Magnetix Posted December 29, 2012 Posted December 29, 2012 RO 2 has to be re-made from scrap if this becomes use-able to working servers... Everything looks promising.. I'll keep an eye on this one... Quote
Diconfrost VaNz Posted December 30, 2012 Posted December 30, 2012 i will support this one, you've better release this asap so RO2 will go down HAHAHA LOL Quote
GreenBox Posted January 5, 2013 Author Posted January 5, 2013 nop, I'm just with some problems at home. Soon I'll restart the development Quote
DrDaxxy Posted January 5, 2013 Posted January 5, 2013 (edited) Heya, since this is on GitHub, how about using the bugtracker for things that are broken / not fully implemented yet (within the things already being worked on)? Is there anything in particular you'd like help with? I'm sure there are other people here who would submit code every once in a while but are too busy to work on the project full-time. Not a big C/C++ person myself, but I suppose I might be able to implement something fairly simple like a file format, or GUI stuff. Also, what's your testing environment? (Emulator/version, relevant configuration, reference client) Edited January 5, 2013 by DrDaxxy Quote
GreenBox Posted January 5, 2013 Author Posted January 5, 2013 I'm not testing any network yet, so I don't have a emulator. I'm developing it on Windows but I want to be cross-platform, so I'm settuping a Linux environment here. I'm also considering givin up on C++ so I could use a powerful 3D library I developed in C# for a commercial MMORPG that I'm working. Quote
DrDaxxy Posted January 5, 2013 Posted January 5, 2013 How much use could a 10 year old game make of a powerful 3D library though? Quote
GreenBox Posted January 5, 2013 Author Posted January 5, 2013 Better graphics, better performance, new content, new features, which I'm planning of use. Quote
hardy263 Posted January 24, 2013 Posted January 24, 2013 I want to help with development, but after checking out the latest repository and running CMake, I'm getting build errors in Visual Studio 2012. I used boost 1.52, awesomium 1.7, glew 1.9, glm 0.9.4, sfml 2.0. Did I misconfigure something? Quote
shirruy Posted February 4, 2013 Posted February 4, 2013 +1 really looking forward to see this project up and running again Quote
Neo-Mind Posted February 4, 2013 Posted February 4, 2013 +1 really looking forward to see this project up and running again same here ... GB any updates? did you switch to C# like you were planning? Quote
Neo-Mind Posted April 30, 2013 Posted April 30, 2013 I guess a BUMP cant hurt ? unless its on the head Any updates .... *shakes GreenBox* Quote
Talaysen Posted April 19, 2014 Posted April 19, 2014 Is this still being developed? Is this compatible with rAthena's current version? Quote
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