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How do i use this twice ?


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Posted (edited)

What things do i need to change to make this a different npc ?

First NPC i use it for players to make scroll.

Second i would like to make it for a quest shop.

But it seems i cant get it work, It either mix together and one cant work or it cant even open.

This is one of Euphy Scipt.

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6
//===== Compatible With: =====================================
//= rAthena SVN r16862+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================
// Shop NPCs -- supplying no argument displays entire menu.
// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
dicastes01,279,157,0 script Scroll Shop#1 998,{ callfunc "qshop"; }

// Script Core
//============================================================
- script quest_shop -1,{
function Add; function Chk; function Slot; function A_An;
OnInit:
freeloop(1);
// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------
set .Announce,1; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .ShowID,0;   // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
set .MaxStack,100; // Max number of quest items purchased at one time.
// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
// setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------
setarray .Points$[0],"#CASHPOINTS","Cash Points";
// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------
setarray .Shops$[1],"Scroll","Linker","Converters";
// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
// Add(<shop ID>,<reward ID>,<reward amount>,
//	 <Zeny cost>,<point cost>,
//	 <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------
Add(1,12216,150,0,0,671,2);
Add(1,12215,150,0,0,671,2);
Add(1,12219,150,0,0,671,2);
Add(1,12220,100,0,0,671,2);
Add(1,12217,100,0,0,671,2);
Add(1,12218,100,0,0,671,2);
Add(1,14516,100,0,0,671,2);
Add(1,14588,5,0,0,671,1);
Add(1,14589,5,0,0,671,1);
Add(1,14590,5,0,0,671,1);
Add(1,14591,5,0,0,671,1);
Add(1,12150,7,0,0,671,1);
Add(2,22000,10,0,0,671,1);
Add(2,22001,10,0,0,671,1);
Add(2,22002,10,0,0,671,1);
Add(2,22003,10,0,0,671,1);
Add(2,22004,10,0,0,671,1);
Add(2,22005,10,0,0,671,1);
Add(2,22006,10,0,0,671,1);
Add(2,22007,10,0,0,671,1);
Add(2,22008,10,0,0,671,1);
Add(2,22009,10,0,0,671,1);
Add(2,22010,10,0,0,671,1);
Add(2,22011,10,0,0,671,1);
Add(2,22012,10,0,0,671,1);
Add(2,22013,10,0,0,671,1);
Add(2,22014,10,0,0,671,1);

Add(3,12114,50,0,0,671,1);
Add(3,12115,50,0,0,671,1);
Add(3,12116,50,0,0,671,1);
Add(3,12117,50,0,0,671,1);
// -----------------------------------------------------------
freeloop(0);
set .menu$,"";
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
 set .menu$, .menu$+.Shops$[.@i]+":";
 npcshopdelitem "qshop"+.@i,909;
}
end;
OnMenu:
set .@size, getarraysize(@i);
if (!.@size) set .@i, select(.menu$);
else if (.@size == 1) set .@i, @i[0];
else {
 for(set .@j,0; .@j<.@size; set .@j,.@j+1)
  set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
 set .@i, @i[select(.@menu$)-1];
}
deletearray @i[0],getarraysize(@i);
if (.Shops$[.@i] == "") {
 message strcharinfo(0),"An error has occurred.";
 end;
}
dispbottom "Select one item at a time.";
callshop "qshop"+.@i,1;
npcshopattach "qshop"+.@i;
end;
OnBuyItem:
// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
set .@q[2],.@q[1]*.@q[3];
if (!.@q[2] || .@q[2] > 30000) {
 message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
 end;
}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
 mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
next;
setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0)
 set .@preview,1;
addtimer 1000, strnpcinfo(0)+"::OnEnd";
while(1) {
 switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
 case 1:
  if (@qe[0]) {
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close;
  }
  if (!checkweight(.@q[0],.@q[2])) {
mes "[Quest Shop]";
mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;
  }
  if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
  if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
  if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1]*.@q[1];
  getitem .@q[0],.@q[2];
  if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
  specialeffect2 699;
  close;
 case 2:
  setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1;
  if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2];
  if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2];
  if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2];
  break;
 case 3:
  close;
 }
}
OnEnd:
if (@qe[6]) {
 changelook LOOK_HEAD_BOTTOM, @qe[3];
 changelook LOOK_HEAD_TOP, @qe[4];
 changelook LOOK_HEAD_MID, @qe[5];
}
deletearray @qe[0],7;
end;
function Add {
if (getitemname(getarg(1)) == "null") {
 debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
 return;
}
setarray .@j[0],getarg(2),getarg(3),getarg(4);
for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
 if (getitemname(getarg(.@i)) == "null") {
  debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
  return;
 } else
  setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
}
copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}
function Chk {
if (getarg(0) < getarg(1)) {
 set @qe[0],1;
 return "^FF0000";
} else
 return "^00FF00";
}
function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot) {
 case 1: if (!getitemslots(getarg(0))) return .@s$;
 case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
 default: return .@s$;
}
}
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
 if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0);
}
}
function script qshop {
deletearray @i[0],getarraysize(@i);
for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
 set @i[.@i],getarg(.@i);
doevent "quest_shop::OnMenu";
end;
}

// Dummy shop data -- copy as needed.
//============================================================
- shop qshop1 -1,909:-1
- shop qshop2 -1,909:-1
- shop qshop3 -1,909:-1
- shop qshop4 -1,909:-1
- shop qshop5 -1,909:-1

Edited by Emistry
Please use [CODEBOX] or Attachments for long contents.

5 answers to this question

Recommended Posts

Posted

Answer ...

//============================================================
// Shop NPCs -- supplying no argument displays entire menu.
// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
dicastes01,279,157,0 script Scroll Shop#1 998,{ callfunc "qshop"; }

Posted (edited)

Answer ...

//============================================================
// Shop NPCs -- supplying no argument displays entire menu.
// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
dicastes01,279,157,0 script Scroll Shop#1 998,{ callfunc "qshop"; }

Yeah i know that. i change it to other places. but it cant seem to work.

i've change quest_shop & qshop to qshop1 & quest_shop1

Im trying to say. I want to use this npc for a drif function.

1st npc is the above script and is working fine - selling scrolls.

2nd NPC is for doing quest's.

But if i put it another place. it will clash together.\

Here is my second script. Whats the problem

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6
//===== Compatible With: =====================================
//= rAthena SVN r16862+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================
// Shop NPCs -- supplying no argument displays entire menu.
// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//============================================================
dicastes01,228,197,5 script Quest Shop#2 958,{ callfunc "qshop"; }

// Script Core
//============================================================
- script quest_shop47 -1,{
function Add; function Chk; function Slot; function A_An;
OnInit:
freeloop(1);
// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------
set .Announce,1; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .ShowID,0;   // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
set .MaxStack,100; // Max number of quest items purchased at one time.
// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
// setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------
setarray .Points$[0],"#CASHPOINTS","Cash Points";
// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------
setarray .Shops$[1],"Quest A","Quest B","Quest C";
// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
// Add(<shop ID>,<reward ID>,<reward amount>,
//	 <Zeny cost>,<point cost>,
//	 <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------
Add(1,30271,1,0,0,7289,400,7226,250,975,350,4001,99,703,350);
Add(1,30613,1,0,0,7289,400,7226,250,976,350,4001,99,703,350);
Add(1,30466,1,0,0,7289,400,7226,250,980,350,4001,99,703,350);
Add(1,30098,1,0,0,7289,400,7226,250,978,350,4001,99,703,350);
Add(1,30419,1,0,0,7289,400,7226,250,981,350,4001,99,703,350);
Add(2,30110,1,0,0,7035,200,7152,470,975,400,4409,74);
Add(2,30706,1,0,0,7035,200,7152,470,976,400,4409,74);
Add(2,30179,1,0,0,7035,200,7152,470,978,400,4409,74);
Add(2,30477,1,0,0,7035,200,7152,470,980,400,4409,74);
Add(3,30707,1,0,0,7267,400,6032,470,975,500,4116,88,703,450);
Add(3,30573,1,0,0,7267,400,6032,470,975,500,4116,88,703,450);
Add(3,30572,1,0,0,7267,400,6032,470,975,500,4116,88,703,450);
Add(3,30571,1,0,0,7267,400,6032,470,975,500,4116,88,703,450);
Add(3,30570,1,0,0,7267,400,6032,470,975,500,4116,88,703,450);
Add(3,30180,1,0,0,7267,400,6032,470,975,500,4116,88,703,450);
Add(3,5426,1,0,0,7267,400,6032,470,975,500,4116,88,703,450);
// -----------------------------------------------------------
freeloop(0);
set .menu$,"";
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
 set .menu$, .menu$+.Shops$[.@i]+":";
 npcshopdelitem "qshop"+.@i,909;
}
end;
OnMenu:
set .@size, getarraysize(@i);
if (!.@size) set .@i, select(.menu$);
else if (.@size == 1) set .@i, @i[0];
else {
 for(set .@j,0; .@j<.@size; set .@j,.@j+1)
  set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
 set .@i, @i[select(.@menu$)-1];
}
deletearray @i[0],getarraysize(@i);
if (.Shops$[.@i] == "") {
 message strcharinfo(0),"An error has occurred.";
 end;
}
dispbottom "Select one item at a time.";
callshop "qshop"+.@i,1;
npcshopattach "qshop"+.@i;
end;
OnBuyItem:
// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
set .@q[2],.@q[1]*.@q[3];
if (!.@q[2] || .@q[2] > 30000) {
 message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
 end;
}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
 mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
next;
setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0)
 set .@preview,1;
addtimer 1000, strnpcinfo(0)+"::OnEnd";
while(1) {
 switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
 case 1:
  if (@qe[0]) {
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close;
  }
  if (!checkweight(.@q[0],.@q[2])) {
mes "[Quest Shop]";
mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;
  }
  if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
  if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
  if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1]*.@q[1];
  getitem .@q[0],.@q[2];
  if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
  specialeffect2 699;
  close;
 case 2:
  setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1;
  if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2];
  if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2];
  if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2];
  break;
 case 3:
  close;
 }
}
OnEnd:
if (@qe[6]) {
 changelook LOOK_HEAD_BOTTOM, @qe[3];
 changelook LOOK_HEAD_TOP, @qe[4];
 changelook LOOK_HEAD_MID, @qe[5];
}
deletearray @qe[0],7;
end;
function Add {
if (getitemname(getarg(1)) == "null") {
 debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
 return;
}
setarray .@j[0],getarg(2),getarg(3),getarg(4);
for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
 if (getitemname(getarg(.@i)) == "null") {
  debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
  return;
 } else
  setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
}
copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}
function Chk {
if (getarg(0) < getarg(1)) {
 set @qe[0],1;
 return "^FF0000";
} else
 return "^00FF00";
}
function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot) {
 case 1: if (!getitemslots(getarg(0))) return .@s$;
 case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
 default: return .@s$;
}
}
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
 if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0);
}
}
function script qshop {
deletearray @i[0],getarraysize(@i);
for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
 set @i[.@i],getarg(.@i);
doevent "quest_shop47::OnMenu";
end;
}

// Dummy shop data -- copy as needed.
//============================================================
- shop qshop1 -1,909:-1
- shop qshop2 -1,909:-1
- shop qshop3 -1,909:-1
- shop qshop4 -1,909:-1
- shop qshop5 -1,909:-1

Edited by Emistry
Please use [CODEBOX] or Attachments for long contents.
Posted

Usage

// Shop NPCs -- supplying no argument displays entire menu.
// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};

Example

dicastes01,228,197,5 script Quest Shop#2 958,{ callfunc "qshop",1; }

call only shop 1

dicastes01,228,197,5 script Quest Shop#2 958,{ callfunc "qshop",2; }

call only shop 2

dicastes01,228,197,5 script Quest Shop#2 958,{ callfunc "qshop",1,2; }

call shop 1 and 2

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