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Assassin Cross Card Mod


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Posted (edited)

a card ... ?

or an usable item ?

if usable item, I think everyone knows how to do this

but if it is a card, it means making a new skill ... need source modification

EDIT: ... ok move to source modification request

Edited by AnnieRuru
Posted (edited)

Apply this patch:

Index: status.c
===================================================================
--- status.c	(revision 17026)
+++ status.c	(working copy)
@@ -7407,8 +7407,7 @@
	 case SC_CLOAKING:
		 if (!sd) //Monsters should be able to walk with no penalties. [skotlex]
			 val1 = 10;
-			tick_time = val2 = tick>0?tick:60000; //SP consumption rate.
-			tick = -1; // duration sent to the client should be infinite
+		    tick = 5000;
		 val3 = 0; // unused, previously walk speed adjustment
		 //val4&1 signals the presence of a wall.
		 //val4&2 makes cloak not end on normal attacks [skotlex]
@@ -9741,11 +9740,12 @@
 switch(type)
 {
 case SC_MAXIMIZEPOWER:
-	case SC_CLOAKING:
	 if(!status_charge(bl, 0, 1))
		 break; //Not enough SP to continue.
	 sc_timer_next(sce->val2+tick, status_change_timer, bl->id, data);
	 return 0;
+	case SC_CLOAKING:
+		break;

 case SC_CHASEWALK:
	 if(!status_charge(bl, 0, sce->val4))

And modify your AS_CLOAKING skill at skill_cast_db.txt like this:

135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,4000

Edited by Zephyr
Posted

hey this is really great! except one thing, this includes assassin's cloaking =\

is there a way to make it only for the card? such as only exclusive for level 3 or lower? :)

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