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Block player from entering a non-occupied castle


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Posted

Used to have this script, if not mistaken its done by emistry.

What this script do is that it will block player from entering the castle map if its not during WOE time for that castle if that castle is not occupied.

If its occupied it will not block player from entering even if its not WOE time.

This is to prevent player from entering castle and hitting EMPERIUM during non woe time for non-occupied castle

6 answers to this question

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Posted

The exact script may depend on whose controller you are using, but in general,

OnPCLoadMapEvent:
set .@map$, strcharinfo(3);
if (!compare(.@map$,"g_cas")) end;
if (((!agitcheck() && !compare(.@map$,"arug") && !compare(.@map$,"schg")) ||
      !agitcheck2() && (compare(.@map$,"arug") || compare(.@map$,"schg"))) &&
      !getcastledata(.@map$,1)) {
	dispbottom "You are not allowed in this castle.";
	sleep2 1000;
	warp "SavePoint",0,0;
}
end;

/* If mapflags are not already set:
setarray .@Castles$[0],
"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
for(set .@i,0; .@i<30; set .@i,.@i+1)
setmapflag .@Castles$[.@i], mf_loadevent;
end;
*/

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