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About Upper Suggestion


QQfoolsorellina

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Equipment :

Upper: Equippable upper-types. Uses the following bitmasks:

1: Normal jobs

2: Upper jobs

4: Baby jobs

8: Third jobs

Permanent character variable:

Upper - 0 if the character is a normal class, 1 if advanced, 2 if baby.

I was confused by the two values, and dunno why not set them to return same value?

Can they be set to the same value?

Edited by QQfoolsorellina
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Changing the permanent character variable "Upper" would require editing a lot of scripts that use this =/

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Changing the permanent character variable "Upper" would require editing a lot of scripts that use this =/

I use np++ search npc folder not too many match /hum

Search "Upper" (69 hits in 48 files)

Edited by QQfoolsorellina
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I counted about 87 in the /npc folder, but yea you're right not toooo many to edit.

Users would have to be notified to edit their custom scripts that use Upper too.

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Hm, you are right .. I don't consider custom scripts

if do that , maybe devs will be blamed /hum

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I agree that it's confusing. But they both are documented... does anyone else have an opinion?

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