Magnetix Posted December 29, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 446 Reputation: 30 Joined: 12/08/11 Last Seen: October 13, 2024 Share Posted December 29, 2012 RO 2 has to be re-made from scrap if this becomes use-able to working servers... Everything looks promising.. I'll keep an eye on this one... Quote Link to comment Share on other sites More sharing options...
Diconfrost VaNz Posted December 30, 2012 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 996 Reputation: 47 Joined: 11/13/11 Last Seen: March 27 Share Posted December 30, 2012 i will support this one, you've better release this asap so RO2 will go down HAHAHA LOL Quote Link to comment Share on other sites More sharing options...
naoi Posted January 4, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 06/04/12 Last Seen: July 11, 2015 Share Posted January 4, 2013 project is dead? Quote Link to comment Share on other sites More sharing options...
GreenBox Posted January 5, 2013 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 303 Reputation: 101 Joined: 11/13/11 Last Seen: October 11, 2023 Author Share Posted January 5, 2013 nop, I'm just with some problems at home. Soon I'll restart the development Quote Link to comment Share on other sites More sharing options...
DrDaxxy Posted January 5, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 2 Reputation: 0 Joined: 01/05/13 Last Seen: March 18, 2014 Share Posted January 5, 2013 (edited) Heya, since this is on GitHub, how about using the bugtracker for things that are broken / not fully implemented yet (within the things already being worked on)? Is there anything in particular you'd like help with? I'm sure there are other people here who would submit code every once in a while but are too busy to work on the project full-time. Not a big C/C++ person myself, but I suppose I might be able to implement something fairly simple like a file format, or GUI stuff. Also, what's your testing environment? (Emulator/version, relevant configuration, reference client) Edited January 5, 2013 by DrDaxxy Quote Link to comment Share on other sites More sharing options...
GreenBox Posted January 5, 2013 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 303 Reputation: 101 Joined: 11/13/11 Last Seen: October 11, 2023 Author Share Posted January 5, 2013 I'm not testing any network yet, so I don't have a emulator. I'm developing it on Windows but I want to be cross-platform, so I'm settuping a Linux environment here. I'm also considering givin up on C++ so I could use a powerful 3D library I developed in C# for a commercial MMORPG that I'm working. Quote Link to comment Share on other sites More sharing options...
DrDaxxy Posted January 5, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 2 Reputation: 0 Joined: 01/05/13 Last Seen: March 18, 2014 Share Posted January 5, 2013 How much use could a 10 year old game make of a powerful 3D library though? Quote Link to comment Share on other sites More sharing options...
GreenBox Posted January 5, 2013 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 303 Reputation: 101 Joined: 11/13/11 Last Seen: October 11, 2023 Author Share Posted January 5, 2013 Better graphics, better performance, new content, new features, which I'm planning of use. Quote Link to comment Share on other sites More sharing options...
Syouji Posted January 5, 2013 Group: Members Topic Count: 70 Topics Per Day: 0.01 Content Count: 1245 Reputation: 395 Joined: 11/19/11 Last Seen: January 15, 2020 Share Posted January 5, 2013 This sounds fantastic. =) Quote Link to comment Share on other sites More sharing options...
hardy263 Posted January 24, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 01/24/13 Last Seen: February 10, 2013 Share Posted January 24, 2013 I want to help with development, but after checking out the latest repository and running CMake, I'm getting build errors in Visual Studio 2012. I used boost 1.52, awesomium 1.7, glew 1.9, glm 0.9.4, sfml 2.0. Did I misconfigure something? Quote Link to comment Share on other sites More sharing options...
shirruy Posted February 4, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 3 Reputation: 0 Joined: 12/17/12 Last Seen: October 31, 2013 Share Posted February 4, 2013 +1 really looking forward to see this project up and running again Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted February 4, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted February 4, 2013 +1 really looking forward to see this project up and running again same here ... GB any updates? did you switch to C# like you were planning? Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted April 30, 2013 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted April 30, 2013 I guess a BUMP cant hurt ? unless its on the head Any updates .... *shakes GreenBox* Quote Link to comment Share on other sites More sharing options...
Talaysen Posted April 19, 2014 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 161 Reputation: 5 Joined: 02/07/13 Last Seen: March 25, 2016 Share Posted April 19, 2014 Is this still being developed? Is this compatible with rAthena's current version? Quote Link to comment Share on other sites More sharing options...
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