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Shadow problem with browedit


Question

Posted

Hi there guys,

Having a small difficulty with lighting here. Currently i'd like to make my entire map without shadows at all. As bright as the sun one would say /heh

However i'm unable to do that. I've set my global lighting as what syouji has recommended in that topic to make it as bright as prontera.

Untitled-12_zpsa0393e8c.png

No matter how much lighting i do i still get to this part where the walls are black and almost the entire map is black. i did set the range to 20000

after looking at http://rathena.org/board/topic/68096-global-lighting-like-a-sun-with-no-shadow/page__hl__lighting topic.

What am i doing wrong currently?

8 answers to this question

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Posted

Thanks syouji for the tip! It worked great! Right now the map looks as bright as the browedit! hahaha

however, if you don't mind me bothering one more minor request, how do i make the sunlight something like this?

Untitled-12_zps6666347d.png

I've checked your tutorial video in terms of helping to this but sadly when i try doing my shadows it's horrible lol

aside from that, i've set my intensity for my sunlight to 127. however it's quite dark when i do so and when i make my shadows to 100 intensity.

It actually makes my map brighter instead of giving shadows haha

Here's an example of how it looks once my intensity is set to 100.

Untitled-12_zpsc6c55345.png

Posted

1. Set the Global Lighting equal to Prontera (Windows -> Global Lighting)

2. Shadows don't cast off of terrain edits, only models in BrowEdit (Sadly. Hopefully this can change)

3. Create 2 lightbulbs with the following parameters provided in this thread: (http://rathena.org/b...erate-prontera/)

Generate lightmaps and see how it looks.

if you feel you arent happy with the results, I can always take a look at your map and add some lights to it. Then you can examine it and see how it was done.

Posted (edited)

1. Set the Global Lighting equal to Prontera (Windows -> Global Lighting)

2. Shadows don't cast off of terrain edits, only models in BrowEdit (Sadly. Hopefully this can change)

3. Create 2 lightbulbs with the following parameters provided in this thread: (http://rathena.org/b...erate-prontera/)

Generate lightmaps and see how it looks.

if you feel you arent happy with the results, I can always take a look at your map and add some lights to it. Then you can examine it and see how it was done.

Thanks! i'll give it a try and i'll notify how you it goes once i get started back on browedit

edit.

after reading it through again, if they aren't able to cast of terrain edits. how would i be able to put the shadows then? :(

does that mean i have to replace every texture with a object to make it work?

Edited by ToiletMaster
Posted

To put shadows youcan add objects across the terrain -> Calculate Lightmaps -> Delete the Objects (Provides the appearance of shadows casting off the terrain)

Oh okay! this seems like a great option!

I'll slowly digest into this then! Perhaps i'll show you once i get the final outcome on how it'll look like.

Thanks again for the great idea!

Posted

No problem. =]

I've had to resort to something like this before. It's not pleasant but it works. Just make sure to back up your map with the objects present in case you need to go back and change things around.

Posted

No problem. =]

I've had to resort to something like this before. It's not pleasant but it works. Just make sure to back up your map with the objects present in case you need to go back and change things around.

Will do! Thanks for the tip! Currently still in the process of making it hahaha

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