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Three problem of WOE!


zhaosin

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1. I want to kick player out all woe's castle when they come in, except 2 castle I choose in Woe_controller.txt script pf Euphy!

2. Help how to enable Beaker announce? not only the guild name i want also the CharName..to be announce!

3.

I want to delete Castle Owner but i don't know ID of that Castle ( in SQL )

Example:

13

16

9

1

That is four ID of Castle but don't know their name

Edited by zhaosin
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I want to know the script for 1. too :(

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For #2.

find:

// Respawn the Emperium, and display new owners.

add this

set .@breaker$, strcharinfo(0);

And this

announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by [ "+.@breaker$+" ] of the [" + getguildName(.@GID) + "] guild.",bc_all;

EDIT:

For #3

db/castle_db.txt

Edited by Rejected
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1. I want to kick player out all woe's castle when they come in, except 2 castle I choose in Woe_controller.txt script pf Euphy!

-	script	sdfdsfsdfsdf	-1,{
OnAgitStart:
maprespawnguildid "<castle 1>", 0, 3;
maprespawnguildid "<castle 2>", 0, 3;
maprespawnguildid "<castle 3>", 0, 3;
maprespawnguildid "<castle 4>", 0, 3;
end;
}

don't really understand this question /hmm

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I think what you saying is that all your castles activate when WoE starts, but you only want people in the two you set up with the contorller. If that is correct (which it may not be) why not just commet out the entrance warps for the other castles you don't want, then who cares because nobpdy can't get in them anyway? Seems like the easiest way, lol.

Peopleperson49

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