Wise Posted December 11, 2012 Group: Members Topic Count: 46 Topics Per Day: 0.01 Content Count: 147 Reputation: 26 Joined: 11/19/11 Last Seen: October 28, 2021 Share Posted December 11, 2012 (edited) Cloak only lasts for 5 seconds? and the cooldown for the cloak will be 4 seconds Edited December 11, 2012 by Mavis Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted December 11, 2012 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted December 11, 2012 (edited) a card ... ? or an usable item ? if usable item, I think everyone knows how to do this but if it is a card, it means making a new skill ... need source modification EDIT: ... ok move to source modification request Edited December 12, 2012 by AnnieRuru Quote Link to comment Share on other sites More sharing options...
Wise Posted December 12, 2012 Group: Members Topic Count: 46 Topics Per Day: 0.01 Content Count: 147 Reputation: 26 Joined: 11/19/11 Last Seen: October 28, 2021 Author Share Posted December 12, 2012 yes a card or a custom skill, can you move this to Source Mod? Quote Link to comment Share on other sites More sharing options...
Zephyr Posted December 17, 2012 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 95 Reputation: 29 Joined: 10/11/12 Last Seen: December 12, 2023 Share Posted December 17, 2012 (edited) Apply this patch: Index: status.c =================================================================== --- status.c (revision 17026) +++ status.c (working copy) @@ -7407,8 +7407,7 @@ case SC_CLOAKING: if (!sd) //Monsters should be able to walk with no penalties. [skotlex] val1 = 10; - tick_time = val2 = tick>0?tick:60000; //SP consumption rate. - tick = -1; // duration sent to the client should be infinite + tick = 5000; val3 = 0; // unused, previously walk speed adjustment //val4&1 signals the presence of a wall. //val4&2 makes cloak not end on normal attacks [skotlex] @@ -9741,11 +9740,12 @@ switch(type) { case SC_MAXIMIZEPOWER: - case SC_CLOAKING: if(!status_charge(bl, 0, 1)) break; //Not enough SP to continue. sc_timer_next(sce->val2+tick, status_change_timer, bl->id, data); return 0; + case SC_CLOAKING: + break; case SC_CHASEWALK: if(!status_charge(bl, 0, sce->val4)) And modify your AS_CLOAKING skill at skill_cast_db.txt like this: 135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,4000 Edited December 17, 2012 by Zephyr Quote Link to comment Share on other sites More sharing options...
Wise Posted January 31, 2013 Group: Members Topic Count: 46 Topics Per Day: 0.01 Content Count: 147 Reputation: 26 Joined: 11/19/11 Last Seen: October 28, 2021 Author Share Posted January 31, 2013 hey this is really great! except one thing, this includes assassin's cloaking =\ is there a way to make it only for the card? such as only exclusive for level 3 or lower? Quote Link to comment Share on other sites More sharing options...
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Wise
Cloak only lasts for 5 seconds? and the cooldown for the cloak will be 4 seconds
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