Jump to content
  • 0

Base Experience Drop Rate


Musika

Question


  • Group:  Members
  • Topic Count:  13
  • Topics Per Day:  0.00
  • Content Count:  55
  • Reputation:   0
  • Joined:  08/23/12
  • Last Seen:  

Sorry if this is already been asked and, kindly relocate this topic if i posted it on a wrong section but.. /hmm

I'm having problem with my exp.conf..

No matter how much i increase or decrease the numbers for base exp drop rate, its still the same, it has no effect at all.. /wah

Can someone please help me with this?../ok

Thanks in advance.. /thx

Link to comment
Share on other sites

10 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  10
  • Topics Per Day:  0.00
  • Content Count:  195
  • Reputation:   23
  • Joined:  01/05/12
  • Last Seen:  

Hello,

How do you know it has no effect?

Do you check @rates in game ?

Hope it helps, goodluck :)

 

Thanks.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  13
  • Topics Per Day:  0.00
  • Content Count:  55
  • Reputation:   0
  • Joined:  08/23/12
  • Last Seen:  

It changes when you view it on @rates, but it has no effect when you try to kill monsters to level up..XD

Link to comment
Share on other sites


  • Group:  Developer
  • Topic Count:  35
  • Topics Per Day:  0.01
  • Content Count:  816
  • Reputation:   236
  • Joined:  01/30/13
  • Last Seen:  

What rates have you set it to? Keep in mind that by default a hero can only get ~100% exp per kill.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  13
  • Topics Per Day:  0.00
  • Content Count:  55
  • Reputation:   0
  • Joined:  08/23/12
  • Last Seen:  

// Rate at which exp. is given. (Note 2)
base_exp_rate: 1000
 
// Rate at which job exp. is given. (Note 2)
job_exp_rate: 1000
 
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
multi_level_up: yes
 
 
actually, even if i increase or decrease that, the effect would show on @rates but, when i kill a monster to level up, same exp.droprate i get..XD
i get 6% - 10% per kill, poring to be exact cause im level 1..XD


It was all ok last night, but when i woke up this morning and check the rates by @rates, its Base:1.29 / Job:2.00, but on my exp.conf,

 

 

// Rate at which exp. is given. (Note 2)
base_exp_rate: 10000
 
// Rate at which job exp. is given. (Note 2)
job_exp_rate: 10000..
 
can anyone please help../wah


bump../sob

Edited by Musika
Link to comment
Share on other sites


  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10015
  • Reputation:   2348
  • Joined:  10/28/11
  • Last Seen:  

did you used any floating exp npc script ? or any other script that set / alter the exp rate ?

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  13
  • Topics Per Day:  0.00
  • Content Count:  55
  • Reputation:   0
  • Joined:  08/23/12
  • Last Seen:  

Haha!!...

Actually, i just figure that out just now, before i read your reply../e8

I just disabled my autofloatingrates and going to check if that's what really causing my problem..XD

Haha..

You've gotten so high boss Ems,.. /no1



FIXED!!...

SILLY ME../wah

Edited by Musika
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  27
  • Topics Per Day:  0.01
  • Content Count:  70
  • Reputation:   1
  • Joined:  12/14/11
  • Last Seen:  

Haha!!...

Actually, i just figure that out just now, before i read your reply../e8

I just disabled my autofloatingrates and going to check if that's what really causing my problem..XD

Haha..

You've gotten so high boss Ems,.. /no1

FIXED!!...

SILLY ME.. /wah

where is this "autofloatingrates"?

Link to comment
Share on other sites


  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10015
  • Reputation:   2348
  • Joined:  10/28/11
  • Last Seen:  

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  27
  • Topics Per Day:  0.01
  • Content Count:  70
  • Reputation:   1
  • Joined:  12/14/11
  • Last Seen:  

how about the problem in the cast even the dex reach 180 or higher it is still have a cast.

Link to comment
Share on other sites


  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10015
  • Reputation:   2348
  • Joined:  10/28/11
  • Last Seen:  

@papol22

remove the RENEWAL Casting system

/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
#define RENEWAL_CAST

 

disable it and recompile...

 

 

Please make your own topic for your own issues....

  • Upvote 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...