leertaste Posted February 26, 2013 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 137 Reputation: 1 Joined: 02/02/13 Last Seen: July 18, 2019 Share Posted February 26, 2013 (edited) In mmo.h I've changed this: #define MAX_GUILD 16+10*6 to: #define MAX_GUILD 1+10*1 and in int_guild.c i changed this: g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; to: g->max_member = 1 + guild_checkskill(g, GD_EXTENSION) * 1; Map-Server Error: [Error]: guild_recv_info: Received guild11. Extra guild-members have been lost! When I skillup the Guild Extension skill +1 i get this Error at the char-server: [Error]: guild 16:2 has capacity for too many guild members (22), max supported is 11 I want the guildmember maximum to bet 1 at the beginning and with every skillup "guild extension" +1 the member max. should be increased for 1. (11 en total) Thanks for your help <3 EDIT:Oh damn me.. I edited the totally wrong folder...I was in: src/char/int_guild.cbut I needed to edit in: src/char_sql/int_guild.cIt was kinda late... haha SOLVED Edited March 5, 2013 by leertaste Quote Link to comment Share on other sites More sharing options...
clydelion Posted February 26, 2013 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 754 Reputation: 186 Joined: 05/22/12 Last Seen: October 15, 2022 Share Posted February 26, 2013 You are doing it correctly. Probably those errors are because of the existing guilds? Quote Link to comment Share on other sites More sharing options...
leertaste Posted February 26, 2013 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 137 Reputation: 1 Joined: 02/02/13 Last Seen: July 18, 2019 Author Share Posted February 26, 2013 (edited) i deleted all existing guilds before and when I create a new guild, the problem still exist .. hmi figuered out, that the "guild extension" skill isnt set to give 1 additionaly guildmember its still on to give +6but i compiled after changing this O.Ohmm another info:the max. guild member should be set to 1 at beginning.BUT the max. guild member is set to 11 at beginning.. any solutions? Edited February 26, 2013 by leertaste Quote Link to comment Share on other sites More sharing options...
leertaste Posted February 28, 2013 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 137 Reputation: 1 Joined: 02/02/13 Last Seen: July 18, 2019 Author Share Posted February 28, 2013 that says that the int_guild.c is not loaded correctly or may not compiled correctly.. because i was abled to change max. guild members butnot able to change amount of guild extension skill adding members.. you know what i mean?i checked it.. if i only change something in the int_guild.c and compile after it, the compile doesnt compile this file.. O.O Quote Link to comment Share on other sites More sharing options...
leertaste Posted March 5, 2013 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 137 Reputation: 1 Joined: 02/02/13 Last Seen: July 18, 2019 Author Share Posted March 5, 2013 (edited) Oh damn me.. I edited the totally wrong folder...I was in: src/char/int_guild.cbut I needed to edit in: src/char_sql/int_guild.cIt was kinda late... haha SOLVED EDIT: Next problem i have...now everythings works fine, but if i create a new guild (max guild member = 11) i receive an error at my mapserver: [Error]: guild_recv_info: Received guild with 16 members, but MAX_GUILD is only11. Extra guild-members have been lost! That means if I create a new guild.. the max guild member at beginning is still set up to 16 O.OWhat to do? Edited March 6, 2013 by leertaste Quote Link to comment Share on other sites More sharing options...
Lighta Posted March 6, 2013 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 737 Reputation: 216 Joined: 11/29/11 Last Seen: December 20, 2020 Share Posted March 6, 2013 make sure you don't have old value in your db, I know you said you deleted all existing guild, but he take that 16 value from here. Judging from your old post I'm not sure if you really using sql or txt more, since it seem you had the old char_sql too. Assuming you really using sql you could verify like this : select * from guild where max_member > 11so now we should have listed all guild that pop our error msg. (wich btw give no harm as it well handle, you'll just lose those extra member). and we could try a quick wich like this : update set max_member=11 from guild where max_member > 11 but I wonder how extra char will handle this, since char table still have a guil_id field. so you could take a look at our listed overflow guild join it with char.guild_id and remove the fucker. hope that will fix the issue. the mod src look fine. Quote Link to comment Share on other sites More sharing options...
leertaste Posted March 6, 2013 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 137 Reputation: 1 Joined: 02/02/13 Last Seen: July 18, 2019 Author Share Posted March 6, 2013 oh your right in my sql tables (guild) the max guild member is still set up to 16 but as far as i skill guild extension up to level 1 the max. guild member switches to 2 and everything works fine can u explain now, what exactly to do? Quote Link to comment Share on other sites More sharing options...
Question
leertaste
In mmo.h
I've changed this:
to:
and in
int_guild.c
i changed this:
to:
Map-Server Error:
When I skillup the Guild Extension skill +1 i get this Error at the char-server:
I want the guildmember maximum to bet 1 at the beginning
and with every skillup "guild extension" +1 the member max. should be increased for 1.
(11 en total)
Thanks for your help <3
EDIT:
Edited by leertasteOh damn me.. I edited the totally wrong folder...
I was in: src/char/int_guild.c
but I needed to edit in: src/char_sql/int_guild.c
It was kinda late... haha SOLVED
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