brunoshp Posted February 14, 2013 Group: Members Topic Count: 64 Topics Per Day: 0.01 Content Count: 180 Reputation: 7 Joined: 12/19/12 Last Seen: November 21, 2024 Share Posted February 14, 2013 (edited) i need t omake other players registred can into in event! i use AnnieRuru System. prontera,156,185,5 script Party vs Party 100,{ if (getpartymembercount(getcharid(1)) != 1 && getpartycount(getcharid(1)) != 1){ mes " You need have 3 players un party!"; close;} if (getpartyleader(getcharid(1),2) != getcharid(0)) {mes "Only Leader Party can Registre!"; close;} mes "You Wanna Sign Up"; if ( select( "yes", "no" ) == 2 ) close; else if ( .signup_count == 128 ) { mes "Sorry the whole queue is full"; close; } while ( .signup_aid[.@i] != getcharid(3) && .@i < .signup_count ) set .@i, .@i +1; if ( .@i < .signup_count ) { mes "you have already sign up in this event"; mes "You have ^FF0000"+(.signup_count-1)+"^000000 Peoples in your front."; close; } set .signup_aid[ .signup_count ], getcharid(3); set .signup_count, .signup_count +1; mes "You are now signed to the BG event"; dispbottom "You have "+(.signup_count-1)+" Peoples in your front !"; close2; L_start: if ( .signup_count < .min2start ) end; for ( set .@i, 0; .@i < .signup_count; set .@i, .@i +1 ) { if ( attachrid( .signup_aid[.@i] ) ) { if ( getmapflag( strcharinfo(3), mf_nowarp ) ) { // player has went into another event deletearray .signup_aid[.@i], 1; set .signup_count, .signup_count -1; set .@i, .@i -1; } } else { deletearray .signup_aid[.@i], 1; set .signup_count, .signup_count -1; set .@i, .@i -1; } } if ( .start || .signup_count < .min2start ) end; announce "event started", 0; set .start, 1; for ( set .@i, 0; .@i < .signup_count; set .@i, .@i +1 ) setbgid ( .@i %2 )? .red : .blue, .signup_aid[.@i]; deletearray .signup_aid, .min2start; set .signup_count, .signup_count - .min2start; bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; cleararray .score[1], .startingscore, 2; bg_updatescore "guild_vs3", .score[1], .score[2]; sleep .eventlasting * 1000; if ( .start == 1 ) { if ( .score[1] == .score[2] ) mapannounce "guild_vs3", "Draw !", 0; else if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", " Red side wins !", 0; callsub L_reward, .red; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", " Blue side wins !", 0; callsub L_reward, .blue; } } bg_warp .red, "prontera", 155,182; bg_warp .blue, "prontera", 158,182; bg_kickall .red; bg_kickall .blue; set .start, 0; deletearray .score; enablenpc "Partytwo"; enablenpc "Partyone"; goto L_start; L_reward: getbgusers getarg(0); for ( set .@i, 0; .@i < $@arenamembersnum; set .@i, .@i +1 ) // getitem 501, 1, $@arenamembers[.@i]; // item reward return; OnredDead: callsub L_dead, 1; OnblueDead: callsub L_dead, 2; L_dead: //warp "guild_vs3", 13,50; set .score[ getarg(0) ], .score[ getarg(0) ] -1; bg_updatescore "guild_vs3", .score[1], .score[2]; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end; OnredQuit: callsub L_quit, 1, .red; OnblueQuit: callsub L_quit, 2, .blue; L_quit: if ( bg_get_data( getarg(1), 0 ) ) end; set .score[ getarg(0) ], 0; awake strnpcinfo(0); end; OnInit: set .eventlasting, 30 * 60; // how long would the event last or it auto-reset. 30 *60 = 30 mins set .min2start, 2; // minimum player to start set .startingscore, 4; // score at start set .red, createbgid( "guild_vs3", 13,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead" ); set .blue, createbgid( "guild_vs3", 86,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead" ); set $psvp_map$,"guild_vs3"; set $pvsp_grupo1,0; set $pvsp_grupo2,0; set $pvsp_kill1,0; set $pvsp_kill2,0; enablenpc "Partytwo"; enablenpc "Partyone"; end; OnPCKillEvent: if(strcharinfo(3) == $psvp_map$) { if(getcharid(1) == $pvsp_grupo1) { set $pvsp_kill1,$pvsp_kill1+1; mapannounce $psvp_map$,"O grupo ["+getpartyname($pvsp_grupo1)+"] matou "+$pvsp_kill1+"/3 players do grupo ["+getpartyname($pvsp_grupo2)+"]!",bc_all; } if(getcharid(1) == $pvsp_grupo2) { set $pvsp_kill2,$pvsp_kill2+1; mapannounce $psvp_map$,"O grupo ["+getpartyname($pvsp_grupo2)+"] matou "+$pvsp_kill2+"/3 players do grupo ["+getpartyname($pvsp_grupo1)+"]!",bc_all; } if($pvsp_kill1 == 1) { announce "[Party vs Party] O grupo vencendor foi o ["+getpartyname($pvsp_grupo1)+"] !",bc_all; sleep2 2000; mapwarp $psvp_map$,"lhz_cube.gat",66,192; } if($pvsp_kill2 == 1) { announce "[Party vs Party] O grupo vencendor foi o ["+getpartyname($pvsp_grupo2)+"] !",bc_all; sleep2 2000; mapwarp $psvp_map$,"lhz_cube.gat",66,192; } set $pvsp_grupo1,0; set $pvsp_grupo2,0; set $pvsp_kill1,0; set $pvsp_kill2,0; end; } } guild_vs3,13,50,0 script Partyone 139,5,5,{ warpparty "guild_vs3",13,50,getcharid(1); if($pvsp_grupo1 == 0) set $pvsp_grupo1,getcharid(1); disablenpc "Partyone"; end; } guild_vs3,86,50,0 script Partytwo 139,5,5,{ warpparty "guild_vs3",86,50,getcharid(1); if($pvsp_grupo2 == 0) set $pvsp_grupo2,getcharid(1); disablenpc "Partytwo"; end; } //guild_vs3 mapflag battleground 2 guild_vs3 mapflag nosave SavePoint guild_vs3 mapflag nowarp guild_vs3 mapflag nowarpto guild_vs3 mapflag noteleport guild_vs3 mapflag nomemo guild_vs3 mapflag nopenalty guild_vs3 mapflag nobranch guild_vs3 mapflag noicewall Edited April 20, 2013 by Capuche Change Quote to Code Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted February 14, 2013 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted February 14, 2013 I cant understand what u want in the script Quote Link to comment Share on other sites More sharing options...
brunoshp Posted February 14, 2013 Group: Members Topic Count: 64 Topics Per Day: 0.01 Content Count: 180 Reputation: 7 Joined: 12/19/12 Last Seen: November 21, 2024 Author Share Posted February 14, 2013 make others players enter room after battle . for enter in evente you have party. afeter round off no call other for room. Quote Link to comment Share on other sites More sharing options...
Capuche Posted February 21, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted February 21, 2013 Try this prontera,156,185,5 script Party vs Party 100,{ if( !getcharid(1) ) { mes "You need a party"; close; } getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for( .@i = 0; .@i < $@partymembercount; .@i++ ) if( isloggedin( $@partymemberaid[ .@i ], $@partymembercid[ .@i ] ) ) .@j++; if ( .@j != 1 ) { mes "You need 3 players in the party"; close; } if ( getpartyleader( getcharid(1),2 ) != getcharid(0) ) { mes "Only Leader Party can Registre!"; close; } mes "You Wanna Sign Up"; if ( select( "yes", "no" ) == 2 ) close; else if ( .signup_count == 128 ) { mes "Sorry the whole queue is full"; close; } while ( .signup_aid[.@i] != getcharid(3) && .@i < .signup_count ) set .@i, .@i +1; if ( .@i < .signup_count ) { mes "you have already sign up in this event"; mes "You have ^FF0000"+ (.signup_count-1) +"^000000 Peoples in your front."; close; } set .signup_aid[ .signup_count ], getcharid(3); set .signup_pid[ .signup_count ], getcharid(1); set .signup_count, .signup_count +1; mes "You are now signed to the BG event"; dispbottom "You have "+(.signup_count-1)+" Peoples in your front !"; close2; L_start: if ( .signup_count < .min2start ) end; for ( set .@i, 0; .@i < .signup_count; set .@i, .@i +1 ) { if ( attachrid( .signup_aid[.@i] ) ) { if ( getmapflag( strcharinfo(3), mf_nowarp ) || !callsub( L_checkp, .signup_pid[.@i] ) ) { // player has went into another event deletearray .signup_aid[.@i], 1; deletearray .signup_pid[.@i], 1; set .signup_count, .signup_count -1; set .@i, .@i -1; } } else { deletearray .signup_aid[.@i], 1; deletearray .signup_pid[.@i], 1; set .signup_count, .signup_count -1; set .@i, .@i -1; } } if ( .start || .signup_count < .min2start ) end; announce "event started", 0; set .start, 1; set .pvsp_kill1,0; set .pvsp_kill2,0; for ( set .@i, 0; .@i < .signup_count; set .@i, .@i +1 ) { setbgid ( .@i %2 )? .red : .blue, .signup_aid[.@i]; set .team_p[.@i], .signup_pid[.@i]; } deletearray .signup_aid, .min2start; deletearray .signup_pid, .min2start; set .signup_count, .signup_count - .min2start; bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; warpparty "guild_vs3",13,50,getcharid(1); warpparty "guild_vs3",13,50,getcharid(1); cleararray .score[1], .startingscore, 2; bg_updatescore "guild_vs3", .score[1], .score[2]; sleep .eventlasting * 1000; if ( .start == 1 ) { if ( .score[1] == .score[2] ) mapannounce "guild_vs3", "Draw !", 0; else if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", " Red side wins !", 0; sleep 2000; bg_warp .red, "lhz_cube",66,192; bg_warp .blue, "prontera", 158,182; // callsub L_reward, .red; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", " Blue side wins !", 0; sleep 2000; bg_warp .red, "prontera", 155,182; bg_warp .blue, "lhz_cube",66,192; // callsub L_reward, .blue; } } bg_kickall .red; bg_kickall .blue; set .start, 0; deletearray .score; goto L_start; L_reward: getbgusers getarg(0); for ( set .@i, 0; .@i < $@arenamembersnum; set .@i, .@i +1 ) getitem 501, 1, $@arenamembers[.@i]; // item reward return; OnredDead: callsub L_dead, 1; OnblueDead: callsub L_dead, 2; L_dead: //warp "guild_vs3", 13,50; set .score[ getarg(0) ], .score[ getarg(0) ] -1; bg_updatescore "guild_vs3", .score[1], .score[2]; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end; OnredQuit: callsub L_quit, 1, .red; OnblueQuit: callsub L_quit, 2, .blue; L_quit: if ( bg_get_data( getarg(1), 0 ) ) end; set .score[ getarg(0) ], 0; awake strnpcinfo(0); end; L_checkp: if( !getcharid(1) || getcharid(1) != getarg(0) ) return 0; getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for( .@i = 0; .@i < $@partymembercount; .@i++ ) if( isloggedin( $@partymemberaid[ .@i ], $@partymembercid[ .@i ] ) ) .@j++; if( .@j != 1 ) return 0; return 1; OnInit: set .eventlasting, 30 * 60; // how long would the event last or it auto-reset. 30 *60 = 30 mins set .min2start, 2; // minimum player to start set .startingscore, 3; // score at start set .red, createbgid( "guild_vs3", 13,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead" ); set .blue, createbgid( "guild_vs3", 86,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead" ); set .psvp_map$, "guild_vs3"; end; OnPCKillEvent: if( strcharinfo(3) == .psvp_map$ ) { if( getcharid(1) == .team_p[0] ) { set .pvsp_kill1, .pvsp_kill1 + 1; mapannounce .psvp_map$,"O grupo ["+ getpartyname( .team_p[0] ) +"] matou "+ .pvsp_kill1 +"/"+ .startingscore +" players do grupo ["+ getpartyname( .team_p[1] ) +"]!",bc_all; } else if( getcharid(1) == .team_p[1] ) { set .pvsp_kill2, .pvsp_kill2 + 1; mapannounce .psvp_map$,"O grupo ["+getpartyname( .team_p[1] )+"] matou "+ .pvsp_kill2 +"/"+ .startingscore +" players do grupo ["+ getpartyname( .team_p[0] ) +"]!",bc_all; } } end; } Quote Link to comment Share on other sites More sharing options...
furry Posted June 10, 2013 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 06/06/12 Last Seen: June 5, 2023 Share Posted June 10, 2013 Try this prontera,156,185,5 script Party vs Party 100,{ if( !getcharid(1) ) { mes "You need a party"; close; } getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for( .@i = 0; .@i < $@partymembercount; .@i++ ) if( isloggedin( $@partymemberaid[ .@i ], $@partymembercid[ .@i ] ) ) .@j++; if ( .@j != 1 ) { mes "You need 3 players in the party"; close; } if ( getpartyleader( getcharid(1),2 ) != getcharid(0) ) { mes "Only Leader Party can Registre!"; close; } mes "You Wanna Sign Up"; if ( select( "yes", "no" ) == 2 ) close; else if ( .signup_count == 128 ) { mes "Sorry the whole queue is full"; close; } while ( .signup_aid[.@i] != getcharid(3) && .@i < .signup_count ) set .@i, .@i +1; if ( .@i < .signup_count ) { mes "you have already sign up in this event"; mes "You have ^FF0000"+ (.signup_count-1) +"^000000 Peoples in your front."; close; } set .signup_aid[ .signup_count ], getcharid(3); set .signup_pid[ .signup_count ], getcharid(1); set .signup_count, .signup_count +1; mes "You are now signed to the BG event"; dispbottom "You have "+(.signup_count-1)+" Peoples in your front !"; close2; L_start: if ( .signup_count < .min2start ) end; for ( set .@i, 0; .@i < .signup_count; set .@i, .@i +1 ) { if ( attachrid( .signup_aid[.@i] ) ) { if ( getmapflag( strcharinfo(3), mf_nowarp ) || !callsub( L_checkp, .signup_pid[.@i] ) ) { // player has went into another event deletearray .signup_aid[.@i], 1; deletearray .signup_pid[.@i], 1; set .signup_count, .signup_count -1; set .@i, .@i -1; } } else { deletearray .signup_aid[.@i], 1; deletearray .signup_pid[.@i], 1; set .signup_count, .signup_count -1; set .@i, .@i -1; } } if ( .start || .signup_count < .min2start ) end; announce "event started", 0; set .start, 1; set .pvsp_kill1,0; set .pvsp_kill2,0; for ( set .@i, 0; .@i < .signup_count; set .@i, .@i +1 ) { setbgid ( .@i %2 )? .red : .blue, .signup_aid[.@i]; set .team_p[.@i], .signup_pid[.@i]; } deletearray .signup_aid, .min2start; deletearray .signup_pid, .min2start; set .signup_count, .signup_count - .min2start; bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; warpparty "guild_vs3",13,50,getcharid(1); warpparty "guild_vs3",13,50,getcharid(1); cleararray .score[1], .startingscore, 2; bg_updatescore "guild_vs3", .score[1], .score[2]; sleep .eventlasting * 1000; if ( .start == 1 ) { if ( .score[1] == .score[2] ) mapannounce "guild_vs3", "Draw !", 0; else if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", " Red side wins !", 0; sleep 2000; bg_warp .red, "lhz_cube",66,192; bg_warp .blue, "prontera", 158,182; // callsub L_reward, .red; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", " Blue side wins !", 0; sleep 2000; bg_warp .red, "prontera", 155,182; bg_warp .blue, "lhz_cube",66,192; // callsub L_reward, .blue; } } bg_kickall .red; bg_kickall .blue; set .start, 0; deletearray .score; goto L_start; L_reward: getbgusers getarg(0); for ( set .@i, 0; .@i < $@arenamembersnum; set .@i, .@i +1 ) getitem 501, 1, $@arenamembers[.@i]; // item reward return; OnredDead: callsub L_dead, 1; OnblueDead: callsub L_dead, 2; L_dead: //warp "guild_vs3", 13,50; set .score[ getarg(0) ], .score[ getarg(0) ] -1; bg_updatescore "guild_vs3", .score[1], .score[2]; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end; OnredQuit: callsub L_quit, 1, .red; OnblueQuit: callsub L_quit, 2, .blue; L_quit: if ( bg_get_data( getarg(1), 0 ) ) end; set .score[ getarg(0) ], 0; awake strnpcinfo(0); end; L_checkp: if( !getcharid(1) || getcharid(1) != getarg(0) ) return 0; getpartymember getcharid(1), 1; getpartymember getcharid(1), 2; for( .@i = 0; .@i < $@partymembercount; .@i++ ) if( isloggedin( $@partymemberaid[ .@i ], $@partymembercid[ .@i ] ) ) .@j++; if( .@j != 1 ) return 0; return 1; OnInit: set .eventlasting, 30 * 60; // how long would the event last or it auto-reset. 30 *60 = 30 mins set .min2start, 2; // minimum player to start set .startingscore, 3; // score at start set .red, createbgid( "guild_vs3", 13,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead" ); set .blue, createbgid( "guild_vs3", 86,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead" ); set .psvp_map$, "guild_vs3"; end; OnPCKillEvent: if( strcharinfo(3) == .psvp_map$ ) { if( getcharid(1) == .team_p[0] ) { set .pvsp_kill1, .pvsp_kill1 + 1; mapannounce .psvp_map$,"O grupo ["+ getpartyname( .team_p[0] ) +"] matou "+ .pvsp_kill1 +"/"+ .startingscore +" players do grupo ["+ getpartyname( .team_p[1] ) +"]!",bc_all; } else if( getcharid(1) == .team_p[1] ) { set .pvsp_kill2, .pvsp_kill2 + 1; mapannounce .psvp_map$,"O grupo ["+getpartyname( .team_p[1] )+"] matou "+ .pvsp_kill2 +"/"+ .startingscore +" players do grupo ["+ getpartyname( .team_p[0] ) +"]!",bc_all; } } end; } d po nag wowork pag click ko d nagana Quote Link to comment Share on other sites More sharing options...
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brunoshp
i need t omake other players registred can into in event!
i use AnnieRuru System.
Edited by CapucheChange Quote to Code
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