Jump to content
  • 0

Fortress Battleground


Zephyr

Question


  • Group:  Members
  • Topic Count:  25
  • Topics Per Day:  0.01
  • Content Count:  95
  • Reputation:   29
  • Joined:  10/11/12
  • Last Seen:  

My 2-teams battleground (5vs5) based idea:

At the center of the map, will be a Fort, with an Emperium (fortified). The objective of the groups is to gain control of the Fort (destroying the Emperium) and remains with the Fort for 10 minutes. If the team remains with the Fort for 10 minutes, they win.

It's complicated to gain control of the Fort, the Emperium will cause massive damage around it (5x5 cells, attack 300~1000, 1 attack per second, only on enemies).

Each team has a Minor Fort, that create monsters to help. Created monsters has a view area of entire map and will attack the first enemy at sight (including the Emperium or enemy monsters).

Staying near of your Minor Fort, it will recover 10% of HP and SP per second and if someone dies, they will be warped to their Minor Fort and can't move for (BaseLevel / 3) seconds.

If someone go to the enemy's Minor Fort, they will receive massive damage (9999 per second).

Map: bat_c01 (a copy)

Example:

2ef27ar.jpg

Emperium: Vit 5, Int 80, Def 50, MDEF 70, massive damage around 5x5 cells with an attack of 300~1000, 1 attack per second, 600.000 HP, holy, angel, large.

Spawned monsters: Zenorc sprite, Vit 1, Int 50, Str 50, Attack 200~500, 2 attacks per second, Bash, Heal ~1500 (heal allies, like Drosera), Meteor Assault, change target, holy, medium, angel, 5.800 HP.

Edited by Zephyr
  • Upvote 4
Link to comment
Share on other sites

5 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  18
  • Topics Per Day:  0.00
  • Content Count:  2044
  • Reputation:   682
  • Joined:  10/09/12
  • Last Seen:  

this is one of the best script request I've seen

a detailed description, concrete winning conditions, map provided, plus a screenshot

I give you a rep up for doing a good example of how to properly making a request

hmm .. but need more clarification on certain parts

It's complicated to gain control of the Fort, the Emperium will cause massive damage around it (5x5 cells, attack 300~1000, 1 attack per second, only on enemies).

you mean ALL enemies around the emperium will get damage ?

will it affected by VIT/DEF ?

seems like need to use OnTouch or while(!getmapxy) trick to solve this tricky part

Each team has a Minor Fort, that create monsters to help. Created monsters has a view area of entire map and will attack the first enemy at sight (including the Emperium or enemy monsters).

no such thing like this in RO

the view area of monster/player is decided by "view_area" setting

and this is global

the range of monster attack is decided from the "range" field in mob_db table

Emperium: Vit 5, Int 80, Def 50, MDEF 70, massive damage around 5x5 cells with an attack of 300~1000, 1 attack per second, 600.000 HP, holy, angel, large.

5x5 ... it means it gives some advantage to those range attackers like gunslinger, archers because their range is 15

also, usually emperium is a plant type monster to prevent some imba player own it

( it creates a certain strategy to those players,

1 assassin cross sneak behind and equip imba equipments + edp own emperium in short amount of time )

Spawned monsters: Zenorc sprite, Vit 1, Int 50, Str 50, Attack 200~500, 2 attacks per second, Bash, Heal ~1500 (heal allies, like Drosera), Meteor Assault, change target, holy, medium, angel, 5.800 HP.
this one kinda interested ... like to know how much the rate this monster going to heal around Edited by AnnieRuru
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  25
  • Topics Per Day:  0.01
  • Content Count:  95
  • Reputation:   29
  • Joined:  10/11/12
  • Last Seen:  

The mobs will be custom mobs, don't worry about scripting it.

And don't worry about the archers, that's the point, attacking with snipers and gunslingers "open the doors" to new builds "ranged emp breaker". And thanks for the rep. :P

Edited by Zephyr
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  69
  • Topics Per Day:  0.02
  • Content Count:  592
  • Reputation:   31
  • Joined:  11/14/11
  • Last Seen:  

i think he mean to the monster is like this..

http://rathena.org/board/topic/70192-monster-defense/

the idea is great ..

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  25
  • Topics Per Day:  0.01
  • Content Count:  95
  • Reputation:   29
  • Joined:  10/11/12
  • Last Seen:  

I think it's possible to do only with custom mobs... Without source mods.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  39
  • Topics Per Day:  0.01
  • Content Count:  386
  • Reputation:   15
  • Joined:  11/17/11
  • Last Seen:  

+1 for this /no1

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...