Fai T.Flowright Posted February 11, 2013 Posted February 11, 2013 As the question above, How to make all monster drop something special with chance of drops 10%? example: everytime we kill monster we have 10% chance to get 671 (Gold_Coin). Quote
Emistry Posted February 11, 2013 Posted February 11, 2013 OnPCKillEvent: if( rand(100) < 10 ) getitem 671,1; end; 2 Quote
Question
Fai T.Flowright
As the question above, How to make all monster drop something special with chance of drops 10%?
example:
everytime we kill monster we have 10% chance to get 671 (Gold_Coin).
2 answers to this question
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