QQfoolsorellina Posted December 27, 2012 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 587 Reputation: 105 Joined: 11/19/11 Last Seen: July 7, 2019 Share Posted December 27, 2012 (edited) Equipment : Upper: Equippable upper-types. Uses the following bitmasks: 1: Normal jobs 2: Upper jobs 4: Baby jobs 8: Third jobs Permanent character variable: Upper - 0 if the character is a normal class, 1 if advanced, 2 if baby. I was confused by the two values, and dunno why not set them to return same value? Can they be set to the same value? Edited December 27, 2012 by QQfoolsorellina Quote Link to comment Share on other sites More sharing options...
Brian Posted December 27, 2012 Group: Members Topic Count: 75 Topics Per Day: 0.02 Content Count: 2223 Reputation: 593 Joined: 10/26/11 Last Seen: June 2, 2018 Share Posted December 27, 2012 Changing the permanent character variable "Upper" would require editing a lot of scripts that use this =/ Quote Link to comment Share on other sites More sharing options...
QQfoolsorellina Posted December 27, 2012 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 587 Reputation: 105 Joined: 11/19/11 Last Seen: July 7, 2019 Author Share Posted December 27, 2012 (edited) Changing the permanent character variable "Upper" would require editing a lot of scripts that use this =/ I use np++ search npc folder not too many match Search "Upper" (69 hits in 48 files) Edited December 27, 2012 by QQfoolsorellina 1 Quote Link to comment Share on other sites More sharing options...
Brian Posted December 27, 2012 Group: Members Topic Count: 75 Topics Per Day: 0.02 Content Count: 2223 Reputation: 593 Joined: 10/26/11 Last Seen: June 2, 2018 Share Posted December 27, 2012 I counted about 87 in the /npc folder, but yea you're right not toooo many to edit. Users would have to be notified to edit their custom scripts that use Upper too. Quote Link to comment Share on other sites More sharing options...
QQfoolsorellina Posted December 27, 2012 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 587 Reputation: 105 Joined: 11/19/11 Last Seen: July 7, 2019 Author Share Posted December 27, 2012 Hm, you are right .. I don't consider custom scripts if do that , maybe devs will be blamed Quote Link to comment Share on other sites More sharing options...
Euphy Posted December 27, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted December 27, 2012 I agree that it's confusing. But they both are documented... does anyone else have an opinion? 1 Quote Link to comment Share on other sites More sharing options...
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