Kiritoryu Posted January 23, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 59 Reputation: 0 Joined: 12/13/12 Last Seen: June 20, 2013 Share Posted January 23, 2013 (edited) What things do i need to change to make this a different npc ? First NPC i use it for players to make scroll. Second i would like to make it for a quest shop. But it seems i cant get it work, It either mix together and one cant work or it cant even open. This is one of Euphy Scipt. //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6 //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ dicastes01,279,157,0 script Scroll Shop#1 998,{ callfunc "qshop"; } // Script Core //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; function A_An; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Scroll","Linker","Converters"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,12216,150,0,0,671,2); Add(1,12215,150,0,0,671,2); Add(1,12219,150,0,0,671,2); Add(1,12220,100,0,0,671,2); Add(1,12217,100,0,0,671,2); Add(1,12218,100,0,0,671,2); Add(1,14516,100,0,0,671,2); Add(1,14588,5,0,0,671,1); Add(1,14589,5,0,0,671,1); Add(1,14590,5,0,0,671,1); Add(1,14591,5,0,0,671,1); Add(1,12150,7,0,0,671,1); Add(2,22000,10,0,0,671,1); Add(2,22001,10,0,0,671,1); Add(2,22002,10,0,0,671,1); Add(2,22003,10,0,0,671,1); Add(2,22004,10,0,0,671,1); Add(2,22005,10,0,0,671,1); Add(2,22006,10,0,0,671,1); Add(2,22007,10,0,0,671,1); Add(2,22008,10,0,0,671,1); Add(2,22009,10,0,0,671,1); Add(2,22010,10,0,0,671,1); Add(2,22011,10,0,0,671,1); Add(2,22012,10,0,0,671,1); Add(2,22013,10,0,0,671,1); Add(2,22014,10,0,0,671,1); Add(3,12114,50,0,0,671,1); Add(3,12115,50,0,0,671,1); Add(3,12116,50,0,0,671,1); Add(3,12117,50,0,0,671,1); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 699; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1; if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2]; if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2]; if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[6]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; } deletearray @qe[0],7; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 Edited January 23, 2013 by Emistry Please use [CODEBOX] or Attachments for long contents. 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Emistry Posted January 23, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted January 23, 2013 Answer ... //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ dicastes01,279,157,0 script Scroll Shop#1 998,{ callfunc "qshop"; } Quote Link to comment Share on other sites More sharing options...
Kiritoryu Posted January 23, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 59 Reputation: 0 Joined: 12/13/12 Last Seen: June 20, 2013 Author Share Posted January 23, 2013 (edited) Answer ... //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ dicastes01,279,157,0 script Scroll Shop#1 998,{ callfunc "qshop"; } Yeah i know that. i change it to other places. but it cant seem to work. i've change quest_shop & qshop to qshop1 & quest_shop1 Im trying to say. I want to use this npc for a drif function. 1st npc is the above script and is working fine - selling scrolls. 2nd NPC is for doing quest's. But if i put it another place. it will clash together.\ Here is my second script. Whats the problem //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6 //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ dicastes01,228,197,5 script Quest Shop#2 958,{ callfunc "qshop"; } // Script Core //============================================================ - script quest_shop47 -1,{ function Add; function Chk; function Slot; function A_An; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Quest A","Quest B","Quest C"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,30271,1,0,0,7289,400,7226,250,975,350,4001,99,703,350); Add(1,30613,1,0,0,7289,400,7226,250,976,350,4001,99,703,350); Add(1,30466,1,0,0,7289,400,7226,250,980,350,4001,99,703,350); Add(1,30098,1,0,0,7289,400,7226,250,978,350,4001,99,703,350); Add(1,30419,1,0,0,7289,400,7226,250,981,350,4001,99,703,350); Add(2,30110,1,0,0,7035,200,7152,470,975,400,4409,74); Add(2,30706,1,0,0,7035,200,7152,470,976,400,4409,74); Add(2,30179,1,0,0,7035,200,7152,470,978,400,4409,74); Add(2,30477,1,0,0,7035,200,7152,470,980,400,4409,74); Add(3,30707,1,0,0,7267,400,6032,470,975,500,4116,88,703,450); Add(3,30573,1,0,0,7267,400,6032,470,975,500,4116,88,703,450); Add(3,30572,1,0,0,7267,400,6032,470,975,500,4116,88,703,450); Add(3,30571,1,0,0,7267,400,6032,470,975,500,4116,88,703,450); Add(3,30570,1,0,0,7267,400,6032,470,975,500,4116,88,703,450); Add(3,30180,1,0,0,7267,400,6032,470,975,500,4116,88,703,450); Add(3,5426,1,0,0,7267,400,6032,470,975,500,4116,88,703,450); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 699; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1; if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2]; if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2]; if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[6]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; } deletearray @qe[0],7; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop47::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 Edited January 23, 2013 by Emistry Please use [CODEBOX] or Attachments for long contents. 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Emistry Posted January 23, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted January 23, 2013 you didnt replace all the qshop Quote Link to comment Share on other sites More sharing options...
Kiritoryu Posted January 23, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 59 Reputation: 0 Joined: 12/13/12 Last Seen: June 20, 2013 Author Share Posted January 23, 2013 you didnt replace all the qshop Im sorry. i dont get it. What should i replace. can u explain to me? im very noob on what im suppose to do Quote Link to comment Share on other sites More sharing options...
Capuche Posted January 23, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted January 23, 2013 Usage // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; Example dicastes01,228,197,5 script Quest Shop#2 958,{ callfunc "qshop",1; } call only shop 1 dicastes01,228,197,5 script Quest Shop#2 958,{ callfunc "qshop",2; } call only shop 2 dicastes01,228,197,5 script Quest Shop#2 958,{ callfunc "qshop",1,2; } call shop 1 and 2 Quote Link to comment Share on other sites More sharing options...
Question
Kiritoryu
What things do i need to change to make this a different npc ?
First NPC i use it for players to make scroll.
Second i would like to make it for a quest shop.
But it seems i cant get it work, It either mix together and one cant work or it cant even open.
This is one of Euphy Scipt.
Edited by EmistryPlease use [CODEBOX] or Attachments for long contents.
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