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Custom mob "mode"


johnbond

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Hello everyone,

 

I need a little help on my custom mob. Please give me a "mode" on my mob so that all damage to it is only 1 like a plant and all skills will be a miss link the emperium.

 

ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,ExpPer,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper

Currently I use the mode "0x60" but skills has an effect on it, I wanted skills to miss. It should also be immovable and does not knockback with knockback skills. More like a plant which is just standing there with 1 damage but I want skills of players with no effect on it.

 

Thank you in advance guys!



Anyone?

 

Thanks!

Edited by johnbond
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Guys anyone please?

 

Somebody told me that this might be a source code modification. Can anyone provide me with the codes? I just need this particular mob of mine to be resistant to all skills. All skills will miss like in the emperium.

 

Thank you. :)

Edited by johnbond
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Anyone know a good SRC code for this?

 

Thank you.

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2416,BRONZERING,Bronze Ring,Bronze Ring,1,10,0,9999999,9999999,1,1,2,100,99,0,0,0,0,0,90,7,12,0,3,26,65,100,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

 

 

my custom mob , damage only 1 , the monster can move , magic damage = 1 , HP 10 , exp 99999999 you can remove that or edit that one

 

if you want to change it ,

 


01: 0x0081 (passive)

02: 0x0083 (passive, looter)

03: 0x1089 (passive, assist and change-target melee)

04: 0x3885 (angry, change-target melee/chase)

05: 0x2085 (aggressive, change-target chase)

06: 0x0000 (passive, immobile, can't attack) [plants]

07: 0x108B (passive, looter, assist, change-target melee)

08: 0x6085 (aggressive, change-target chase, target weak enemies)

09: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) [Guardian]

10: 0x0084 (aggressive, immobile)

11: 0x0084 (aggressive, immobile) [Guardian]

12: 0x2085 (aggressive, change-target chase) [Guardian]

13: 0x308D (aggressive, change-target melee/chase, assist)

17: 0x0091 (passive, cast sensor idle)

19: 0x3095 (aggressive, change-target melee/chase, cast sensor idle)

20: 0x3295 (aggressive, change-target melee/chase, cast sensor idle/chase)

21: 0x3695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target)

25: 0x0001 (passive, can't attack) [Pet]

26: 0xB695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target)

27: 0x8084 (aggressive, immobile, random target)

Edited by Yahiko
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I think I am using that same mode:

 

0x60

 

Its a boss type plant mode so damages are 1. But the problem here is reflects give full damage to it more than 1 damage.

 

How can we make it miss on skills or perhaps reflect will also have 1 damage to it?

 

Thank you.

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was this solved? I wanted to make a mob with no knockbacks from skills such as Storm Gust and Magnum Break, and receives 1 damage from attacks and magic attacks, can anyone help me?

Edited by archilles89
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was this solved? I wanted to make a mob with no knockbacks from skills such as Storm Gust and Magnum Break, and receives 1 damage from attacks and magic attacks, can anyone help me?

set it to boss type.

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set it to boss type.

 

yeah but after i set it to boss type, I'm using Lady Tanee's mode, it went berserk and attacks every player that get close to it. but yeah, setting it to boss type doesn't allow it from being knock back, thanks emistry!

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