Yudax Posted January 12, 2013 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 248 Reputation: 7 Joined: 11/27/12 Last Seen: July 21, 2016 Share Posted January 12, 2013 (edited) - How to set that it will only give Min-Max stat ( +1 - +3 )? - The requirement is 10TCG each - Then they can enchant this armor for 3 times only. Crystilia,63,73,5 script Armor Echant 100,{ mes "[^0000FFArmor Enchant^000000]"; mes "Do you want to Enchat your ^0000FFArmor^000000?"; next; if ( select ( "Yes", "No" ) == 2 ) close; if ( !getequipisequiped( EQI_ARMOR ) ) { mes "You dont have any ^0000FFArmor^000000 that is being equipped."; close; } .@id = getequipid( EQI_ARMOR ); .@ref = getequiprefinerycnt( EQI_ARMOR ); .@card1 = getequipcardid( EQI_ARMOR, 0 ); .@card2 = getequipcardid( EQI_ARMOR, 1 ); .@card3 = getequipcardid( EQI_ARMOR, 2 ); .@card4 = getequipcardid( EQI_ARMOR, 3 ); if ( .@card1 == 255 || .@card1 == 254 ) { mes "[^0000FFArmor Enchant^000000]"; mes "I can't enchant a signed equipment."; close; } if ( .@card4 ) { mes "[^0000FFArmor Enchant^000000]"; mes "Sorry, this ^0000FFArmor^000000 has already been enchanted."; close; } .@rand = rand(.totalchance); while ( ( .@rand = .@rand - .rate[.@r] ) >= 0 ) .@r++; .@o = rand(0,5); // orb of str/int/dex .... delitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, .@card3, 0; getitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, .@card3, 4700 + .@o * 10 + .@r; equip .@id; close; OnInit: setarray .rate, 55,50,45,40,35,30,25,20,15,10; // rate of getting +1 is 55%, +2 is 50% .... +10 is 10% ... while ( .@i < 10 ) { .totalchance = .totalchance + .rate[.@i]; .@i++; } end; } Edited January 12, 2013 by Emistry Please use [CODEBOX] or Attachments for long contents. Quote Link to comment Share on other sites More sharing options...
Capuche Posted January 12, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted January 12, 2013 - How to set that it will only give Min-Max stat ( +1 - +3 )? - The requirement is 10TCG each Crystilia,63,73,5 script Armor Echant 100,{ mes "[^0000FFArmor Enchant^000000]"; mes "Do you want to Enchat your ^0000FFArmor^000000?"; if ( .item ) mes "You will need "+ .ask$; next; if ( select ( "Yes", "No" ) == 2 ) close; if ( !getequipisequiped( EQI_ARMOR ) ) { mes "You dont have any ^0000FFArmor^000000 that is being equipped."; close; } .@id = getequipid( EQI_ARMOR ); .@ref = getequiprefinerycnt( EQI_ARMOR ); .@card1 = getequipcardid( EQI_ARMOR, 0 ); .@card2 = getequipcardid( EQI_ARMOR, 1 ); .@card3 = getequipcardid( EQI_ARMOR, 2 ); .@card4 = getequipcardid( EQI_ARMOR, 3 ); if ( .@card1 == 255 || .@card1 == 254 ) { mes "[^0000FFArmor Enchant^000000]"; mes "I can't enchant a signed equipment."; close; } if ( .@card4 ) { mes "[^0000FFArmor Enchant^000000]"; mes "Sorry, this ^0000FFArmor^000000 has already been enchanted."; close; } if ( .item ) { for ( .@j = 0; .@j < getarraysize( .item ); .@j += 2 ) if ( countitem( .item[.@j] ) < .item[.@j+1] ) { mes "[^0000FFArmor Enchant^000000]"; mes "You need "+ (.item[.@j+1] - countitem( .item[.@j] )) + " " + getitemname( .item[.@j] ) + " to process."; close; } for ( .@j = 0; .@j < getarraysize( .item ); .@j += 2 ) delitem .item[.@j], .item[.@j+1]; } .@rand = rand(.totalchance); while ( ( .@rand = .@rand - .rate[.@r] ) >= 0 ) .@r++; .@o = rand(0,5); // orb of str/int/dex .... delitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, .@card3, 0; getitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, .@card3, 4700 + .@o * 10 + .@r; equip .@id; close; OnInit: setarray .rate, 55,50,45; // rate of getting +1 is 55%, +2 is 50% .... +10 is 10% ... while ( .@i < 10 ) { .totalchance = .totalchance + .rate[.@i]; .@i++; } setarray .item, 7227, 10; // ID / number of items while ( .@j < getarraysize( .item ) ) { .ask$ = .ask$ + .item[.@j+1] + " " + getitemname( .item[.@j] ) + ( .@j+2 > getarraysize( .item ) ? ",":"." ); .@j += 2; } end; } - Then they can enchant this armor for 3 times only. Sorry i don't get it. In this script, once the armor is enchanted you can't re-enchant it. You want multi-enchant ? another try to enchant ? Quote Link to comment Share on other sites More sharing options...
Yudax Posted January 13, 2013 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 248 Reputation: 7 Joined: 11/27/12 Last Seen: July 21, 2016 Author Share Posted January 13, 2013 - How to set that it will only give Min-Max stat ( +1 - +3 )? - The requirement is 10TCG each Crystilia,63,73,5 script Armor Echant 100,{ mes "[^0000FFArmor Enchant^000000]"; mes "Do you want to Enchat your ^0000FFArmor^000000?"; if ( .item ) mes "You will need "+ .ask$; next; if ( select ( "Yes", "No" ) == 2 ) close; if ( !getequipisequiped( EQI_ARMOR ) ) { mes "You dont have any ^0000FFArmor^000000 that is being equipped."; close; } .@id = getequipid( EQI_ARMOR ); .@ref = getequiprefinerycnt( EQI_ARMOR ); .@card1 = getequipcardid( EQI_ARMOR, 0 ); .@card2 = getequipcardid( EQI_ARMOR, 1 ); .@card3 = getequipcardid( EQI_ARMOR, 2 ); .@card4 = getequipcardid( EQI_ARMOR, 3 ); if ( .@card1 == 255 || .@card1 == 254 ) { mes "[^0000FFArmor Enchant^000000]"; mes "I can't enchant a signed equipment."; close; } if ( .@card4 ) { mes "[^0000FFArmor Enchant^000000]"; mes "Sorry, this ^0000FFArmor^000000 has already been enchanted."; close; } if ( .item ) { for ( .@j = 0; .@j < getarraysize( .item ); .@j += 2 ) if ( countitem( .item[.@j] ) < .item[.@j+1] ) { mes "[^0000FFArmor Enchant^000000]"; mes "You need "+ (.item[.@j+1] - countitem( .item[.@j] )) + " " + getitemname( .item[.@j] ) + " to process."; close; } for ( .@j = 0; .@j < getarraysize( .item ); .@j += 2 ) delitem .item[.@j], .item[.@j+1]; } .@rand = rand(.totalchance); while ( ( .@rand = .@rand - .rate[.@r] ) >= 0 ) .@r++; .@o = rand(0,5); // orb of str/int/dex .... delitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, .@card3, 0; getitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, .@card3, 4700 + .@o * 10 + .@r; equip .@id; close; OnInit: setarray .rate, 55,50,45; // rate of getting +1 is 55%, +2 is 50% .... +10 is 10% ... while ( .@i < 10 ) { .totalchance = .totalchance + .rate[.@i]; .@i++; } setarray .item, 7227, 10; // ID / number of items while ( .@j < getarraysize( .item ) ) { .ask$ = .ask$ + .item[.@j+1] + " " + getitemname( .item[.@j] ) + ( .@j+2 > getarraysize( .item ) ? ",":"." ); .@j += 2; } end; } - Then they can enchant this armor for 3 times only. Sorry i don't get it. In this script, once the armor is enchanted you can't re-enchant it. You want multi-enchant ? another try to enchant ? Sorry, let me clarify things - Once the armor has been enchanted, you can enchant it back, to a maximum of 3x Only (multiple enchant). - The enchant item only gives +1 +2 +3. ( Not more than +4 ) - The requirement for the first enchant is 3 TCG, next enchant is 5TCG, and the last one will be 7TCG. Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 13, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted January 13, 2013 prontera,156,179,5 script Armor Echant 100,{ mes "[^0000FFArmor Enchant^000000]"; mes "Do you want to Enchat your ^0000FFArmor^000000?"; next; if ( select ( "Yes", "No" ) == 2 ) close; mes "[^0000FFArmor Enchant^000000]"; if ( !getequipisequiped( EQI_ARMOR ) ) { mes "You dont have any ^0000FFArmor^000000 that is being equipped."; close; } .@id = getequipid( EQI_ARMOR ); .@ref = getequiprefinerycnt( EQI_ARMOR ); .@card1 = getequipcardid( EQI_ARMOR, 0 ); .@card2 = getequipcardid( EQI_ARMOR, 1 ); .@card3 = getequipcardid( EQI_ARMOR, 2 ); .@card4 = getequipcardid( EQI_ARMOR, 3 ); if ( .@card1 == 255 || .@card1 == 254 ) { mes "I can't enchant a signed equipment."; close; } if ( !.@card4 ) .@enchant = 0; else if ( !.@card3 ) .@enchant = 1; else if ( !.@card2 ) .@enchant = 2; else { mes "Sorry, this ^0000FFArmor^000000 has already been enchanted 3 times."; close; } if ( countitem( .item_id ) < .item_req[ .@enchant ] ) { mes "Sorry, you need "+ .item_req[ .@enchant ] +" "+ getitemname( .item_id ) +" to enchant this armor."; close; } .@rand = rand(.totalchance); while ( ( .@rand = .@rand - .rate[.@r] ) >= 0 ) .@r++; .@o = rand(0,5); // orb of str/int/dex ... delitem .item_id, .item_req[ .@enchance ]; delitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, .@card3, .@card4; if ( !.@card4 ) getitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, .@card3, 4700 + .@o * 10 + .@r; else if ( !.@card3 ) getitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, 4700 + .@o * 10 + .@r, .@card4; else getitem2 .@id, 1,1, .@ref, 0, .@card1, 4700 + .@o * 10 + .@r, .@card3, .@card4; equip .@id; mes "Armor Enchancement successful !"; close; OnInit: setarray .rate, 50,33,17; // rate of getting +1 is 50%, +2 is 33%, +3 is 17% .item_id = 7227; // item ID requirement use to refine setarray .item_req, 3,5,7; while ( .@i < 3 ) { .totalchance = .totalchance + .rate[.@i]; .@i++; } end; } Quote Link to comment Share on other sites More sharing options...
Yudax Posted January 13, 2013 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 248 Reputation: 7 Joined: 11/27/12 Last Seen: July 21, 2016 Author Share Posted January 13, 2013 (edited) Wow, Thankyou sir! How do you edit the enchant item? the one that has +1 +2 +3? If example I would like to add up until +4, but still the number of times you can enchant your armor is still 3? - Is it possible to make the first enchant costs 3 TCG, the second one is 5TCG and the third one is 7TCG? I really need to know how to edit this, sorry for the too much question. prontera,156,179,5 script Armor Echant 100,{ mes "[^0000FFArmor Enchant^000000]"; mes "Do you want to Enchat your ^0000FFArmor^000000?"; next; if ( select ( "Yes", "No" ) == 2 ) close; mes "[^0000FFArmor Enchant^000000]"; if ( !getequipisequiped( EQI_ARMOR ) ) { mes "You dont have any ^0000FFArmor^000000 that is being equipped."; close; } .@id = getequipid( EQI_ARMOR ); .@ref = getequiprefinerycnt( EQI_ARMOR ); .@card1 = getequipcardid( EQI_ARMOR, 0 ); .@card2 = getequipcardid( EQI_ARMOR, 1 ); .@card3 = getequipcardid( EQI_ARMOR, 2 ); .@card4 = getequipcardid( EQI_ARMOR, 3 ); if ( .@card1 == 255 || .@card1 == 254 ) { mes "I can't enchant a signed equipment."; close; } if ( !.@card4 ) .@enchant = 0; else if ( !.@card3 ) .@enchant = 1; else if ( !.@card2 ) .@enchant = 2; else { mes "Sorry, this ^0000FFArmor^000000 has already been enchanted 3 times."; close; } if ( countitem( .item_id ) < .item_req[ .@enchant ] ) { mes "Sorry, you need "+ .item_req[ .@enchant ] +" "+ getitemname( .item_id ) +" to enchant this armor."; close; } .@rand = rand(.totalchance); while ( ( .@rand = .@rand - .rate[.@r] ) >= 0 ) .@r++; .@o = rand(0,5); // orb of str/int/dex ... delitem .item_id, .item_req[ .@enchance ]; delitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, .@card3, .@card4; if ( !.@card4 ) getitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, .@card3, 4700 + .@o * 10 + .@r; else if ( !.@card3 ) getitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, 4700 + .@o * 10 + .@r, .@card4; else getitem2 .@id, 1,1, .@ref, 0, .@card1, 4700 + .@o * 10 + .@r, .@card3, .@card4; equip .@id; mes "Armor Enchancement successful !"; close; OnInit: setarray .rate, 50,33,17; // rate of getting +1 is 50%, +2 is 33%, +3 is 17% .item_id = 7227; // item ID requirement use to refine setarray .item_req, 3,5,7; while ( .@i < 3 ) { .totalchance = .totalchance + .rate[.@i]; .@i++; } end; } Edited January 13, 2013 by Yudax Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 13, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted January 13, 2013 (edited) Wow, Thankyou sir!address people properly <.<its madam ... How do you edit the enchant item? the one that has +1 +2 +3? If example I would like to add up until +4, but still the number of times you can enchant your armor is still 3? setarray .rate, 40,30,20,10; // rate of getting +1 is 40%, +2 is 30%, +3 is 20%, +4 is 10% .item_id = 7227; // item ID requirement use to enchant setarray .item_req, 3,5,7; // require 3 items to make 1st enchant, 5 items to make 2nd enchant ... while ( .@i < 4 ) { .totalchance = .totalchance + .rate[.@i]; .@i++; } end; - Is it possible to make the first enchant costs 3 TCG, the second one is 5TCG and the third one is 7TCG?already did it .item_id = 7227; // item ID requirement use to enchant setarray .item_req, 3,5,7; // require 3 items to make 1st enchant, 5 items to make 2nd enchant ... nvm .... prontera,156,179,5 script Armor Echant 100,{ mes "[^0000FFArmor Enchant^000000]"; mes "Do you want to Enchat your ^0000FFArmor^000000?"; next; if ( select ( "Yes", "No" ) == 2 ) close; mes "[^0000FFArmor Enchant^000000]"; if ( !getequipisequiped( EQI_ARMOR ) ) { mes "You dont have any ^0000FFArmor^000000 that is being equipped."; close; } .@id = getequipid( EQI_ARMOR ); .@ref = getequiprefinerycnt( EQI_ARMOR ); .@card1 = getequipcardid( EQI_ARMOR, 0 ); .@card2 = getequipcardid( EQI_ARMOR, 1 ); .@card3 = getequipcardid( EQI_ARMOR, 2 ); .@card4 = getequipcardid( EQI_ARMOR, 3 ); if ( .@card1 == 255 || .@card1 == 254 ) { mes "I can't enchant a signed equipment."; close; } if ( !.@card4 ) .@enchant = 0; else if ( !.@card3 ) .@enchant = 1; else if ( !.@card2 ) .@enchant = 2; else { mes "Sorry, this ^0000FFArmor^000000 has already been enchanted 3 times."; close; } if ( countitem( .item_id ) < .item_req[ .@enchant ] ) { mes "Sorry, you need "+ .item_req[ .@enchant ] +" "+ getitemname( .item_id ) +" to enchant this armor."; close; } .@rand = rand(.totalchance); while ( ( .@rand = .@rand - .rate[.@r] ) >= 0 ) .@r++; .@o = rand(0,5); // orb of str/int/dex ... delitem .item_id, .item_req[ .@enchant ]; delitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, .@card3, .@card4; if ( !.@card4 ) getitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, .@card3, 4700 + .@o * 10 + .@r; else if ( !.@card3 ) getitem2 .@id, 1,1, .@ref, 0, .@card1, .@card2, 4700 + .@o * 10 + .@r, .@card4; else getitem2 .@id, 1,1, .@ref, 0, .@card1, 4700 + .@o * 10 + .@r, .@card3, .@card4; equip .@id; mes "Armor Enchancement successful !"; close; OnInit: setarray .rate, 40,30,20,10; // rate of getting +1 is 40%, +2 is 30%, +3 is 20%, +4 is 10% .item_id = 7227; // item ID requirement use to enchant setarray .item_req, 3,5,7; // require 3 items to make 1st enchant, 5 items to make 2nd enchant ... while ( .rate[.@i] ) { .totalchance = .totalchance + .rate[.@i]; .@i++; } end; } EDIT: fix typo .@enhance ... Edited February 7, 2013 by AnnieRuru Quote Link to comment Share on other sites More sharing options...
Yudax Posted January 13, 2013 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 248 Reputation: 7 Joined: 11/27/12 Last Seen: July 21, 2016 Author Share Posted January 13, 2013 (edited) So if I add rate, 40,30,20,10, that means they can have +4 enchant? What if I only put 50,30,20. Then that will limit to only +3? How do you edit the enchant item? the one that has +1 +2 +3? If example I would like to add up until +4, but still the number of times you can enchant your armor is still 3? setarray .rate, 40,30,20,10; // rate of getting +1 is 40%, +2 is 30%, +3 is 20%, +4 is 10% .item_id = 7227; // item ID requirement use to enchant setarray .item_req, 3,5,7; // require 3 items to make 1st enchant, 5 items to make 2nd enchant ... while ( .@i < 4 ) { .totalchance = .totalchance + .rate[.@i]; .@i++; } end; Sorry if im not correct, You are not allowed to enchant if your TCG is below 5 or 7. But the deduction is still 3 even though you got 5 TCGs - Is it possible to make the first enchant costs 3 TCG, the second one is 5TCG and the third one is 7TCG? already did it .item_id = 7227; // item ID requirement use to enchant setarray .item_req, 3,5,7; // require 3 items to make 1st enchant, 5 items to make 2nd enchant ... I've also tested this, But i even though theres a 97% chance of getting +4. I still cant get it. I've tested 5 Armors already. setarray .rate, 1,1,1,97; Sorry ma'am Edited January 13, 2013 by Yudax Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 13, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted January 13, 2013 this is my last support on this topic you should have test the script in a test server before you ask a question because all the question I keep answering is yes/no, means you didn't even try to edit it yourself and 2nd, you keep changing your request, it has already gone very far from your 1st post So if I add rate, 40,30,20,10, that means they can have +4 enchant?yesSorry if im not correct, You are not allowed to enchant if your TCG is below 5 or 7. But the deduction is still 3 even though you got 5 TCGs change delitem .item_id, .item_req[ .@enchance ]; into delitem .item_id, 3; while keep the rest intact Quote Link to comment Share on other sites More sharing options...
Yudax Posted January 13, 2013 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 248 Reputation: 7 Joined: 11/27/12 Last Seen: July 21, 2016 Author Share Posted January 13, 2013 (edited) I've tested everything you told me to do ma'am into my test server, but still wont work. Thank you for keep supporting on the topic. this is my last support on this topic you should have test the script in a test server before you ask a question because all the question I keep answering is yes/no, means you didn't even try to edit it yourself and 2nd, you keep changing your request, it has already gone very far from your 1st post So if I add rate, 40,30,20,10, that means they can have +4 enchant?yesSorry if im not correct, You are not allowed to enchant if your TCG is below 5 or 7. But the deduction is still 3 even though you got 5 TCGs change delitem .item_id, .item_req[ .@enchance ]; into delitem .item_id, 3; while keep the rest intact AnnieRuru, I solved the TCG problem with this: delitem .item_id, .item_req[ .@enchant ]; While the one you put is delitem .item_id, .item_req[ .@enchance ]; Thank you, havn't thought that this was the problem. Edited January 14, 2013 by Yudax Quote Link to comment Share on other sites More sharing options...
Question
Yudax
- How to set that it will only give Min-Max stat ( +1 - +3 )?
- The requirement is 10TCG each
- Then they can enchant this armor for 3 times only.
Edited by EmistryPlease use [CODEBOX] or Attachments for long contents.
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