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Please help! ASPD bug. 190 ASPD with 0 agi.


HristDead

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1iokfs.png

 

Here my renewal.h;

 

// Copyright © rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_
 
/**
 * rAthena configuration file (http://rathena.org)
 * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
 **/
 
/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/
 
/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
// #define RENEWAL
 
/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
/// #define RENEWAL_CAST
 
/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
// #define RENEWAL_DROP
 
/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_EXP
 
/// renewal level modifier on damage
/// (disable by commenting the line)
/// 
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
#define RENEWAL_LVDMG
 
/// renewal cast time variable cast requirement
///
/// this is the value required for no variable cast-time with stats.
/// formula: (DEX * 2) + INT
/// default: 530
#define RENEWAL_CAST_VMIN 530
 
/// renewal enchant deadly poison algorithm
///
/// leave this line to enable the renewed EDP algorithm
/// under renewal mode:
///  - damage is NOT increased by 400%
///  - it does NOT affect grimtooth
///  - weapon and status ATK are increased
#define RENEWAL_EDP
 
/// renewal ASPD [malufett]
/// (disable by commenting the line)
/// 
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
// #define RENEWAL_ASPD
 
#endif // _CONFIG_RENEWAL_H_

 

ASPD is 190 with even 1 agi...

It's the same issue as this person: http://rathena.org/board/tracker/issue-6266-hpsp-aspd-bug/

Also right after I switched from RE to Pre-RE, but now when i try to switch back it no longer restores either!

 

The status was set on "Unable to reproduce", what does that mean? Is there no way to solve it?

If there is please someone be kind to help me.

 

I'm on revision 17166.

Edited by HristDead
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Bug???!!

 

17166 - ASPD... (That was 20 minutes ago.)

 

ckT5lBy.jpg0giuFlP.png

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Weird. I solved it by restoring the revision to a passed one..... ._.

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unable to reproduce mean that members/staff try to replicate your bug on their test server using same version as you on clean svn, (without any mod). And failed to conclude to same result, meaning that either your bug was false, like you forget you had done a command before blabla, or you have some mod that since we not have it can't correct it, Therefore it'd be more support oriented but it's also hard to help without seing the cause.

 

Anyway I jsut tryed on r17170 without RENEWAL enable and couldn't confirm your issue neither, so upate to latest may solve your issue.

nb : when you changing those #define setting, you need to recompile and relaunch server to take it in effect. (./athena-start stop && make clean sql && ./athena-start start)

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