donkeyg Posted December 5, 2012 Group: Members Topic Count: 344 Topics Per Day: 0.07 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Share Posted December 5, 2012 how do i make MVP Cast skills and summon normal monster to be his security? example like Stormy knight, it could auto cast storm gust and summon little garm.. Quote Link to comment Share on other sites More sharing options...
Vanyrl Posted December 5, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 123 Reputation: 9 Joined: 08/20/12 Last Seen: March 16, 2013 Share Posted December 5, 2012 db/re/mob_skill_db // Structure of Database: // MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat example: 1832,Ifrit@NPC_SUMMONSLAVE,attack,196,2,10000,1000,30000,no,self,slavele,1,1834,1835,,,,, 1832,Ifrit@NPC_SUMMONSLAVE,idle,196,2,10000,1000,30000,no,self,slavele,1,1834,1835,,,,, ifrit = 1832 summons 1 kasa(1835) and 1 salamander(1834) you can figure out the rest by checking out mob_skill_db Quote Link to comment Share on other sites More sharing options...
donkeyg Posted December 5, 2012 Group: Members Topic Count: 344 Topics Per Day: 0.07 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Author Share Posted December 5, 2012 thanks ! db/re/mob_skill_db // Structure of Database: // MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat example: 1832,Ifrit@NPC_SUMMONSLAVE,attack,196,2,10000,1000,30000,no,self,slavele,1,1834,1835,,,,, 1832,Ifrit@NPC_SUMMONSLAVE,idle,196,2,10000,1000,30000,no,self,slavele,1,1834,1835,,,,, ifrit = 1832 summons 1 kasa(1835) and 1 salamander(1834) you can figure out the rest by checking out mob_skill_db btw how to add "Tomb stone" to the custom monster after died Quote Link to comment Share on other sites More sharing options...
Lelouch vi Britannia Posted December 5, 2012 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 715 Reputation: 84 Joined: 01/05/12 Last Seen: April 10, 2023 Share Posted December 5, 2012 (edited) Just change this "monster" to "boss_monster" like this example prt_fild00,0,0,0,0 monster Poring 1002,40,0,0,0 to this prt_fild00,0,0,0,0 boss_monster Poring 1002,40,0,0,0 Follow this guide from rAthena Wiki For Normal/Costom/MVP Monster without Tomb Stone map name,x1,y1,x2,y2 monster monster name mob id,amount,delay1,delay2,event For Normal/Costom/MVP Monster with Tomb Stone map name,x1,y1,x2,y2 boss_monster monster name mob id,amount,delay1,delay2,event map name: name of the map. Use /where along with the following coordinates x1: X axis coordinates. It start from the left side of the map, and the higher it gets, the more it gets closer to the right side of the map. y1: Y axis coordinates. It start from the bottom, and the higher it gets, the more it gets closer to the top of the map. x2: X axis coordinates. It start from the left side of the map, and the higher it gets, the more it gets closer to the right side of the map. y2: Y axis coordinates. It start from the bottom, and the higher it gets, the more it gets closer to the top of the map. These 4 coordinates will make a spawn area where the mob will spawn, however it won't limit its movement, so lets say you put 120,150 on the first pair, and 130,160 pair- That's a 10x10 cell area where the mob will spawn randomly. *tip tip* If you are as lazy as me, to set a lot of coordinates for your mob, use 0 on all of them. Since the maps doesn't have a walkable cell (0,0), the mobs will spawn randomly all around the map *tip tip* monster name: The name of the mob you want to be shown (You can also use --ja-- in place of a name to display the name provided in "Japanese Name" from your Mob DB) mob id: the ID of your mob amount: how many mobs you want to be spawned delay1: minimum amount of time before a monster respawns. delay2: maximum amount of time before a monster respawns. delay1 and delay2 are used to define the time it takes for a monster to respawn; in milliseconds. Normal mobs usually have 0 (Instant Respawn), while MVPs have 7200000 (2 hours). If delay2 is greater than delay 1, the mob won't respawn until the map server restarts. event: This piece of code is generally used with addons. Another thing. From what I have read in the /doc/script_commands.txt files, this is the mob lvl, which you can use to change it quickly then @reloadscript to reload it, w/o reloading the whole map server. Edited December 5, 2012 by Lelouch vi Britannia Quote Link to comment Share on other sites More sharing options...
Euphy Posted December 5, 2012 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted December 5, 2012 Follow this guide from rAthena Wiki Updated the Wiki just now to reflect changes in r16962. Quote Link to comment Share on other sites More sharing options...
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donkeyg
how do i make MVP Cast skills and summon normal monster to be his security? example like Stormy knight, it could auto cast storm gust and summon little garm..
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