RAWRs Posted January 10, 2013 Posted January 10, 2013 There is way to reduce Sonic Blow damage to half without reduce it level? Quote
0 xJhay Posted December 23, 2016 Posted December 23, 2016 to be correct in this code, you don't need to half the On 1/10/2013 at 11:04 PM, Peopleperson49 said: case AS_SONICBLOW: skillratio += -50+5*skill_lv; to On 1/10/2013 at 11:04 PM, Peopleperson49 said: case AS_SONICBLOW: skillratio += -25+(5*skill_lv)/2; Instead make it Quote case AS_SONICBLOW: skillratio += -75+(5*skill_lv)/2; because you we're reducing the damage not making the damage increase. Quote
0 Peopleperson49 Posted February 17, 2017 Posted February 17, 2017 Well, crap. I completely missed the sign. Thanks xJhay for pointing that out. As he stated it should be: skillratio += -75+(5*skill_lv)/2; Quote
Fai T.Flowright Posted January 10, 2013 Posted January 10, 2013 by default renewal, sonic blow n cross impact will be reduce 50% once edp activated Quote
RAWRs Posted January 10, 2013 Author Posted January 10, 2013 Im using pre-renewal.Can you help me? Quote
Peopleperson49 Posted January 10, 2013 Posted January 10, 2013 (edited) I am by no means an expert at src mods, but I know it is controlled through the battle.c. Since it is based on doing 8 hits the damage is calculated using the following: case AS_SONICBLOW: skillratio += -50+5*skill_lv; If you replace it with what I have below I believe it will reduce the damage by half. Add it and compile. If it don't work just restore the old version. case AS_SONICBLOW: skillratio += -25+(5*skill_lv)/2; Peopleperson49 Edit: This will also do the same thing. http://rathena.org/b...kill-damage-20/ Edited January 10, 2013 by Peopleperson49 Quote
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RAWRs
There is way to reduce Sonic Blow damage to half without reduce it level?
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