 2023 Author Share Posted March 16, 2013 You would simply have to set the taming item ID for the same item for all Pokemon; in this example, the taming item is 619 (Unripe Apple). 2002,BULBASAUR,Bulbasaur,619,9001,10013,531,80,20,50,100,250,20,2000,400,1,0,350,400,800,{ petloot 10; } 2003,IVYSAUR,Ivysaur,619,9001,10013,531,80,20,50,100,250,20,2000,400,1,0,350,400,800,{ petloot 10; } 2004,VENUSAUR,Venusaur,619,9001,10013,531,80,20,50,100,250,20,2000,400,1,0,350,400,800,{ petloot 10; } Thank you, I shall try this alternative Quote Link to comment Share on other sites More sharing options...
Mumbles Posted March 16, 2013 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 127 Reputation: 36 Joined: 01/21/13 Last Seen: July 25, 2014 Share Posted March 16, 2013 itemid,item_name,item name,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 0; },{},{} The item script { <pet 0;>} will tame all pets in your pet_db.txt. Now there's something I wasn't aware of; it'd make for a neat "Master Ball" effect. However, if you created such an item with this script, it would allow the capture of all obtainable pets, correct? In doing so, this would inadvertently allow capture of other non-Pokemon monsters; if you don't want every monster being tamable, I would recommend using my method. Quote Link to comment Share on other sites More sharing options...
Currently Posted March 16, 2013 Group: Members Topic Count: 162 Topics Per Day: 0.03 Content Count: 313 Reputation: 1 Joined: 01/22/12 Last Seen: November 17, 2023 Author Share Posted March 16, 2013 True, but it's fine in my server since the setup is just "one place full of mobs" and they can just get any pets there. Quote Link to comment Share on other sites More sharing options...
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For example, One pokemon ball item will be able to catch around 20 mob ids of pokemons.
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