Landb4Time Posted January 13, 2013 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 76 Reputation: 0 Joined: 01/16/12 Last Seen: July 5, 2014 Share Posted January 13, 2013 I forgot who made this Script , but i deleted the SHOP 2 and SHOP 3 menu . I wanted to add it back on Menu and functions. http://pastebin.com/VVHw20Kr Quote Link to comment Share on other sites More sharing options...
Landb4Time Posted January 16, 2013 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 76 Reputation: 0 Joined: 01/16/12 Last Seen: July 5, 2014 Author Share Posted January 16, 2013 (edited) tourny,50,37,3 script Quest Shop 485,{ mes "Choose your Quest"; switch (select ("A - J Headgears")) { Case 1: doevent "Shop1::OnShop"; end; } } // -- ***************************************** F I R S T S H O P ********************************************** - shop quest_shop1 -1,501:50 - script Shop1 -1,{ OnShop: set @i,0; mes "[shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop1",1; npcshopattach "quest_shop1"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1)+"", "Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop1",getarg(.e+2),0; setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny<getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop1",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,2286,1,2254,1,20000,"Zeny",5153,1,0; case 2: callsub OnBuyItem,7198,200,7079,40,0,"Zeny",5270,1,0; case 3: callsub OnBuyItem,7445,7,7446,7,7447,7,7448,7,945,300,975,1,733,5,7166,50,0,"Zeny",5174,1,0; case 4: callsub OnBuyItem,5278,1,508,200,0,"Zeny",5277,1,0; case 5: callsub OnBuyItem,2213,1,983,1,914,200,10000,"Zeny",5057,1,0; case 6: callsub OnBuyItem,2227,1,7038,500,0,"Zeny",5076,1,0; case 7: callsub OnBuyItem,2227,1,7038,500,978,1,0,"Zeny",5236,1,0; case 8: callsub OnBuyItem,2227,1,7038,500,982,1,983,1,0,"Zeny",5235,1,0; case 9: callsub OnBuyItem,2227,1,7038,500,975,1,982,1,0,"Zeny",5237,1,0; case 10: callsub OnBuyItem,969,8,10016,2,5083,1,0,"Zeny",5382,1,0; case 11: callsub OnBuyItem,624,1,959,300,544,50,1023,1,0,"Zeny",5065,1,0; case 12: callsub OnBuyItem,2211,1,978,1,7003,300,0,"Zeny",5052,1,0; case 13: callsub OnBuyItem,604,100,916,100,0,"Zeny",5129,1,0; case 14: callsub OnBuyItem,7047,100,0,"Zeny",5040,1,0; case 15: callsub OnBuyItem,1030,10,0,"Zeny",5016,1,0; case 16: callsub OnBuyItem,2208,1,983,1,0,"Zeny",5191,1,0; case 17: callsub OnBuyItem,2233,1,746,20,0,"Zeny",5034,1,0; case 18: callsub OnBuyItem,5016,1,981,1,7317,20,0,"Zeny",5200,1,0; case 19: callsub OnBuyItem,5120,5,995,50,983,1,720,50,0,"Zeny",5184,1,0; case 20: callsub OnBuyItem,2284,1,5019,1,975,1,0,"Zeny",5359,1,0; } } Edited January 16, 2013 by AnnieRuru use [codebox] if the script > 10 lines Quote Link to comment Share on other sites More sharing options...
Capuche Posted January 16, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted January 16, 2013 Unoptimized : prontera,150,137,3 script Quest Shop 485,{ mes "Choose your Quest"; switch (select ("A - J Headgears", "blabla 2", "blabla 3")) { Case 1: doevent "Shop1::OnShop"; end; Case 2: doevent "Shop2::OnShop"; end; Case 3: doevent "Shop3::OnShop"; end; } } // -- ***************************************** F I R S T S H O P ********************************************** - shop quest_shop1 -1,501:50 - script Shop1 -1,{ OnShop: set @i,0; mes "[shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop1",1; npcshopattach "quest_shop1"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1)+"", "Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop1",getarg(.e+2),0; setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1)+"","Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1)+"","Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny<getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1)+"","Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop1",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,2286,1,2254,1,20000,"Zeny",5153,1,0; case 2: callsub OnBuyItem,7198,200,7079,40,0,"Zeny",5270,1,0; case 3: callsub OnBuyItem,7445,7,7446,7,7447,7,7448,7,945,300,975,1,733,5,7166,50,0,"Zeny",5174,1,0; case 4: callsub OnBuyItem,5278,1,508,200,0,"Zeny",5277,1,0; case 5: callsub OnBuyItem,2213,1,983,1,914,200,10000,"Zeny",5057,1,0; case 6: callsub OnBuyItem,2227,1,7038,500,0,"Zeny",5076,1,0; case 7: callsub OnBuyItem,2227,1,7038,500,978,1,0,"Zeny",5236,1,0; case 8: callsub OnBuyItem,2227,1,7038,500,982,1,983,1,0,"Zeny",5235,1,0; case 9: callsub OnBuyItem,2227,1,7038,500,975,1,982,1,0,"Zeny",5237,1,0; case 10: callsub OnBuyItem,969,8,10016,2,5083,1,0,"Zeny",5382,1,0; case 11: callsub OnBuyItem,624,1,959,300,544,50,1023,1,0,"Zeny",5065,1,0; case 12: callsub OnBuyItem,2211,1,978,1,7003,300,0,"Zeny",5052,1,0; case 13: callsub OnBuyItem,604,100,916,100,0,"Zeny",5129,1,0; case 14: callsub OnBuyItem,7047,100,0,"Zeny",5040,1,0; case 15: callsub OnBuyItem,1030,10,0,"Zeny",5016,1,0; case 16: callsub OnBuyItem,2208,1,983,1,0,"Zeny",5191,1,0; case 17: callsub OnBuyItem,2233,1,746,20,0,"Zeny",5034,1,0; case 18: callsub OnBuyItem,5016,1,981,1,7317,20,0,"Zeny",5200,1,0; case 19: callsub OnBuyItem,5120,5,995,50,983,1,720,50,0,"Zeny",5184,1,0; case 20: callsub OnBuyItem,2284,1,5019,1,975,1,0,"Zeny",5359,1,0; } } // -- ***************************************** 2nd S H O P ********************************************** - shop quest_shop2 -1,501:50 - script Shop2 -1,{ OnShop: set @i,0; mes "[shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop2",1; npcshopattach "quest_shop2"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1)+"", "Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop2",getarg(.e+2),0; setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1)+"","Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1)+"","Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny<getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1)+"","Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop2",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,2286,1,2254,1,20000,"Zeny",5153,1,0; case 2: callsub OnBuyItem,7198,200,7079,40,0,"Zeny",5270,1,0; case 3: callsub OnBuyItem,7445,7,7446,7,7447,7,7448,7,945,300,975,1,733,5,7166,50,0,"Zeny",5174,1,0; case 4: callsub OnBuyItem,5278,1,508,200,0,"Zeny",5277,1,0; case 5: callsub OnBuyItem,2213,1,983,1,914,200,10000,"Zeny",5057,1,0; case 6: callsub OnBuyItem,2227,1,7038,500,0,"Zeny",5076,1,0; case 7: callsub OnBuyItem,2227,1,7038,500,978,1,0,"Zeny",5236,1,0; case 8: callsub OnBuyItem,2227,1,7038,500,982,1,983,1,0,"Zeny",5235,1,0; case 9: callsub OnBuyItem,2227,1,7038,500,975,1,982,1,0,"Zeny",5237,1,0; case 10: callsub OnBuyItem,969,8,10016,2,5083,1,0,"Zeny",5382,1,0; case 11: callsub OnBuyItem,624,1,959,300,544,50,1023,1,0,"Zeny",5065,1,0; case 12: callsub OnBuyItem,2211,1,978,1,7003,300,0,"Zeny",5052,1,0; case 13: callsub OnBuyItem,604,100,916,100,0,"Zeny",5129,1,0; case 14: callsub OnBuyItem,7047,100,0,"Zeny",5040,1,0; case 15: callsub OnBuyItem,1030,10,0,"Zeny",5016,1,0; case 16: callsub OnBuyItem,2208,1,983,1,0,"Zeny",5191,1,0; case 17: callsub OnBuyItem,2233,1,746,20,0,"Zeny",5034,1,0; case 18: callsub OnBuyItem,5016,1,981,1,7317,20,0,"Zeny",5200,1,0; case 19: callsub OnBuyItem,5120,5,995,50,983,1,720,50,0,"Zeny",5184,1,0; case 20: callsub OnBuyItem,2284,1,5019,1,975,1,0,"Zeny",5359,1,0; } } // -- ***************************************** 3rd S H O P ********************************************** - shop quest_shop3 -1,501:50 - script Shop3 -1,{ OnShop: set @i,0; mes "[shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop3",1; npcshopattach "quest_shop3"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1)+"", "Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop3",getarg(.e+2),0; setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1)+"","Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1)+"","Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny<getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1)+"","Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop3",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,2286,1,2254,1,20000,"Zeny",5153,1,0; case 2: callsub OnBuyItem,7198,200,7079,40,0,"Zeny",5270,1,0; case 3: callsub OnBuyItem,7445,7,7446,7,7447,7,7448,7,945,300,975,1,733,5,7166,50,0,"Zeny",5174,1,0; case 4: callsub OnBuyItem,5278,1,508,200,0,"Zeny",5277,1,0; case 5: callsub OnBuyItem,2213,1,983,1,914,200,10000,"Zeny",5057,1,0; case 6: callsub OnBuyItem,2227,1,7038,500,0,"Zeny",5076,1,0; case 7: callsub OnBuyItem,2227,1,7038,500,978,1,0,"Zeny",5236,1,0; case 8: callsub OnBuyItem,2227,1,7038,500,982,1,983,1,0,"Zeny",5235,1,0; case 9: callsub OnBuyItem,2227,1,7038,500,975,1,982,1,0,"Zeny",5237,1,0; case 10: callsub OnBuyItem,969,8,10016,2,5083,1,0,"Zeny",5382,1,0; case 11: callsub OnBuyItem,624,1,959,300,544,50,1023,1,0,"Zeny",5065,1,0; case 12: callsub OnBuyItem,2211,1,978,1,7003,300,0,"Zeny",5052,1,0; case 13: callsub OnBuyItem,604,100,916,100,0,"Zeny",5129,1,0; case 14: callsub OnBuyItem,7047,100,0,"Zeny",5040,1,0; case 15: callsub OnBuyItem,1030,10,0,"Zeny",5016,1,0; case 16: callsub OnBuyItem,2208,1,983,1,0,"Zeny",5191,1,0; case 17: callsub OnBuyItem,2233,1,746,20,0,"Zeny",5034,1,0; case 18: callsub OnBuyItem,5016,1,981,1,7317,20,0,"Zeny",5200,1,0; case 19: callsub OnBuyItem,5120,5,995,50,983,1,720,50,0,"Zeny",5184,1,0; case 20: callsub OnBuyItem,2284,1,5019,1,975,1,0,"Zeny",5359,1,0; } } I suggest you to use Euphy's Quest Shop which is based on Lunar's Shop (your shop), who is very simple and more optimized. Euphy's script http://pastebin.com/raw.php?i=G7pt6HR7 Quote Link to comment Share on other sites More sharing options...
Landb4Time Posted January 17, 2013 Group: Members Topic Count: 32 Topics Per Day: 0.01 Content Count: 76 Reputation: 0 Joined: 01/16/12 Last Seen: July 5, 2014 Author Share Posted January 17, 2013 thx and sorry annie Quote Link to comment Share on other sites More sharing options...
Question
Landb4Time
I forgot who made this Script , but i deleted the SHOP 2 and SHOP 3 menu .
I wanted to add it back on Menu and functions.
http://pastebin.com/VVHw20Kr
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