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Landb4Time

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Everything posted by Landb4Time

  1. Thanks ill try this Im Confused where to put this ... IS it possible it give a warning msg first before it warp people back to save point when hes afk.
  2. Hello i want to add some thing on my Devil Square. Prevent People from AFking inside that can cause into abuse. Prevent dual accounts in entering Devil Square. Hope someone can help me.
  3. Zhen on skype ? Its not working .... Anyone can diff my client and make it work to my svn , i don't mind to pay for the charges ! Anyone can diff my client and make it work to my svn , i don't mind to pay for the charges !
  4. I wont mind to pay i just need someone to diff it . - Change font , #main font color and Is it possible not to read data folder ?
  5. I wonder where to downlaod this sprite .. . i cant access this http://rathena.org/board/files/file/1961-tombstone/
  6. im using eamod ... oh god sad to know this wont work
  7. how to patch koe on src ?
  8. Sir i got this error [Error]: Loading NPC file: npc/custom/bk/BotKiller6.txt script error on npc/custom/bk/BotKiller6.txt line 552 parse_line: expect command, missing function name or calling undeclared func tion 547 : setoption 0x800,1; // Orc Head 548 : sc_start SC_FREEZE,1000000,10; 549 : sc_start SC_STUN,1000000,10; 550 : sc_start SC_SLEEP,1000000,10; 551 : sc_start SC_SILENCE,1000000,10; * 552 : 'p'cblockmove getcharid(3),1; 553 : specialeffect2 135; 554 : getmapxy @BKMap$,@BKX,@BKY,0; 555 : } else { 556 : setoption 0x40,0; 557 : setoption 0x2000,0; // Ruwach
  9. Why the Castle Owner can hit their Own Emp? Can anyone take a look on this ? http://pastebin.com/uAibmVyq
  10. hello , do you have sniper original sprite ? ..i mess my original sprite by replacing ranger and i want it back then .
  11. Anyone have this files ...the original sniper sprite cause my sniper sprite is messed up .
  12. Pls help ..i cant make the cell no chat script to work. Script http://pastebin.com/CRHBKzNq I get this error .... [Error]: script_rid2sd: fatal error ! player not attached! [Debug]: Function: setcell (7 parameters): [Debug]: Data: string value="prontera" [Debug]: Data: number value=148 [Debug]: Data: number value=162 [Debug]: Data: number value=163 [Debug]: Data: number value=194 [Debug]: Data: variable name='cell_nochat' [Debug]: Data: number value=1 [Debug]: Source (NPC): ChatBlock_Prontera at prontera (0,0) [Warning]: script:get_val: cannot access player variable 'cell_nochat', defaulting to 0
  13. Hello , I need help on this to check why i keep on getting this error msg . Script http://pastebin.com/xkzAiDwr Error [Warning]: itemdb_search: Item ID 0 does not exists in the item_db. Using dummy data. [Warning]: Unexpected type for argument 1. Expected string. [Debug]: Data: number value=200 [Debug]: Function: compare [Debug]: Source (NPC): Shop1 (invisible/not on a map) [Warning]: Unexpected type for argument 1. Expected string. [Debug]: Data: number value=40 [Debug]: Function: compare [Debug]: Source (NPC): Shop1 (invisible/not on a map) [Warning]: Unexpected type for argument 1. Expected string. [Debug]: Data: number value=200 [Debug]: Function: compare [Debug]: Source (NPC): Shop1 (invisible/not on a map)
  14. tourny,50,37,3 script Quest Shop 485,{ mes "Choose your Quest"; switch (select ("A - J Headgears")) { Case 1: doevent "Shop1::OnShop"; end; } } // -- ***************************************** F I R S T S H O P ********************************************** - shop quest_shop1 -1,501:50 - script Shop1 -1,{ OnShop: set @i,0; mes "[shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop1",1; npcshopattach "quest_shop1"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1)+"", "Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop1",getarg(.e+2),0; setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny<getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i); set @i,@i+2) getitem getarg(@i),getarg(@i+1); close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop1",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,2286,1,2254,1,20000,"Zeny",5153,1,0; case 2: callsub OnBuyItem,7198,200,7079,40,0,"Zeny",5270,1,0; case 3: callsub OnBuyItem,7445,7,7446,7,7447,7,7448,7,945,300,975,1,733,5,7166,50,0,"Zeny",5174,1,0; case 4: callsub OnBuyItem,5278,1,508,200,0,"Zeny",5277,1,0; case 5: callsub OnBuyItem,2213,1,983,1,914,200,10000,"Zeny",5057,1,0; case 6: callsub OnBuyItem,2227,1,7038,500,0,"Zeny",5076,1,0; case 7: callsub OnBuyItem,2227,1,7038,500,978,1,0,"Zeny",5236,1,0; case 8: callsub OnBuyItem,2227,1,7038,500,982,1,983,1,0,"Zeny",5235,1,0; case 9: callsub OnBuyItem,2227,1,7038,500,975,1,982,1,0,"Zeny",5237,1,0; case 10: callsub OnBuyItem,969,8,10016,2,5083,1,0,"Zeny",5382,1,0; case 11: callsub OnBuyItem,624,1,959,300,544,50,1023,1,0,"Zeny",5065,1,0; case 12: callsub OnBuyItem,2211,1,978,1,7003,300,0,"Zeny",5052,1,0; case 13: callsub OnBuyItem,604,100,916,100,0,"Zeny",5129,1,0; case 14: callsub OnBuyItem,7047,100,0,"Zeny",5040,1,0; case 15: callsub OnBuyItem,1030,10,0,"Zeny",5016,1,0; case 16: callsub OnBuyItem,2208,1,983,1,0,"Zeny",5191,1,0; case 17: callsub OnBuyItem,2233,1,746,20,0,"Zeny",5034,1,0; case 18: callsub OnBuyItem,5016,1,981,1,7317,20,0,"Zeny",5200,1,0; case 19: callsub OnBuyItem,5120,5,995,50,983,1,720,50,0,"Zeny",5184,1,0; case 20: callsub OnBuyItem,2284,1,5019,1,975,1,0,"Zeny",5359,1,0; } }
  15. i need the actual sprite ...coz i need to patch them so people wont get errors
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