technoriot01 Posted January 2, 2013 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 38 Reputation: 1 Joined: 01/01/13 Last Seen: May 10, 2013 Share Posted January 2, 2013 Hello. I have this NPC script : saevern,157,131,5 script BlahBlah#NPC1 100,{ mes "Blah blah"; close; OnPCLoadMapEvent: getmapxy @m_char$,@x,@y,0; getmapxy @m_npc$,@x,@y,1,strnpcinfo(0); if( @m_char$ == @m_npc$ ) showevent 1,0; end; } I used this to try if my showevent is appearing. But it's not. Is there something wrong with the script? or The showevent emoticons have files in the data folder that i do not have? If there is can you give me the download link? Thanks In Advance. PS: sorry for poor english. Quote Link to comment Share on other sites More sharing options...
1 Capuche Posted January 2, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted January 2, 2013 // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; OnPCLoadMapEvent: if( strcharinfo(3) == strnpcinfo(4) ) showevent 1,1; end; } prontera mapflag loadevent 2 1 Quote Link to comment Share on other sites More sharing options...
Emistry Posted January 2, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 19 hours ago Share Posted January 2, 2013 you need loadevent mapflag to trigger the OnPCLoadMapEvent.. mapname mapflag loadevent Quote Link to comment Share on other sites More sharing options...
technoriot01 Posted January 2, 2013 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 38 Reputation: 1 Joined: 01/01/13 Last Seen: May 10, 2013 Author Share Posted January 2, 2013 (edited) you need loadevent mapflag to trigger the OnPCLoadMapEvent.. mapname mapflag loadevent It's working. but when i try to put the showevent script on Euphy's Quest it's not appearing anymore. here it is.: //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6 //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ saevern,157,131,5 script Quest Shop#1 998,{ callfunc "qshop"; } // Script Core //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; function A_An; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Headgears","Weapons","Other"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); Add(1,5045,1,0,0,2252,1,1054,450,943,1200); Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10); Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10); Add(3,531,1,3,0,512,1,713,1); Add(3,532,1,3,0,513,1,713,1); Add(3,533,1,3,0,514,1,713,1); Add(3,534,1,3,0,515,1,713,1); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i [.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize (getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot (.@q[0])+"^000000"; mes "Requirements:"; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4] *.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q [1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points $[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q [1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q [0],11); if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname (.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2] *getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q [1]); if (.@q[5]) setd .Points$[0], getd (.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q [1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An (getitemname(.@q[0])))+"!",0; specialeffect2 699; close; case 2: setarray @qe[3], getlook (LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook (LOOK_HEAD_MID), 1; if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2]; if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2]; if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[6]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; } deletearray @qe[0],7; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg (.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg (.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j [0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)? getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s $; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots (getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 OnPCLoadMapEvent: getmapxy @m_char$,@x,@y,0; getmapxy @m_npc$,@x,@y,1,strnpcinfo(0); if( @m_char$ == @m_npc$ ) showevent 1,1; end; } // mapflags saevern mapflag loadevent anyone? Edited January 2, 2013 by technoriot01 Quote Link to comment Share on other sites More sharing options...
technoriot01 Posted January 2, 2013 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 38 Reputation: 1 Joined: 01/01/13 Last Seen: May 10, 2013 Author Share Posted January 2, 2013 https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/custom/quests/quest_shop.txt How to add showevent? I want to add showevent 1, 0; Using OnPCLoadMapEvent or OnTouch to display the emoticon without clicking the NPC. Thanks In Advance Quote Link to comment Share on other sites More sharing options...
Emistry Posted January 2, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 19 hours ago Share Posted January 2, 2013 you failed because you put the OnPCLoadMapEvent part outside of the script.... and ............ Topic Merged : Please refrain from creating multiple topic for same issues.... Quote Link to comment Share on other sites More sharing options...
technoriot01 Posted January 2, 2013 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 38 Reputation: 1 Joined: 01/01/13 Last Seen: May 10, 2013 Author Share Posted January 2, 2013 you failed because you put the OnPCLoadMapEvent part outside of the script.... and ............ Topic Merged : Please refrain from creating multiple topic for same issues.... Sorry about that. where in the script should i put it? I tried to put it on top of OnMenu: OnPCLoadMapEvent: getmapxy @m_char$,@x,@y,0; getmapxy @m_npc$,@x,@y,1,strnpcinfo(0); if( @m_char$ == @m_npc$ ) showevent 1,1; end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i [.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } But still not working Up. Pls help =( Quote Link to comment Share on other sites More sharing options...
technoriot01 Posted January 3, 2013 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 38 Reputation: 1 Joined: 01/01/13 Last Seen: May 10, 2013 Author Share Posted January 3, 2013 // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; OnPCLoadMapEvent: if( strcharinfo(3) == strnpcinfo(4) ) showevent 1,1; end; } prontera mapflag loadevent Thank You [Problem Solved] Quote Link to comment Share on other sites More sharing options...
Question
technoriot01
Hello. I have this NPC script :
I used this to try if my showevent is appearing.
But it's not. Is there something wrong with the script? or The showevent emoticons have files in the data folder that i do not have? If there is can you give me the download link? Thanks In Advance.
PS: sorry for poor english.
Link to comment
Share on other sites
7 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.